android中的翻轉動畫效果的實現,首先看一下運行效果如上圖所示。,更多android面試題.. html
Android中並無提供直接作3D翻轉的動畫,因此關於3D翻轉的動畫效果須要咱們本身實現,那麼咱們首先來分析一下Animation 和 Transformation。 java
Animation動畫的主要接口,其中主要定義了動畫的一些屬性好比開始時間,持續時間,是否重複播放等等。而Transformation中則包含一個矩陣和alpha值,矩陣是用來作平移,旋轉和縮放動畫的,而alpha值是用來作alpha動畫的,要實現3D旋轉動畫咱們須要繼承自Animation類來實現,咱們須要重載getTransformation和applyTransformation,在getTransformation中Animation會根據動畫的屬性來產生一系列的差值點,而後將這些差值點傳給applyTransformation,這個函數將根據這些點來生成不一樣的Transformation。下面是具體實現: android
package com.example.textviewtest; import android.graphics.Camera; import android.graphics.Matrix; import android.view.animation.Animation; import android.view.animation.Transformation; public class Rotate3dAnimation extends Animation { // 開始角度 private final float mFromDegrees; // 結束角度 private final float mToDegrees; // 中心點 private final float mCenterX; private final float mCenterY; private final float mDepthZ; // 是否須要扭曲 private final boolean mReverse; // 攝像頭 private Camera mCamera; public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; mReverse = reverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } // 生成Transformation @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; // 生成中間角度 float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (mReverse) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } camera.rotateY(degrees); // 取得變換後的矩陣 camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } }
其中包括了旋轉的開始和結束角度,中心點、是否扭曲、和一個Camera,這裏咱們主要分析applyTransformation函數,其中第一個參數就是經過getTransformation函數傳遞的差指點,而後咱們根據這個差值經過線性差值算法計算出一箇中間角度degrees,Camera類是用來實現繞Y軸旋轉後透視投影的,所以咱們首先經過t.getMatrix()取得當前的矩陣,而後經過camera.translate來對矩陣進行平移變換操做,camera.rotateY進行旋轉。這樣咱們就能夠很輕鬆的實現3D旋轉效果了。 面試
下面是佈局文件main.xml: 算法
MainActivity的代碼以下: app
package com.example.textviewtest; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.View; import android.view.animation.AccelerateInterpolator; import android.view.animation.Animation; import android.view.animation.DecelerateInterpolator; import android.widget.Button; import android.widget.TextView; public class MainActivity extends Activity { private TextView tv; private Button btn; private int count = 1; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); tv = (TextView) findViewById(R.id.tv); tv.setText(String.valueOf(count)); btn = (Button) findViewById(R.id.next_btn); applyRotation(0, 90); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { applyRotation(0, 90); } }); } private void applyRotation(float start, float end) { // 計算中心點 final float centerX = tv.getWidth() / 2.0f; final float centerY = tv.getHeight() / 2.0f; final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); // 設置監聽 rotation.setAnimationListener(new DisplayNextView()); tv.startAnimation(rotation); } private final class DisplayNextView implements Animation.AnimationListener { public void onAnimationStart(Animation animation) { } // 動畫結束 public void onAnimationEnd(Animation animation) { tv.post(new SwapViews()); } public void onAnimationRepeat(Animation animation) { } } private final class SwapViews implements Runnable { public void run() { final float centerX = tv.getWidth() / 2.0f; final float centerY = tv.getHeight() / 2.0f; Rotate3dAnimation rotation = null; tv.requestFocus(); rotation = new Rotate3dAnimation(90, 0, centerX, centerY, 310.0f, false); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new DecelerateInterpolator()); // 開始動畫 tv.startAnimation(rotation); tv.setText(String.valueOf(count++)); } } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } }