多線程與循環隊列

    多線程使用循環隊列其實也不是個很難的東西,在工做中遇到了一個隊列行爲很是古怪,怎麼也想不通,一直都沒有認證對待這些,有點怵,因此這回想認真對待一下。ios

    多線程使用循環隊列主要就是要避免兩個線程同時操做隊列,加個鎖就能夠很容易的實現,win32中用臨界區就能夠作到。多線程

代碼:app

// CirQueue.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <Windows.h>
#include <iostream>
#include <stdio.h>
#include <stdlib.h>

using namespace std;

#define MAXSIZE 10

typedef struct Queue{
    int data[MAXSIZE];
    int front;
    int rear;
    int size ;
    CRITICAL_SECTION cs ;
}Queue;

void initQueue(Queue *q);
void showQueue(Queue *q);
int inQueue(Queue *q,int num);
int outQueue(Queue *q);
void deQueue(Queue *q) ;

Queue *q ;

DWORD WINAPI ThreadFuncFirst(LPVOID param)
{
    int iCount = 0;
    while(iCount < 60){
        if (!inQueue(q,iCount))
        {
            Sleep(10) ;
            continue ;
        }
        printf("inQueue = %d \n",iCount) ;
        iCount ++  ;
    }
    return 0;
}

DWORD WINAPI ThreadFuncSecond(LPVOID param)
{
    int iCount = 60;
    int tar ;
    while(iCount > 0){
        iCount-- ;
        tar = outQueue(q) ;
        if (tar < 0)
        {
            Sleep(10) ;
            continue ;
        }
        printf("outQueue = %d \n",tar) ;
    }

    return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
    q = (Queue *)malloc(sizeof(Queue));
    initQueue(q);

    printf("-----------start-------------- \n") ;
    DWORD dwThreadID = 0;
    HANDLE handleFirst = CreateThread(NULL, 0, ThreadFuncFirst, 0, 0, &dwThreadID);
    if (!handleFirst)
    {
        cout<<"create thread 1 error:"<<endl;
    }
    HANDLE handleSecond = CreateThread(NULL, 0, ThreadFuncSecond, 0, 0, &dwThreadID);
    if (!handleSecond)
    {
        cout<<"create thread 2 error:"<<endl;
    }

    WaitForSingleObject(handleFirst, INFINITE);//等待線程返回,用sleep()就太山寨了
    WaitForSingleObject(handleSecond, INFINITE);
    CloseHandle(handleFirst);//句柄默認值2 這裏減1,線程函數執行完後釋放資源。
    CloseHandle(handleSecond);

    deQueue(q) ;

    printf("-----------end-------------- \n") ;
    system("pause") ;
    return 0;
}

void initQueue(Queue *q){
    int i;
    for(i=0;i<MAXSIZE;i++){
        q->data[i]= -111 ;
    }
    q->front=0;
    q->rear =0;
    q->size = 0 ;
    InitializeCriticalSection(&q->cs) ;
}
void showQueue(Queue *q){
    EnterCriticalSection(&q->cs) ;
    printf("front-");
    int len = q->size ;
    for(int i=0;i<len;i++){
        if(q->front+i<MAXSIZE)
            printf("%d-",q->data[q->front+i]);
        else
            printf("%d-",q->data[q->front+i-MAXSIZE]);
    }
    printf("rear\n");
    LeaveCriticalSection(&q->cs) ;
}
int inQueue(Queue *q,int num){
    int ret = 1 ;
    EnterCriticalSection(&q->cs) ;
    if(q->size >= MAXSIZE)
    {
        ret = 0;
    }
    else
    {
        q->data[q->rear] = num;
        q->size ++ ;
        q->rear = (q->rear+1)%MAXSIZE;
    }
    LeaveCriticalSection(&q->cs) ;
    return ret;
}
int outQueue(Queue *q){
    int num = -1 ;
    EnterCriticalSection(&q->cs) ;
    if(q->size <= 0)
    {
        num = -1;
    }
    else
    {
        num = q->data[q->front];
        q->size -- ;
        q->front = (q->front+1)%MAXSIZE;
    }
    LeaveCriticalSection(&q->cs) ;
    return num;
}

void deQueue(Queue *q)
{
     free(q) ;
}

代碼中,一個線程向隊列中寫數據,另外一個從隊列中讀數據,隊列的結構體有成員CRITICAL_SECTION cs ; 用來防止兩個隊列同時對隊列進行訪問。函數

 

完整工程代碼:http://download.csdn.net/download/qq_33892166/9725911spa

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