WPF實現3D翻轉的動畫效果

一、前端代碼實現

1.1 原理見代碼注析前端

<Grid MouseDown="Grid_MouseDown">
    <Viewport3D>
        <Viewport3D.Camera>
            <!-- Position屬性指定3D空間中攝像機的位置,LookDirection屬性爲攝像機方向 -->
            <PerspectiveCamera Position="0 0 500" LookDirection="0 0 -1" />
        </Viewport3D.Camera>
        <Viewport3D.Children>
            <ContainerUIElement3D>
                <Viewport2DVisual3D>
                    <Viewport2DVisual3D.Geometry>
                        <!-- Positions屬性表示繪製對象的點集合,TriangleIndices屬性表示對象的正反面(WPF經過逆時針環繞表示正面),TextureCoordinates屬性表示2D紋理映射到3D對象 -->
                        <!-- 通常經過3D建模工具推導得出 -->
                        <MeshGeometry3D Positions="-200 200 0  -200 -200 0  200 -200 0  200 200 0" TriangleIndices="0 1 2  0 2 3" TextureCoordinates="0 0  0 1  1 1  1 0"/>
                    </Viewport2DVisual3D.Geometry>
                    <Viewport2DVisual3D.Material>
                        <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                    </Viewport2DVisual3D.Material>
                    <Viewport2DVisual3D.Visual>
                        <!-- 放置正面自定義用戶控件 -->
                        <Page:Win1 Width="400" Height="400"/>
                    </Viewport2DVisual3D.Visual>
                </Viewport2DVisual3D>
                <Viewport2DVisual3D>
                    <Viewport2DVisual3D.Geometry>
                        <MeshGeometry3D Positions="200 200 0  200 -200 0  -200 -200 0  -200 200 0" TriangleIndices="0 1 2  0 2 3" TextureCoordinates="0 0  0 1  1 1  1 0"/>
                    </Viewport2DVisual3D.Geometry>
                    <Viewport2DVisual3D.Material>
                        <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                    </Viewport2DVisual3D.Material>
                    <Viewport2DVisual3D.Visual>
                        <!-- 放置反面自定義用戶控件 -->
                        <Page:Win2 Width="400" Height="400"/>
                    </Viewport2DVisual3D.Visual>
                </Viewport2DVisual3D>
                <ContainerUIElement3D.Transform>
                    <RotateTransform3D>
                        <RotateTransform3D.Rotation>
                            <!-- 設置旋轉軸爲對齊座標系統的Y軸 -->
                            <AxisAngleRotation3D x:Name="aar" Angle="0" Axis="0 1 0"/>
                        </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                </ContainerUIElement3D.Transform>
            </ContainerUIElement3D>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <!-- 設置指定方向傳播的平行光線填充場景 -->
                    <DirectionalLight Color="Transparent"/>
                </ModelVisual3D.Content>
            </ModelVisual3D>
        </Viewport3D.Children>
    </Viewport3D>
</Grid>

二、後端代碼實現

2.1 經過鼠標單擊翻轉動畫180度顯示對象反面,鼠標雙擊翻轉動畫0度顯示對象正面。web

private void Grid_MouseDown(object sender, MouseButtonEventArgs e)
{
    DoubleAnimation da = new DoubleAnimation();
    da.Duration = new Duration(TimeSpan.FromSeconds(1));
    if (e.ClickCount == 2)
        da.To = 0d;
    else
        da.To = 180d;
    AxisAngleRotation3D aar = Application.Current.MainWindow.FindName("aar") as AxisAngleRotation3D;
    aar.BeginAnimation(AxisAngleRotation3D.AngleProperty, da);  
}

三、運行效果

3.1 效果圖以下後端

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