參考HTML5Rocks的這篇文章實現的一個簡單的例子。javascript
思路以下:
1. 把冰箱門打開
2. 把大象放進冰箱裏
3. 把冰箱門關上css
好了不開玩笑了,其實思路是:
1. 經過getUserMedia調用設備的攝像頭(電腦、手機均可以,取決於瀏覽器對這個API的支持狀況),並將資源放入video標籤。
2. 將video內的視頻資源經過canvas的drawImage API放入canvas裏,這個canvas是不顯示的。
3. 將canvas的內容轉換成base64編碼的webp格式的圖像(若是瀏覽器不支持這個格式,會fallback到png格式)放入img裏,因而你就能看到你拍的照片了。html
不廢話了,上代碼:html5
<!doctype html> <html> <head> <title>html5 capture test</title> <link rel="stylesheet" href="style.css"> </head> <body> <video autoplay></video> <img src=""> <canvas style="display: none;"></canvas> <button id="capture">snapshot</button> <script src="index.js"></script> </body> </html>
var video = document.querySelector('video'); var canvas = document.querySelector('canvas'); var ctx = canvas.getContext('2d'); var localMediaStream = null; var snapshot = function () { if (localMediaStream) { ctx.drawImage(video, 0, 0); document.querySelector('img').src = canvas.toDataURL('image/webp'); } }; var sizeCanvas = function () { setTimeout(function () { canvas.width = video.videoWidth; canvas.height = video.videoHeight; img.width = video.videoWidth; img.height = video.videoHeight; }, 100); }; var btnCapture = document.getElementById('capture'); btnCapture.addEventListener('click', snapshot, false); navigator.webkitGetUserMedia( {video: true}, function (stream) { video.src = window.URL.createObjectURL(stream); localMediaStream = stream; sizeCanvas(); }, function () { alert('your browser does not support getUserMedia'); } );
// cross platforms var myGetUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;