前面文章加載的底圖數據是一種柵格數據,還有一種很重要的地理信息表現形式是矢量數據。在osgEarth中,這部分包含的內容仍是很豐富的,這裏就總結一二。html
在《osgEarth使用筆記1——顯示一個數字地球》這篇文章中代碼的基礎之上,添加加載顯示矢量的代碼:ios
#include <Windows.h> #include <iostream> #include <string> #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osgEarth/MapNode> #include <osgEarth/ImageLayer> #include <osgEarthDrivers/gdal/GDALOptions> #include <osgEarthDrivers/cache_filesystem/FileSystemCache> #include <osgEarthDrivers/feature_ogr/OGRFeatureOptions> #include <osgEarthFeatures/FeatureSourceLayer> #include <osgEarthFeatures/FeatureModelLayer> #include <osgEarthUtil/EarthManipulator> using namespace std; void AddVector(osg::ref_ptr<osgEarth::Map> map) { // std::string filePath = "D:/Work/OSGNewBuild/osgearth-2.10.1/data/world.shp"; osgEarth::Drivers::OGRFeatureOptions featureData; featureData.url() = filePath; // 若是缺乏空間參考,能夠手動指定 // ifstream infile("C:/Data/vector/hs/23.prj"); // string line; // getline(infile, line); // featureData.profile()->srsString() = line; // Make a feature source layer and add it to the Map: osgEarth::Features::FeatureSourceLayerOptions ogrLayer; ogrLayer.name() = filePath + "_source"; ogrLayer.featureSource() = featureData; osgEarth::Features::FeatureSourceLayer* featureSourceLayer = new osgEarth::Features::FeatureSourceLayer(ogrLayer); map->addLayer(featureSourceLayer); osgEarth::Features::FeatureSource *features = featureSourceLayer->getFeatureSource(); if (!features) { printf(("沒法打開該矢量文件!")); return; } // osgEarth::Features::FeatureModelLayerOptions fmlOpt; fmlOpt.name() = filePath; fmlOpt.featureSourceLayer() = filePath + "_source"; fmlOpt.enableLighting() = false; osg::ref_ptr<osgEarth::Features::FeatureModelLayer> fml = new osgEarth::Features::FeatureModelLayer(fmlOpt); map->addLayer(fml); } int main() { osgEarth::ProfileOptions profileOpts; //地圖配置:設置緩存目錄 osgEarth::Drivers::FileSystemCacheOptions cacheOpts; string cacheDir = "D:/Work/OSGNewBuild/tmp"; cacheOpts.rootPath() = cacheDir; // osgEarth::MapOptions mapOpts; mapOpts.cache() = cacheOpts; mapOpts.profile() = profileOpts; //建立地圖節點 osg::ref_ptr<osgEarth::Map> map = new osgEarth::Map(mapOpts); osg::ref_ptr<osgEarth::MapNode> mapNode = new osgEarth::MapNode(map); osgEarth::Drivers::GDALOptions gdal; gdal.url() = "D:/Work/OSGNewBuild/osgearth-2.10.1/data/world.tif"; osg::ref_ptr<osgEarth::ImageLayer> layer = new osgEarth::ImageLayer("BlueMarble", gdal); map->addLayer(layer); AddVector(map); osgViewer::Viewer viewer; viewer.setSceneData(mapNode); osg::ref_ptr< osgEarth::Util::EarthManipulator> mainManipulator = new osgEarth::Util::EarthManipulator; viewer.setCameraManipulator(mainManipulator); viewer.setUpViewInWindow(100, 100, 800, 600); return viewer.run(); }
osgEarth表達矢量的基本思路是,先將其讀取到矢量源圖層FeatureSourceLayer中,這個圖層加載到osgEarth的圖層列表中是不顯示的,必須得再加載一個專門的符號化圖層,將其符號號,才能正常顯示。這裏使用的是FeatureModelLayer,也就是將這個矢量當成模型來加載。運行這段程序顯示結果以下:
