數學原理:java
首先看兩張圖片,大小均爲256 * 256個像素, 第一張是純藍色算法
圖一:
dom
第二張是加有隨機噪聲的藍色ide
圖二:
this
產生隨機噪聲的算法簡單的不能再簡單了url
假設RGB的R與G顏色份量均爲零, 則 Blue = 255 * Math.Random() 隨機數的取值範圍在spa
[0, 1]之間, 程序的核心代碼以下:.net
for(int row=0; row<256; row++) {orm
for(int col=0; col<256; col++) {blog
b = (int)(255.0d * Math.random());
rgbData[index]= ((clamp(a) & 0xff) << 24) |
((clamp(r)& 0xff) << 16) |
((clamp(g)& 0xff) << 8) |
((clamp(b)& 0xff));
index++;
}
}
上面顯然不是我想要的結果,我想要的是下面兩種:
圖三:

圖四:

對的,只要咱們對上面的算法稍加改進,就能夠實現這樣漂亮的噪聲效果
實現第二張圖效果的算法缺點在於,它每次都產生一個新的隨機數,假設[0,1] = 255,接着第
二點隨機能夠能爲[0, 2] = 0 第三個點可能隨機值爲[0, 3] = 125, 毫無規律可言,而我但願是
假設第一點隨機[0, 1] = 255則間隔N個點之後再產生下個隨機顏色值[0,N+1] =125, 在下一
個點則爲[0, 2N +1] = 209…..因而問題產生了, 咱們怎麼計算[1, N]的之間的每一個像素點的值
哇,這個問題不正是關於圖像放縮的插值問題嘛,一個最簡單的選擇是雙線性插值算法,
算法解釋參考這裏:http://blog.csdn.net/jia20003/article/details/6915185
有了算法選擇,下面的問題就是咱們怎麼計算點值的問題,面臨兩個選擇,一個值照搬雙線
性插值中的計算方法,可是有點不天然,咱們想要的是噪聲,顯然線性的計算結果不是最好
的最好的選擇,cos(x)如何,在[0, PI]內是遞減,在[PI,2PI]內是遞增,並且值的範圍在[-1, 1]
之間,而咱們的隨機數值要在[0, 1]之間因而綜合上述考慮咱們有cos(PI + (x-x0/x1-x0)* PI) + 1, 現
在計算出來的值是[0, 1]區間以內 根據插值公式最終有:
y= (y1-y0) * cos(PI + (x-x0/x1-x0) * PI) + 1 + y0
其中[x, y]表明要計算的點,周圍四個採樣點爲:[x-N, y-N], [x+N,y-N], [x-N, y+N], [x+N, y+N ]
運用雙線性插值原理便可計算出[1, N]個每一個像素點的值。
關鍵代碼實現及解釋:
獲取四個採樣點,及其值,而後使用相似雙線性算法計算出[x,y]的隨機數值進而計算出像素值
的程序代碼以下:
-
- Double GetColor(int x, int y, int M, int colorType)
- {
- int x0 = x - (x % M);
- int x1 = x0 + M;
- int y0 = y - (y % M);
- int y1 = y0 + M;
-
- Double x0y0 = Noise(x0,y0, colorType);
- Double x1y0 = Noise(x1,y0, colorType);
- Double x0y1 = Noise(x0,y1, colorType);
- Double x1y1 = Noise(x1,y1, colorType);
-
- Double xx0 =Interpolate(x0, x0y0, x1, x1y0, x);
- Double xx1 = Interpolate(x0,x0y1, x1, x1y1, x);
-
- Double N =Interpolate(y0, xx0, y1, xx1, y);
- return N;
- }
根據兩個點計算插入值的公式代碼以下:
- return (1.0 + Math.cos(Math.PI + (Math.PI / (x1-x0)) * (x-x0))) / 2.0
- * (xx1-xx0) + xx0;
對一張圖像實現隨機噪聲值得出像素值計算的代碼以下:
- for(int row=0; row<256; row++) {
- for(int col=0; col<256; col++) {
-
- r = (int)(255.0d * GetColor(row, col, intervalPixels, 1));
- g = (int)(255.0d * GetColor(row, col, intervalPixels, 2));
- b = (int)(255.0d * GetColor(row, col, intervalPixels, 4));
-
- rgbData[index] = ((clamp(a) & 0xff) << 24) |
- ((clamp(r) & 0xff) << 16) |
- ((clamp(g) & 0xff) << 8) |
- ((clamp(b) & 0xff));
- index++;
- }
- }
徹底源代碼以下:
- import java.awt.BorderLayout;
- import java.awt.Dimension;
- import java.awt.Graphics;
- import java.awt.Graphics2D;
- import java.awt.RenderingHints;
- import java.awt.image.BufferedImage;
- import java.util.Random;
-
- import javax.swing.JComponent;
- import javax.swing.JFrame;
-
- public class RandomNoiseImage extends JComponent {
-
-
-
-
- private static final long serialVersionUID = -2236160343614397287L;
- private BufferedImage image = null;
- private double[] blue_random;
- private double[] red_random;
- private double[] green_random;
- private int intervalPixels = 40;
-
- public RandomNoiseImage() {
- super();
- this.setOpaque(false);
- }
-
- protected void paintComponent(Graphics g) {
- Graphics2D g2 = (Graphics2D)g;
- g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
