Undefined symbols for architecture x86_64: "_opendir$INODE64", referenced from: _OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o) "_readdir$INODE64", referenced from: _OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o) ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
原來蘋果公司打算本身整一套OPenGL的東西,全部,有些東西須要根據IOS平臺來加入它的東西。這個問題的解決方案以下:ios
在工程目錄下cocos/platform/CCImage.cpp添加以下代碼:git
extern "C" { #ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__ #define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__ #include <stdio.h> #include <dirent.h> FILE *fopen$UNIX2003( const char *filename, const char *mode ) { return fopen(filename, mode); } size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d ) { return fwrite(a, b, c, d); } char *strerror$UNIX2003( int errnum ) { return strerror(errnum); } DIR *opendir$INODE64(const char * a) { return opendir(a); } struct dirent *readdir$INODE64(DIR *dir) { return readdir(dir); } #endif #include "png.h" #include "tiffio.h" #include "base/etc1.h" #include "jpeglib.h" }
參考文檔:github
http://discuss.cocos2d-x.org/t/cocos2dx-with-ios-8-will-work/14621code