緩存
這個矢量加載的是osgEarth自帶的矢量地圖world.shp,是一個面矢量,可是顯示的效果卻不太正確,也是由於沒有設置合適的符號化方式。測試
矢量符號化在osgEarth中被抽象成了相似於CSS中樣式表StyleSheet,能夠在其中加載樣式Style:字體
//設置樣式 osgEarth::Symbology::Style style; //具體設置 //... // osgEarth::Features::FeatureModelLayerOptions fmlOpt; fmlOpt.name() = filePath; fmlOpt.featureSourceLayer() = filePath + "_source"; fmlOpt.enableLighting() = false; fmlOpt.styles() = new osgEarth::Symbology::StyleSheet(); fmlOpt.styles()->addStyle(style); osg::ref_ptr<osgEarth::Features::FeatureModelLayer> fml = new osgEarth::Features::FeatureModelLayer(fmlOpt); map->addLayer(fml);
設置是否啓用深度測試:ui
//可見性 osgEarth::Symbology::RenderSymbol* rs = style.getOrCreate<osgEarth::Symbology::RenderSymbol>(); rs->depthTest() = false;
//貼地設置 osgEarth::Symbology::AltitudeSymbol* alt = style.getOrCreate<osgEarth::Symbology::AltitudeSymbol>(); alt->clamping() = alt->CLAMP_TO_TERRAIN; alt->technique() = alt->TECHNIQUE_DRAPE;
osgEarth有三種設置高度的方式,分別是:貼地,相對高程和絕對高程。我這裏是將其設置爲貼地。
編碼
矢量貼地有多種技術實現方式,對每一種狀況來講,並不存在一種最好的方式,須要根據實際的狀況去設置,具體的技術說明能夠參考osgEarth文檔:
url
接下來就是設置具體的樣式了。這個矢量是個面矢量,因此給它設置一個面的樣式,包含邊界線和填充效果:spa
//設置矢量面樣式(包括邊界線) osgEarth::Symbology::LineSymbol* ls = style.getOrCreateSymbol<osgEarth::Symbology::LineSymbol>(); ls->stroke()->color() = osgEarth::Symbology::Color("#FA8072"); ls->stroke()->width() = 1.0; ls->tessellationSize()->set(100, osgEarth::Units::KILOMETERS); osgEarth::Symbology::PolygonSymbol *polygonSymbol = style.getOrCreateSymbol<osgEarth::Symbology::PolygonSymbol>(); polygonSymbol->fill()->color() = osgEarth::Symbology::Color(152.0f / 255, 251.0f / 255, 152.0f / 255, 0.8f); //238 230 133 polygonSymbol->outline() = true;
能夠將矢量中存儲的字段做爲註記,標註在地圖中。這時能夠另外新建一個FeatureModelLayer圖層,而且仍是會用到之間已經讀取好的FeatureSourceLayer,只不過顯示的樣式修改成文字樣式TextSymbol:3d
void AddAnno(std::string filePath, osg::ref_ptr<osgEarth::Map> map) { osgEarth::Symbology::Style labelStyle; osgEarth::Symbology::TextSymbol* text = labelStyle.getOrCreateSymbol<osgEarth::Symbology::TextSymbol>(); string name = "[CNTRY_NAME]"; //若是須要顯示漢字,則須要轉換成UTF-8編碼 text->content() = osgEarth::Symbology::StringExpression(name); text->priority() = osgEarth::NumericExpression( "[pop_cntry]" ); text->size() = 16.0f; text->alignment() = osgEarth::Symbology::TextSymbol::ALIGN_CENTER_CENTER; text->fill()->color() = osgEarth::Symbology::Color::White; text->halo()->color() = osgEarth::Symbology::Color::Red; text->encoding() = osgEarth::Symbology::TextSymbol::ENCODING_UTF8; //string fontFile = PathRef::GetAppDir() + "/fonts/SourceHanSansCN-Regular.ttf"; //text->font() = fontFile; //若是顯示漢字,須要支持中文字庫的字體 // and configure a model layer: osgEarth::Features::FeatureModelLayerOptions fmlOpt; fmlOpt.name() = filePath + "_labels"; fmlOpt.featureSourceLayer() = filePath + "_source"; fmlOpt.styles() = new osgEarth::Symbology::StyleSheet(); fmlOpt.styles()->addStyle(labelStyle); osg::ref_ptr<osgEarth::Features::FeatureModelLayer> fml = new osgEarth::Features::FeatureModelLayer(fmlOpt); map->addLayer(fml); }
