動態背景Shader

Shader "Zon/movingBG" { Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} _F("幅度", range(1, 10)) = 1 _Speed("速度", range(1,10)) = 2 } SubShader { pass{ CGPROGRAM #pragma vertex v
相關文章
相關標籤/搜索