重點類
)/** * Start the NIO endpoint, creating acceptor, poller threads. */ @Override public void startInternal() throws Exception { if (!running) { running = true; paused = false; processorCache = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getProcessorCache()); eventCache = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getEventCache()); nioChannels = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getBufferPool()); // Create worker collection if ( getExecutor() == null ) { createExecutor(); } initializeConnectionLatch(); // Start poller threads pollers = new Poller[getPollerThreadCount()]; for (int i=0; i<pollers.length; i++) { pollers[i] = new Poller(); Thread pollerThread = new Thread(pollers[i], getName() + "-ClientPoller-"+i); pollerThread.setPriority(threadPriority); pollerThread.setDaemon(true); pollerThread.start(); } startAcceptorThreads(); } }
Thread[http-nio-8080-Acceptor-0,5,main]
)protected final void startAcceptorThreads() { int count = getAcceptorThreadCount(); acceptors = new Acceptor[count]; for (int i = 0; i < count; i++) { acceptors[i] = createAcceptor(); String threadName = getName() + "-Acceptor-" + i; acceptors[i].setThreadName(threadName); Thread t = new Thread(acceptors[i], threadName); t.setPriority(getAcceptorThreadPriority()); t.setDaemon(getDaemon()); t.start(); } }
// --------------------------------------------------- Acceptor Inner Class /** * The background thread that listens for incoming TCP/IP connections and * hands them off to an appropriate processor. */ protected class Acceptor extends AbstractEndpoint.Acceptor { @Override public void run() { int errorDelay = 0; // Loop until we receive a shutdown command while (running) { // Loop if endpoint is paused while (paused && running) { state = AcceptorState.PAUSED; try { Thread.sleep(50); } catch (InterruptedException e) { // Ignore } } if (!running) { break; } state = AcceptorState.RUNNING; try { //if we have reached max connections, wait countUpOrAwaitConnection(); SocketChannel socket = null; try { // Accept the next incoming connection from the server // socket socket = serverSock.accept(); } catch (IOException ioe) { //we didn't get a socket countDownConnection(); // Introduce delay if necessary errorDelay = handleExceptionWithDelay(errorDelay); // re-throw throw ioe; } // Successful accept, reset the error delay errorDelay = 0; // setSocketOptions() will add channel to the poller // if successful if (running && !paused) { if (!setSocketOptions(socket)) { countDownConnection(); closeSocket(socket); } } else { countDownConnection(); closeSocket(socket); } } catch (SocketTimeoutException sx) { // Ignore: Normal condition } catch (IOException x) { if (running) { log.error(sm.getString("endpoint.accept.fail"), x); } } catch (Throwable t) { ExceptionUtils.handleThrowable(t); log.error(sm.getString("endpoint.accept.fail"), t); } } state = AcceptorState.ENDED; } }
到了這裏就看到久違的java網絡編程的熟悉代碼了。html
protected void countUpOrAwaitConnection() throws InterruptedException { if (maxConnections==-1) return; LimitLatch latch = connectionLimitLatch; if (latch!=null) latch.countUpOrAwait(); }
maxConnections
)protected LimitLatch initializeConnectionLatch() { if (maxConnections==-1) return null; if (connectionLimitLatch==null) { connectionLimitLatch = new LimitLatch(getMaxConnections()); } return connectionLimitLatch; }
超過這個值,請求進來就一直在等待,即鏈接堆積在accept隊列,沒法獲得service。java
當客戶端調用connect時,觸發了鏈接請求,向服務器發送了SYN J包,這時connect進入阻塞狀態;服務器監聽到鏈接請求,即收到SYN J包,調用accept函數接收請求向客戶端發送SYN K ,ACK J+1,這時accept進入阻塞狀態;客戶端收到服務器的SYN K ,ACK J+1以後,這時connect返回,並對SYN K進行確認;服務器收到ACK K+1時,accept返回,至此三次握手完畢,鏈接創建。編程
客戶端的connect在三次握手的第二個次返回,而服務器端的accept在三次握手的第三次返回。服務器
三次握手創建TCP鏈接的流程以下: C(Browser) S(www.baidu.com) 1. CLOSED LISTEN 2. SYN-SENT →<SEQ=0><CTL=SYN> → SYN-RECEIVED 3. ESTABLISHED← <SEQ=0><ACK=1><CTL=SYN,ACK> ← SYN-RECEIVED 4. ESTABLISHED→ <SEQ=1><ACK=1><CTL=ACK> → ESTABLISHED 3-Way Handshake for Connection Synchronization
S調用socket的listen函數進入監聽狀態;C調用connect函數鏈接S:[SYN],S調用accept函數接受C的鏈接併發起與C方向上的鏈接:[SYN,ACK]。C發送[ACK]完成三次握手,connect函數返回;S收到C發送的[ACK]後,accept函數返回。網絡