調用sync.acquireSharedInterruptiblyjava
public void await() throws InterruptedException { sync.acquireSharedInterruptibly(1); }
sync.acquireSharedInterruptibly
調用tryAcquireShared方法返回<0執行doAcquireSharedInterruptiblynode
public final void acquireSharedInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); if (tryAcquireShared(arg) < 0) doAcquireSharedInterruptibly(arg); }
tryAcquireShared
嘗試獲取共享鎖,獲取成功返回1,不然-1安全
protected int tryAcquireShared(int acquires) { return (getState() == 0) ? 1 : -1; }
doAcquireSharedInterruptiblyapp
private void doAcquireSharedInterruptibly(int arg)throws InterruptedException { final Node node = addWaiter(Node.SHARED); boolean failed = true; try { for (;;) { final Node p = node.predecessor(); //若是前一個node爲隊頭,則經過tryAcquireShared嘗試獲取共享鎖 if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { //獲取到鎖執行 setHeadAndPropagate(node, r); p.next = null; // help GC failed = false; return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) throw new InterruptedException(); } } finally { //產生異常執行 if (failed) cancelAcquire(node); } }
addWaiter
調用addWaiter方法把隊尾設置爲當前node;若是隊尾爲空或者設置失敗則調用enq方法oop
private Node addWaiter(Node mode) { Node node = new Node(Thread.currentThread(), mode); // Try the fast path of enq; backup to full enq on failure Node pred = tail; if (pred != null) { node.prev = pred; if (compareAndSetTail(pred, node)) { pred.next = node; return node; } } enq(node); return node; }
enq
調用enq方法隊尾爲空則建立空的隊尾和隊頭,不然從新設置隊尾爲當前node,設置成功返回。enq和addWaiter方法不一樣在於enq循環執行必定會執行成功,不存在失敗狀況ui
private Node enq(final Node node) { for (;;) { Node t = tail; if (t == null) { // Must initialize if (compareAndSetHead(new Node())) tail = head; } else { node.prev = t; if (compareAndSetTail(t, node)) { t.next = node; return t; } } } }
predecessor
調用predecessor方法獲取前一個nodethis
final Node predecessor() throws NullPointerException { Node p = prev; if (p == null) throw new NullPointerException(); else return p; } static final int CANCELLED = 1; //取消 static final int SIGNAL = -1; //下個節點須要被喚醒 static final int CONDITION = -2; //線程在等待條件觸發 static final int PROPAGATE = -3; //(共享鎖)狀態須要向後傳播
shouldParkAfterFailedAcquire
獲取當前node的前一個note的線程等待狀態,若是爲SIGNAL,那麼返回true,大於0經過循環將當前節點以前全部取消狀態的節點移出隊列;其餘狀時,利用compareAndSetWaitStatus使前節點的狀態爲-1;若是是第一次await時ws狀態是0,屢次await時ws狀態是0,最後確定返回true線程
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { int ws = pred.waitStatus; if (ws == Node.SIGNAL) return true; if (ws > 0) { do { node.prev = pred = pred.prev; } while (pred.waitStatus > 0); pred.next = node; } else { compareAndSetWaitStatus(pred, ws, Node.SIGNAL); } return false; }
parkAndCheckInterrupt
調用park並返回線程是否已經中斷code
private final boolean parkAndCheckInterrupt() { LockSupport.park(this); return Thread.interrupted(); }
park
調用UNSAFE.park阻塞當前線程orm
public static void park(Object blocker) { Thread t = Thread.currentThread(); setBlocker(t, blocker); UNSAFE.park(false, 0L); setBlocker(t, null); }
setBlocker
在當前線程t的parkBlockerOffset位置設置blocker的引用
private static void setBlocker(Thread t, Object arg) { // Even though volatile, hotspot doesn't need a write barrier here. UNSAFE.putObject(t, parkBlockerOffset, arg); }
UNSAFE.park
