html canvas-nest.js 源碼

canvas-nest.js 這個js文件能夠用來實現炫酷的線條與鼠標進行交互的功能,具體效果如圖所示javascript

 

 

js具體源碼以下:css

 

/**
     * Copyright (c) 2016 hustcc
     * License: MIT
     * Version: %%GULP_INJECT_VERSION%%
     * GitHub: https://github.com/hustcc/canvas-nest.js
    **/
    ! function() {
      //封裝方法,壓縮以後減小文件大小
      function get_attribute(node, attr, default_value) {
        return node.getAttribute(attr) || default_value;
      }
      //封裝方法,壓縮以後減小文件大小
      function get_by_tagname(name) {
        return document.getElementsByTagName(name);
      }
      //獲取配置參數
      function get_config_option() {
        var scripts = get_by_tagname("script"),
          script_len = scripts.length,
          script = scripts[script_len - 1]; //當前加載的script
        return {
          l: script_len, //長度,用於生成id用
          z: get_attribute(script, "zIndex", -1), //z-index
          o: get_attribute(script, "opacity", 0.5), //opacity
          c: get_attribute(script, "color", "0,0,0"), //color
          n: get_attribute(script, "count", 99) //count
        };
      }
      //設置canvas的高寬
      function set_canvas_size() {
        canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
        canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
      }
    
      //繪製過程
      function draw_canvas() {
        context.clearRect(0, 0, canvas_width, canvas_height);
        //隨機的線條和當前位置聯合數組
        var e, i, d, x_dist, y_dist, dist; //臨時節點
        //遍歷處理每個點
        random_points.forEach(function(r, idx) {
          r.x += r.xa,
          r.y += r.ya, //移動
          r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
          r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到邊界,反向反彈
          context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //繪製一個寬高爲1的點
          //從下一個點開始
          for (i = idx + 1; i < all_array.length; i++) {
            e = all_array[i];
            // 當前點存在
            if (null !== e.x && null !== e.y) {
              x_dist = r.x - e.x; //x軸距離 l
              y_dist = r.y - e.y; //y軸距離 n
              dist = x_dist * x_dist + y_dist * y_dist; //總距離, m
    
              dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的時候加速
                d = (e.max - dist) / e.max,
                context.beginPath(),
                context.lineWidth = d / 2,
                context.strokeStyle = "rgba(" + config.c + "," + (d + 0.2) + ")",
                context.moveTo(r.x, r.y),
                context.lineTo(e.x, e.y),
                context.stroke());
            }
          }
        }), frame_func(draw_canvas);
      }
      //建立畫布,並添加到body中
      var the_canvas = document.createElement("canvas"), //畫布
        config = get_config_option(), //配置
        canvas_id = "c_n" + config.l, //canvas id
        context = the_canvas.getContext("2d"), canvas_width, canvas_height,
        frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {
          window.setTimeout(func, 1000 / 45);
        }, random = Math.random,
        current_point = {
          x: null, //當前鼠標x
          y: null, //當前鼠標y
          max: 20000 // 圈半徑的平方
        },
        all_array;
      the_canvas.id = canvas_id;
      the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
      get_by_tagname("body")[0].appendChild(the_canvas);
    
      //初始化畫布大小
      set_canvas_size();
      window.onresize = set_canvas_size;
      //當時鼠標位置存儲,離開的時候,釋放當前位置信息
      window.onmousemove = function(e) {
        e = e || window.event;
        current_point.x = e.clientX;
        current_point.y = e.clientY;
      }, window.onmouseout = function() {
        current_point.x = null;
        current_point.y = null;
      };
      //隨機生成config.n條線位置信息
      for (var random_points = [], i = 0; config.n > i; i++) {
        var x = random() * canvas_width, //隨機位置
          y = random() * canvas_height,
          xa = 2 * random() - 1, //隨機運動方向
          ya = 2 * random() - 1;
        // 隨機點
        random_points.push({
          x: x,
          y: y,
          xa: xa,
          ya: ya,
          max: 6000 //沾附距離
        });
      }
      all_array = random_points.concat([current_point]);
      //0.1秒後繪製
      setTimeout(function() {
        draw_canvas();
      }, 100);
    }();

 

 

在html網頁中body的標籤中添加script標籤,以下所示html

<script type="text/javascript" color="208,55,66" opacity="0.5"count="99"src="test.js"></script>

 

 

color 顏色自定義,opactity 是透明度,通常來講0.5-1就能夠了,count的是數量,不要太大,太大可能會使得用戶的瀏覽器卡頓,src後爲該js文件的所在路徑。java

PS:node

我直接用test命令了那個js文件git

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