注意osgEarth中顯示漢字仍是很麻煩的,最好矢量和代碼相關的設置都是UTF-8編碼的。
在最後的結果中若是線要素或者其餘特徵要素仍是沒法渲染,那麼可能就是須要初始化狀態設置:
//解決Lines or Annotations (FeatureNode, etc.) 不被渲染的問題 osgEarth::GLUtils::setGlobalDefaults(viewer.getCamera()->getOrCreateStateSet());
這一點在osgEarth中被提到了:
整理的完整代碼以下:
#include <Windows.h> #include <iostream> #include <string> #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osgEarth/MapNode> #include <osgEarth/ImageLayer> #include <osgEarth/GLUtils> #include <osgEarthDrivers/gdal/GDALOptions> #include <osgEarthDrivers/cache_filesystem/FileSystemCache> #include <osgEarthDrivers/feature_ogr/OGRFeatureOptions> #include <osgEarthFeatures/FeatureSourceLayer> #include <osgEarthFeatures/FeatureModelLayer> #include <osgEarthUtil/EarthManipulator> using namespace std; void AddAnno(std::string filePath, osg::ref_ptr<osgEarth::Map> map) { osgEarth::Symbology::Style labelStyle; osgEarth::Symbology::TextSymbol* text = labelStyle.getOrCreateSymbol<osgEarth::Symbology::TextSymbol>(); string name = "[CNTRY_NAME]"; //若是須要顯示漢字,則須要轉換成UTF-8編碼 text->content() = osgEarth::Symbology::StringExpression(name); text->priority() = osgEarth::NumericExpression( "[pop_cntry]" ); text->size() = 16.0f; text->alignment() = osgEarth::Symbology::TextSymbol::ALIGN_CENTER_CENTER; text->fill()->color() = osgEarth::Symbology::Color::White; text->halo()->color() = osgEarth::Symbology::Color::Red; text->encoding() = osgEarth::Symbology::TextSymbol::ENCODING_UTF8; //string fontFile = PathRef::GetAppDir() + "/fonts/SourceHanSansCN-Regular.ttf"; //text->font() = fontFile; //若是顯示漢字,須要支持中文字庫的字體 // and configure a model layer: osgEarth::Features::FeatureModelLayerOptions fmlOpt; fmlOpt.name() = filePath + "_labels"; fmlOpt.featureSourceLayer() = filePath + "_source"; fmlOpt.styles() = new osgEarth::Symbology::StyleSheet(); fmlOpt.styles()->addStyle(labelStyle); osg::ref_ptr<osgEarth::Features::FeatureModelLayer> fml = new osgEarth::Features::FeatureModelLayer(fmlOpt); map->addLayer(fml); } void AddVector(osg::ref_ptr<osgEarth::Map> map) { // std::string filePath = "D:/Work/OSGNewBuild/osgearth-2.10.1/data/world.shp"; osgEarth::Drivers::OGRFeatureOptions featureData; featureData.url() = filePath; // 若是缺乏空間參考,能夠手動指定 // ifstream infile("C:/Data/vector/hs/23.prj"); // string line; // getline(infile, line); // featureData.profile()->srsString() = line; // Make a feature source layer and add it to the Map: osgEarth::Features::FeatureSourceLayerOptions ogrLayer; ogrLayer.name() = filePath + "_source"; ogrLayer.featureSource() = featureData; osgEarth::Features::FeatureSourceLayer* featureSourceLayer = new