上篇對總體事件分發流程大體梳理下,有興趣的朋友能夠去看看事件分發機制(一):解惑篇java
本篇就基於上篇的知識上,跟着你們走一波事件分發的源碼,這樣可能你們可以更理解下源碼.ide
事件源頭從Activity向下進行分發,點進查看看dispatchTouchEvent代碼post
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
//具體的工做由 Activity 內部的 Window 來完成的。若是返回 true,整個事件循環就結束了
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
//若是下面的都沒有給消費掉,最後事件只能有本身onTouchEvent消費了
return onTouchEvent(ev);
}
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代碼比較簡單,事件從Activity向下分發,若是事件被消費,直接返回True,若是都沒有處理消費,只能由本身onTouchEvent本身處理,因而可知,總體事件分發機制就是相似一個U字型的流程,事件由Activity開始分發,到最底層的View,最後回到Activity的onTouchEvent,固然,這之間任何一個地方返回True都可以打斷這個流程。this
惟一實現Window類的就是PhoneWindow類,因此實際上就是調用PhoneWindow的方法了spa
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
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PhoneWindow將事件直接傳遞給了 DecorView,熟悉setContentView代碼的朋友應該知道,DecorView實際上就是而咱們經過 setContentView設置的 View,因此事件最終也是走進了ViewGroup中code
/ ViewGroup.java
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
// Check for interception.
final boolean intercepted;
//若是是ACTION_DOWN,重置mFirstTouchTarget以及FLAG_DISALLOW_INTERCEPT標誌位
if (actionMasked == MotionEvent.ACTION_DOWN) {
cancelAndClearTouchTargets(ev);
resetTouchState();
}
//這裏2個條件,知足1個便可進入判斷體內
//1.當前的事件行爲爲MotionEvent.ACTION_DOWN
//2.mFirstTouchTarget對象不爲空,這個對象能夠理解爲當事件由ViewGroup的子元素處理時,那麼mFirstTouchTarget指向那個子元素
if (actionMasked == MotionEven_ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action);
} else {
intercepted = false;
}
} else {
intercepted = true;
}
...
}
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代碼比較長,咱們看關鍵代碼,首先第一個判斷,若是當前事件狀態爲ACTION_DOWN,則重置mFirstTouchTarget置位空,以及將FLAG_DISALLOW_INTERCEPT重置。orm
那麼這裏就分爲兩種狀況了,第一種,首先intercepted爲True,也就是ViewGroup進行攔截處理對象
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
...
}
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進去方法裏看看事件
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,View child, int desiredPointerIdBits) {
.....
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
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能夠看到,由於方法是根據傳進的child的值來進行不一樣的操做,這裏由於傳進來的爲null,因此執行super.dispatchTouchEvent(event),因此這裏其實想ViewGroup要處理本身事件,就調用父類View的dispatchTouchEvent()方法,把本身當作一個View來處理這些事件,因此這裏調用了super.dispatchTouchEvent(event),至於View的dispatchTouchEvent()事件怎麼處理的,後面會分析到。ci
第兩者,若是intercepted爲false,貼出部分代碼
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
ev.setTargetAccessibilityFocus(false);
}
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代碼比較長,主要總結下,遍歷ViewGroup的全部元素,若是觸摸的事件落在遍歷到的view,而且當前遍歷到的元素是能夠接受到這個事件的,知足這兩個條件,這個元素才能接收到父元素傳遞給他的事件。若兩個條件有一個不知足就continue
最終能夠看到仍是走到了dispatchTouchEvent方法,不過這裏回傳進去child值,以前也看到過這個方法了,若是child不爲空的話,會調用child的dispatchTouchEvent方法,也就是事件從ViewGroup會傳遞到View中了。
.....
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
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終於到了View中的dispatchTouchEvent,打開方法看看
public boolean dispatchTouchEvent(MotionEvent event) {
...
boolean result = false;
...
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
...
return result;
}
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能夠看到mOnTouchListener的優先級是高於onTouchEvent的,若是mOnTouchListener不爲空,而且複寫onTouch方法返回true的話,那麼**!result就爲false了,此時onTouchEvent(event)就不會執行了,若onTouch返回false,onTouchEvent(event)會執行獲得**,這樣能夠在外部控制處理事件
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
...
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
...
}
...
break;
}
return true;
}
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能夠看到,主要走進了這個循環,那麼最終是必定返回true的,也就是隻要View的CLICKABLE和LONG CLICKABLE有一個位true,那麼它就必定會消費這個事件,由於ontouchEvent是返回了true的,而後再ACTION_UP中,會執行performClick,看看這個方法
public boolean performClick() {
// We still need to call this method to handle the cases where performClick() was called
// externally, instead of through performClickInternal()
notifyAutofillManagerOnClick();
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
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是否是恍然大悟,能夠看到,若是咱們設置的mOnClickListener不爲空的話,那麼這裏會回調onClick方法,也就回調到日常寫的onclik方法之中了。
因此事件執行的順序是DOWN-->MOVE-->UP-->ONCLICK,這裏須要注意的一點是,LongClick的執行順序也是優先於onclick的,若是LongClick的返回位True,也表明着由它消費了這個事件,這個時候onclick也是不會執行的,這個日常在開發的時候須要注意下
好了,大概就是這麼多了,有興趣的朋友能夠兩篇文章結合的一塊兒看下,但願可以幫助到某些朋友一二吧,謝謝!