var mixer,
var posTrack = new THREE.KeyframeTrack( "Build.position", [0, 20], [0, 0, 0, -100, 0, 0]//前三個爲起始位置,後三個爲移動後的位置 ); var scaleTrack = new THREE.KeyframeTrack( "Floor.scale", [0, 1], [2, 2, 2, 5, 5, 5] //前三個值爲起始值大小,後面爲放大後的值 ); var clip = new THREE.AnimationClip("default", 1, [ posTrack,scaleTrack ]); mixer = new THREE.AnimationMixer(mesh);//裏面的值爲須要作動畫的對象 var AnimationAction = mixer.clipAction(clip); AnimationAction.timeScale = 5; //默認1,能夠調節播放速度
AnimationAction.loop = THREE.LoopOnce; AnimationAction.clampWhenFinished = true; AnimationAction.time = 0; clip.duration = 1; AnimationAction5.play();
function render(){ oop
}動畫