osgEarth::Features::FeatureSourceLayer(ogrLayer); map->addLayer(featureSourceLayer); osgEarth::Features::FeatureSource *features = featureSourceLayer->getFeatureSource(); if (!features) { printf(("沒法打開該矢量文件!")); return; } //設置樣式 osgEarth::Symbology::Style style; //可見性 osgEarth::Symbology::RenderSymbol* rs = style.getOrCreate<osgEarth::Symbology::RenderSymbol>(); rs->depthTest() = false; //貼地設置 osgEarth::Symbology::AltitudeSymbol* alt = style.getOrCreate<osgEarth::Symbology::AltitudeSymbol>(); alt->clamping() = alt->CLAMP_TO_TERRAIN; alt->technique() = alt->TECHNIQUE_DRAPE; //設置矢量面樣式(包括邊界線) osgEarth::Symbology::LineSymbol* ls = style.getOrCreateSymbol<osgEarth::Symbology::LineSymbol>(); ls->stroke()->color() = osgEarth::Symbology::Color("#FA8072"); ls->stroke()->width() = 1.0; ls->tessellationSize()->set(100, osgEarth::Units::KILOMETERS); osgEarth::Symbology::PolygonSymbol *polygonSymbol = style.getOrCreateSymbol<osgEarth::Symbology::PolygonSymbol>(); polygonSymbol->fill()->color() = osgEarth::Symbology::Color(152.0f / 255, 251.0f / 255, 152.0f / 255, 0.8f); //238 230 133 polygonSymbol->outline() = true; // osgEarth::Features::FeatureModelLayerOptions fmlOpt; fmlOpt.name() = filePath; fmlOpt.featureSourceLayer() = filePath + "_source"; fmlOpt.enableLighting() = false; fmlOpt.styles() = new osgEarth::Symbology::StyleSheet(); fmlOpt.styles()->addStyle(style); osg::ref_ptr<osgEarth::Features::FeatureModelLayer> fml = new osgEarth::Features::FeatureModelLayer(fmlOpt); map->addLayer(fml); AddAnno(filePath, map); } int main() { osgEarth::ProfileOptions profileOpts; //地圖配置:設置緩存目錄 osgEarth::Drivers::FileSystemCacheOptions cacheOpts; string cacheDir = "D:/Work/OSGNewBuild/tmp"; cacheOpts.rootPath() = cacheDir; // osgEarth::MapOptions mapOpts; mapOpts.cache() = cacheOpts; mapOpts.profile() = profileOpts; //建立地圖節點 osg::ref_ptr<osgEarth::Map> map = new osgEarth::Map(mapOpts); osg::ref_ptr<osgEarth::MapNode> mapNode = new osgEarth::MapNode(map); osgEarth::Drivers::GDALOptions gdal; gdal.url() = "D:/Work/OSGNewBuild/osgearth-2.10.1/data/world.tif"; osg::ref_ptr<osgEarth::ImageLayer> layer = new osgEarth::ImageLayer("BlueMarble", gdal); map->addLayer(layer); AddVector(map); osgViewer::Viewer viewer; viewer.setSceneData(mapNode); osg::ref_ptr< osgEarth::Util::EarthManipulator> mainManipulator = new osgEarth::Util::EarthManipulator; viewer.setCameraManipulator(mainManipulator); //解決Lines or Annotations (FeatureNode, etc.) 不被渲染的問題 osgEarth::GLUtils::setGlobalDefaults(viewer.getCamera()->getOrCreateStateSet()); viewer.setUpViewInWindow(100, 100, 800, 600); return viewer.run(); }
最後的顯示結果:
osgEarth中矢量符號化的樣式機制很是強大,甚至能夠將面按照線繪製,線按照點來繪製。可是這樣就會形成一個問題,那就是矢量類型若是判斷不正確,渲染的效果就不正確,除非事先知道是點、線或者面。能夠從矢量圖層中獲取到FeatureSource這個類,存在的getGeometryType()接口獲取的類型有時候不太正確(有時候返回成osgEarth::Symbology::Geometry::TYPE_UNKNOWN)。
一直困擾的兩個問題就來了:
這兩個問題估計只能留待之後解決了。