/** * 阻塞一個線程直到<a href="#unpark"><code>unpark</code></a>出現、線程 * 被中斷或者timeout時間到期。若是一個<code>unpark</code>調用已經出現了, * 這裏只計數。timeout爲0表示永不過時.當<code>isAbsolute</code>爲true時, * timeout是相對於新紀元以後的毫秒。不然這個值就是超時前的納秒數。這個方法執行時 * 也可能不合理地返回(沒有具體緣由) * * @param isAbsolute true if the timeout is specified in milliseconds from * the epoch. * 若是爲true timeout的值是一個相對於新紀元以後的毫秒數 * @param time either the number of nanoseconds to wait, or a time in * milliseconds from the epoch to wait for. * 能夠是一個要等待的納秒數,或者是一個相對於新紀元以後的毫秒數直到 * 到達這個時間點 */ UNSAFE.park(false, 0L);
調用sync.releaseShared
public void countDown() { sync.releaseShared(1); }
releaseShared
執行tryReleaseShared成功後執行doReleaseShared
public final boolean releaseShared(int arg) { if (tryReleaseShared(arg)) { doReleaseShared(); return true; } return false; }
tryReleaseShared
更新state值爲state-1,若是state新值爲0返回true,不然false
protected boolean tryReleaseShared(int releases) { // Decrement count; signal when transition to zero for (;;) { int c = getState(); if (c == 0) return false; int nextc = c-1; if (compareAndSetState(c, nextc)) return nextc == 0; } }
doReleaseShared
只要等待隊列有數據,獲取隊頭等待狀態,隊頭狀態=-1其餘node爲等待時,則把隊頭等待狀態置爲初始,且調用unparkSuccessor方法;隊頭狀態=0時,把隊頭狀態置爲-3傳播到下一node
private void doReleaseShared() { /* * Ensure that a release propagates, even if there are other * in-progress acquires/releases. This proceeds in the usual * way of trying to unparkSuccessor of head if it needs * signal. But if it does not, status is set to PROPAGATE to * ensure that upon release, propagation continues. * Additionally, we must loop in case a new node is added * while we are doing this. Also, unlike other uses of * unparkSuccessor, we need to know if CAS to reset status * fails, if so rechecking. */ for (;;) { Node h = head; if (h != null && h != tail) { int ws = h.waitStatus; if (ws == Node.SIGNAL) { if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) continue; // loop to recheck cases unparkSuccessor(h); } else if (ws == 0 && !compareAndSetWaitStatus(h, 0, Node.PROPAGATE)) continue; // loop on failed CAS } if (h == head) // loop if head changed break; } }
unparkSuccessor
上面調用unparkSuccessor時,node的狀態已經更改成0,且node.next存在,執行unpark方法
private void unparkSuccessor(Node node) { /* * If status is negative (i.e., possibly needing signal) try * to clear in anticipation of signalling. It is OK if this * fails or if status is changed by waiting thread. */ int ws = node.waitStatus; if (ws < 0) compareAndSetWaitStatus(node, ws, 0); /* * Thread to unpark is held in successor, which is normally * just the next node. But if cancelled or apparently null, * traverse backwards from tail to find the actual * non-cancelled successor. */ Node s = node.next; if (s == null || s.waitStatus > 0) { s = null; for (Node t = tail; t != null && t != node; t = t.prev) if (t.waitStatus <= 0) s = t; } if (s != null) LockSupport.unpark(s.thread); }
unpark
unpark執行完以後是如何更改head的?
public static void unpark(Thread thread) { if (thread != null) UNSAFE.unpark(thread); }
UNSAFE.unpark
/** * Releases the block on a thread created by * <a href="#park"><code>park</code></a>. This method can also be used * to terminate a blockage caused by a prior call to <code>park</code>. * This operation is unsafe, as the thread must be guaranteed to be * live. This is true of Java, but not native code. * 釋放被<a href="#park"><code>park</code></a>建立的在一個線程上的阻塞.這個 * 方法也能夠被使用來終止一個先前調用<code>park</code>致使的阻塞. * 這個操做操做時不安全的,所以線程必須保證是活的.這是java代碼不是native代碼。 * @param thread the thread to unblock. * 要解除阻塞的線程 */ UNSAFE.unpark(thread);