1.InteractionBoxcanvas
interactionbox類表示一個可視的,徹底在Leap Motion控制器內的,盒子形狀的區域框架
這個交互的盒子是一個軸對齊的矩形棱鏡,在這個盒子中,提供了標準化的手,手指和工具,及他們的座標。函數
可使它更容易在二維或三維座標系中應用繪圖。工具
interactionbox區域由一箇中心沿X,Y和Z軸的定義。spa
下面的例子演示瞭如何使用InteractionBox將一個手指的座標映射到繪圖畫布的區域中:code
<canvas id="displayArea" width="200" height="100" style="background:#dddddd;"></canvas> <script> var canvasElement = document.getElementById("displayArea"); var displayArea = canvasElement.getContext("2d"); var controller = new Leap.Controller(); controller.on("frame", function(frame){ if(frame.pointables.length > 0) { canvasElement.width = canvasElement.width; //clear //Get a pointable and normalize the tip position var pointable = frame.pointables[0]; var interactionBox = frame.interactionBox; var normalizedPosition = interactionBox.normalizePoint(pointable.tipPosition, true); // Convert the normalized coordinates to span the canvas var canvasX = canvasElement.width * normalizedPosition[0]; var canvasY = canvasElement.height * (1 - normalizedPosition[1]); //we can ignore z for a 2D context displayArea.strokeText("(" + canvasX.toFixed(1) + ", " + canvasY.toFixed(1) + ")", canvasX, canvasY); } }); controller.connect(); </script>
(1)構造器 InteractionBox()orm
能夠不建立本身的interactionbox對象。從框架獲得了有效的interactionbox。interactionbox()。對象
此構造函數建立無效interactionbox的對象。ip