//GameScene.h #include "cocos2d.h" class GameScene : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); void menuCallback(cocos2d::Ref* pSender); CREATE_FUNC(GameScene); };
//GameScene.cpp //功能:瞬時動做的實現,精靈將在一瞬間完成指定動做 #include "GameScene.h" USING_NS_CC; cocos2d::Scene* GameScene::createScene() { auto scene = Scene::create(); //建立一個場景 auto layer = GameScene::create(); //建立一個圖層 scene->addChild(layer); return scene; } //初始化當前的圖層 bool GameScene::init() { if(!Layer::init()) //初始化父類 return false; //獲取屏幕大小 Size visibleSize = Director::getInstance()->getVisibleSize(); //auto size = Director::getInstance()->getWinSize(); //添加一個圖片精靈 auto sprite1 = Sprite::create("Flag_1.png"); sprite1->setPosition(Vec2(visibleSize.width/2, visibleSize.height*0.8)); this->addChild(sprite1); auto sprite2 = Sprite::create("Flag_1.png"); sprite2->setPosition(Vec2(visibleSize.width/2, visibleSize.height*0.4)); this->addChild(sprite2); //沿X軸翻轉 auto flipX = FlipX::create(true); sprite1->runAction(flipX); //沿Y軸翻轉 auto flipY = FlipY::create(true); sprite2->runAction(flipY); //隱藏 auto hide = Hide::create(); sprite2->runAction(hide); //顯示 auto show = Show::create(); sprite2->runAction(show); //放置 auto place = Place::create(Vec2(visibleSize.width*0.8, visibleSize.height*0.8)); sprite1->runAction(place); // //切換顯示狀態 // sprite1->runAction(ToggleVisibility::create()); return true; }