- g2.drawImage(getImage(), 5, 5, image.getWidth(), image.getHeight(), null);
- }
-
- private BufferedImage getImage() {
- if(image == null) {
- image = new BufferedImage(256, 256, BufferedImage.TYPE_INT_ARGB);
- int[] rgbData = new int[256*256];
- generateNoiseImage(rgbData);
- setRGB(image, 0, 0, 256, 256, rgbData);
- }
- return image;
- }
-
- private void generateNoiseImage(int[] rgbData) {
- int index = 0;
- int a = 255;
- int r = 0;
- int g = 0;
- int b = 0;
- int sum = 256 * 256;
- blue_random = new double[sum];
- red_random = new double[sum];
- green_random = new double[sum];
- Random random = new Random();
- for(int i=0; i< sum; i++) {
- blue_random[i] = random.nextDouble();
- red_random[i] = random.nextDouble();
- green_random[i] = random.nextDouble();
- }
-
-
- for(int row=0; row<256; row++) {
- for(int col=0; col<256; col++) {
-
- r = (int)(255.0d * GetColor(row, col, intervalPixels, 1));
- g = (int)(255.0d * GetColor(row, col, intervalPixels, 2));
- b = (int)(255.0d * GetColor(row, col, intervalPixels, 4));
-
- rgbData[index] = ((clamp(a) & 0xff) << 24) |
- ((clamp(r) & 0xff) << 16) |
- ((clamp(g) & 0xff) << 8) |
- ((clamp(b) & 0xff));
- index++;
- }
- }
-
- }
-
- private int clamp(int rgb) {
- if(rgb > 255)
- return 255;
- if(rgb < 0)
- return 0;
- return rgb;
- }
-
-
- Double GetColor(int x, int y, int M, int colorType)
- {
- int x0 = x - (x % M);
- int x1 = x0 + M;
- int y0 = y - (y % M);
- int y1 = y0 + M;
-
- Double x0y0 = Noise(x0, y0, colorType);
- Double x1y0 = Noise(x1, y0, colorType);
- Double x0y1 = Noise(x0, y1, colorType);
- Double x1y1 = Noise(x1, y1, colorType);
-
- Double xx0 = Interpolate(x0, x0y0, x1, x1y0, x);
- Double xx1 = Interpolate(x0, x0y1, x1, x1y1, x);
-
- Double N = Interpolate(y0, xx0, y1, xx1, y);
- return N;
- }
-
-
- private Double Interpolate(double x0, double xx0, double x1, double xx1, double x) {
-
- return (1.0 + Math.cos(Math.PI +
- (Math.PI / (x1-x0)) * (x-x0))) / 2.0 * (xx1-xx0) + xx0;
- }
-
- Double Noise(int x, int y, int colorType)
- {
- if(colorType == 1) {
- if (x < 256 && y < 256)
- return red_random[y * 256 + x];
- else
- return 0.0;
- } else if(colorType == 2) {
- if (x < 256 && y < 256)
- return green_random[y * 256 + x];
- else
- return 0.0;
- } else {
- if (x < 256 && y < 256)
- return blue_random[y * 256 + x];
- else
- return 0.0;
- }
- }
-
- public void setRGB( BufferedImage image, int x, int y, int width, int height, int[] pixels ) {
- int type = image.getType();
- if ( type == BufferedImage.TYPE_INT_ARGB || type == BufferedImage.TYPE_INT_RGB )
- image.getRaster().setDataElements( x, y, width, height, pixels );
- else
- image.setRGB( x, y, width, height, pixels, 0, width );
- }
-
- public static void main(String[] args) {
- JFrame frame = new JFrame("Noise Art Panel");
- frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- frame.getContentPane().setLayout(new BorderLayout());
-
-
- frame.getContentPane().add(new RandomNoiseImage(), BorderLayout.CENTER);
- frame.setPreferredSize(new Dimension(280,305));
- frame.pack();
- frame.setVisible(true);
- }
- }