UIImageView是顯示圖片的控件,顯示圖片時,首先須要把圖片加載到UIImage控件中,而後根據UIImage控件,設置到UIImageView相對應的屬性中。數組
//使用應用程序中圖片文件建立,IOS4後能夠省略圖片擴展名; + (UIImage *)imageNamed:(NSString *)name; //根據指定的路徑建立UIImage + (UIImage *)imageWithContentsOfFile:(NSString *)path; - (instancetype)initWithContentsOfFile:(NSString *)path; //使用NSData建立 + (UIImage *)imageWithData:(NSData *)data; - (instancetype)initWithData:(NSData *)data; //使用Quartz 2D對象建立UIImage + (UIImage *)imageWithCGImage:(CGImageRef)cgImage; - (instancetype)initWithCGImage:(CGImageRef)cgImage;
注意:緩存
UIImage imageNamed 會自動緩存圖標,會佔用大量內存,推薦使用 IImage imageWithContentOfFile:(NSString *);動畫
//單個圖片對象 @property(nonatomic,retain) UIImage *image; //用數組存儲的多個圖片對象 @property(nonatomic,copy) NSArray *animationImages;
//建立image對象 UIImage *image = [UIImage imageNamed:@"imageName"]; UIImage *image = [UIImage imageWithContentsOfFile:[bundle pathForResource:@"imageName" ofType:nil]] //添加image對象到UIImageView中 UIImageView *imageView = [[UIImageView alloc]initWithImage:image];
查看UIImageView頭文件的相關屬性atom
//設置圖片,animationImages 是NSArray數組中包含的UIImage @property (nonatomic,copy) NSArray *animationImages; //設置播放次數,不指定爲無限循環播放 @property (nonatomic)NSInteger animationRepeatCount; //設置播放速度,動畫持續的時間 @property (nonatomic)animationDuration; //啓動動畫 - (void)startAnimating; //中止動畫 - (void)stopAnimating; //判斷動畫是否在運行 - (BOOL)isAnimating;
注意spa
在動畫執行完畢後,須要清理緩存,把UIImageView賦值爲nilcode
@interface ViewController () /** * 屬性 */ @property (weak, nonatomic) IBOutlet UIImageView *tomImageView; /** * 喝牛奶 */ -(IBAction)drink; -(IBAction)cymbal; -(IBAction)fart; -(IBAction)pie; -(IBAction)scratch; -(IBAction)eat; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } /** * 喝牛奶 */ -(IBAction)drink { [self runAnimationImagesWithFilePrefix: @"drink" andFileCount:80]; } -(IBAction)cymbal { [self runAnimationImagesWithFilePrefix: @"cymbal" andFileCount:12]; } -(IBAction)fart { [self runAnimationImagesWithFilePrefix: @"fart" andFileCount:27]; } -(IBAction)pie { [self runAnimationImagesWithFilePrefix: @"pie" andFileCount:23]; } -(IBAction)scratch { [self runAnimationImagesWithFilePrefix: @"scratch" andFileCount:55]; } -(IBAction)eat { [self runAnimationImagesWithFilePrefix: @"eat" andFileCount:39]; } /** * 播放動畫 * * @param filePrefix 動畫圖片前綴 * @param count 動畫圖片張數 */ -(void)runAnimationImagesWithFilePrefix:(NSString*)filePrefix andFileCount:(NSInteger)count { NSInteger imageTotal = count; // 1.在動畫播放時,不能點擊 if([self.tomImageView isAnimating]){ return; } // 2.保存圖片到數組 NSMutableArray *images = [NSMutableArray arrayWithCapacity:imageTotal]; for (int i=0; i<=imageTotal; i++) { NSBundle *bundle = [NSBundle mainBundle]; NSString *imageName = [NSString stringWithFormat:@"%@_%02d.jpg",filePrefix,i]; [images addObject:[UIImage imageWithContentsOfFile:[bundle pathForResource:imageName ofType:nil]]]; } // 3.把數組賦值給tomImageView self.tomImageView.animationImages=images; // 4.播放動畫 NSInteger delay = images.count*0.09; // 4.1設置播放次數 self.tomImageView.animationRepeatCount=1; // 4.2設置播放持續時間 self.tomImageView.animationDuration=delay; // 4.3開始播放 [self.tomImageView startAnimating]; // 5調用清空緩存 [self performSelector:@selector(clearCache) withObject:nil afterDelay:delay]; } /** * 清空緩存 */ -(void)clearCache { self.tomImageView.animationImages=nil; } @end