extended_image 相關文章git
主要功能:github
1.將extended_image的mode參數設置爲ExtendedImageMode.Gesturecanvas
2.設置GestureConfig緩存
ExtendedImage.network(
imageTestUrl,
fit: BoxFit.contain,
//enableLoadState: false,
mode: ExtendedImageMode.Gesture,
gestureConfig: GestureConfig(
minScale: 0.9,
animationMinScale: 0.7,
maxScale: 3.0,
animationMaxScale: 3.5,
speed: 1.0,
inertialSpeed: 100.0,
initialScale: 1.0,
inPageView: false),
)
複製代碼
GestureConfig 參數說明微信
參數 | 描述 | 默認值 |
---|---|---|
minScale | 縮放最小值 | 0.8 |
animationMinScale | 縮放動畫最小值,當縮放結束時回到minScale值 | minScale * 0.8 |
maxScale | 縮放最大值 | 5.0 |
animationMaxScale | 縮放動畫最大值,當縮放結束時回到maxScale值 | maxScale * 1.2 |
speed | 縮放拖拽速度,與用戶操做成正比 | 1.0 |
inertialSpeed | 拖拽慣性速度,與慣性速度成正比 | 100 |
cacheGesture | 是否緩存手勢狀態,可用於Pageview中保留狀態,使用clearGestureDetailsCache方法清除 | false |
inPageView | 是否使用ExtendedImageGesturePageView展現圖片 | false |
這一個功能比較簡單,參考了官方的gestures demo,將縮放的Scale和Offset轉換了爲了圖片最後顯示的區域,具體代碼在最後繪製圖片的時候,將gestureDetails轉換爲對應的圖片顯示區域。markdown
bool gestureClip = false;
if (gestureDetails != null) {
destinationRect =
gestureDetails.calculateFinalDestinationRect(rect, destinationRect);
///outside and need clip
gestureClip = outRect(rect, destinationRect);
if (gestureClip) {
canvas.save();
canvas.clipRect(rect);
}
}
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rect 是整個圖片在屏幕上的區域,destinationRect圖片顯示區域(會根據BoxFit的不一樣而所不一樣),經過gestureDetails的calculateFinalDestinationRect方式,計算出最終顯示區域。app
1.根據縮放點相對圖片的位置對縮放點做爲中心點進行縮放編輯器
2.若是Scale小於等於1.0的時候,按照圖片的中心點進行縮放的,而當大於1.0而且圖片已經鋪滿區域的時候按照1來執行ide
3.當圖片是那種長寬相差很大的時候,進行縮放的時候,將首先沿着比較長的那邊進行中心點縮放,直到圖片鋪滿區域以後,按照1來執行svg
4.當進行縮放操做的時候,不進行移動操做
1,2,3對應代碼
Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}
if (totalScale > 1.0) {
if (_computeHorizontalBoundary && _computeVerticalBoundary) {
return destinationRect.center * totalScale + offset;
} else if (_computeHorizontalBoundary) {
//only scale Horizontal
return Offset(destinationRect.center.dx * totalScale,
destinationRect.center.dy) +
Offset(offset.dx, 0.0);
} else if (_computeVerticalBoundary) {
//only scale Vertical
return Offset(destinationRect.center.dx,
destinationRect.center.dy * totalScale) +
Offset(0.0, offset.dy);
} else {
return destinationRect.center;
}
} else {
return destinationRect.center;
}
}
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4對應代碼,當details.scale==1.0,說明是一個移動操做,不然爲了一個縮放操做
void _handleScaleUpdate(ScaleUpdateDetails details) {
...
var offset =
((details.scale == 1.0 ? details.focalPoint : _startingOffset) -
_normalizedOffset * scale);
...
}
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獲取到了圖片的中心點以後,咱們再根據Scale等到圖片的整個區域
Rect _getDestinationRect(Rect destinationRect, Offset center) {
final double width = destinationRect.width * totalScale;
final double height = destinationRect.height * totalScale;
return Rect.fromLTWH(
center.dx - width / 2.0, center.dy - height / 2.0, width, height);
}
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1.計算是否須要計算限制邊界 2.若是須要將區域限制在邊界內部
if (_computeHorizontalBoundary) {
//move right
if (result.left >= layoutRect.left) {
result = Rect.fromLTWH(0.0, result.top, result.width, result.height);
_boundary.left = true;
}
///move left
if (result.right <= layoutRect.right) {
result = Rect.fromLTWH(layoutRect.right - result.width, result.top,
result.width, result.height);
_boundary.right = true;
}
}
if (_computeVerticalBoundary) {
//move down
if (result.bottom <= layoutRect.bottom) {
result = Rect.fromLTWH(result.left, layoutRect.bottom - result.height,
result.width, result.height);
_boundary.bottom = true;
}
//move up
if (result.top >= layoutRect.top) {
result = Rect.fromLTWH(
result.left, layoutRect.top, result.width, result.height);
_boundary.top = true;
}
}
_computeHorizontalBoundary =
result.left <= layoutRect.left && result.right >= layoutRect.right;
_computeVerticalBoundary =
result.top <= layoutRect.top && result.bottom >= layoutRect.bottom;
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void _handleScaleEnd(ScaleEndDetails details) {
//animate back to maxScale if gesture exceeded the maxScale specified
if (_gestureDetails.totalScale > _gestureConfig.maxScale) {
final double velocity =
(_gestureDetails.totalScale - _gestureConfig.maxScale) /
_gestureConfig.maxScale;
_gestureAnimation.animationScale(
_gestureDetails.totalScale, _gestureConfig.maxScale, velocity);
return;
}
//animate back to minScale if gesture fell smaller than the minScale specified
if (_gestureDetails.totalScale < _gestureConfig.minScale) {
final double velocity =
(_gestureConfig.minScale - _gestureDetails.totalScale) /
_gestureConfig.minScale;
_gestureAnimation.animationScale(
_gestureDetails.totalScale, _gestureConfig.minScale, velocity);
return;
}
if (_gestureDetails.gestureState == GestureState.pan) {
// get magnitude from gesture velocity
final double magnitude = details.velocity.pixelsPerSecond.distance;
// do a significant magnitude
if (magnitude >= minMagnitude) {
final Offset direction = details.velocity.pixelsPerSecond /
magnitude *
_gestureConfig.inertialSpeed;
_gestureAnimation.animationOffset(
_gestureDetails.offset, _gestureDetails.offset + direction);
}
}
}
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惟一注意的是Scale的回彈動畫將以最後的縮放中心點爲中心進行縮放,這樣縮放動畫纔看起來舒服一些
//true: user zoom/pan
//false: animation
final bool userOffset;
Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}
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1.使用 ExtendedImageGesturePageView
展現圖片
2.設置GestureConfig的inPageView 爲Ture
GestureConfig 參數說明
參數 | 描述 | 默認值 |
---|---|---|
inPageView | 是否使用ExtendedImageGesturePageView展現圖片 | false |
這個場景須要關注的是手勢的衝突問題,PageView裏面是有水平或者垂直的手勢的,會跟onScaleStart/onScaleUpdate/onScaleEnd有衝突。
最開始想的是手勢應該有冒泡,是否是能夠我監聽到了以後,不向上冒泡,這樣能夠阻止PageView裏面的滑動行爲,最後結論是沒有方法能阻止冒泡。
關於手勢,你們能夠看看 拉麪小姐姐關於手勢的文章,神奇的競技場概念。。
既然不能阻止手勢冒泡,那麼我就直接不讓你能滾動了,而後所有的手勢都交給我,我來處理。
首先我看了下PageView關於滾動的源碼,直接指向最終ScrollableState裏面的代碼,在setCanDrag方法裏面根據是否能夠Drag,準備了水平/垂直的手勢。
把ScrollableState裏面關於水平垂直滾動處理的代碼拿出來,我建立了一個屬於extended_image專門的extended_image_gesture_page_view,屬性跟PageView同樣,只是無法設置physics, 由於強制設置爲了NeverScrollableScrollPhysics
Widget result = PageView.custom(
scrollDirection: widget.scrollDirection,
reverse: widget.reverse,
controller: widget.controller,
childrenDelegate: widget.childrenDelegate,
pageSnapping: widget.pageSnapping,
physics: widget.physics,
onPageChanged: widget.onPageChanged,
key: widget.key,
);
result = RawGestureDetector(
gestures: _gestureRecognizers,
behavior: HitTestBehavior.opaque,
child: result,
);
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而後咱們經過RawGestureDetector來註冊_gestureRecognizers(水平/垂直的手勢)。
關於_gestureRecognizers,我以前一直好奇PageView裏面有個手hold的操做是怎麼作到了,直到看到源碼才知道這麼個東西,源碼真是個好東西。
void _handleDragDown(DragDownDetails details) {
//print(details);
_gestureAnimation.stop();
assert(_drag == null);
assert(_hold == null);
_hold = position.hold(_disposeHold);
}
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有了以前縮放拖拽的基礎,這部分就比較簡單了。若是到達邊界就是用默認代碼去操做PageView,不然就控制Image進行拖拽操做
void _handleDragUpdate(DragUpdateDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
var delta = details.delta;
if (extendedImageGestureState != null) {
var gestureDetails = extendedImageGestureState.gestureDetails;
if (gestureDetails != null) {
if (gestureDetails.movePage(delta)) {
_drag?.update(details);
} else {
extendedImageGestureState.gestureDetails = GestureDetails(
offset: gestureDetails.offset +
delta * extendedImageGestureState.imageGestureConfig.speed,
totalScale: gestureDetails.totalScale,
gestureDetails: gestureDetails);
}
} else {
_drag?.update(details);
}
} else {
_drag?.update(details);
}
}
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在DragEnd的時候,咱們須要注意下處理下慣性。 當圖片是放大狀態並且水平或者垂直可以滑動的時候,咱們須要_drag中止下來,以防止直接滑動到上一個或者下一個圖片 DragEndDetails(primaryVelocity: 0.0)
,而且根據慣性讓圖片在範圍內繼續慣性滑動。
void _handleDragEnd(DragEndDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
var temp = details;
if (extendedImageGestureState != null) {
var gestureDetails = extendedImageGestureState.gestureDetails;
if (gestureDetails != null &&
gestureDetails.totalScale > 1.0 &&
(gestureDetails.computeHorizontalBoundary ||
gestureDetails.computeVerticalBoundary)) {
//stop
temp = DragEndDetails(primaryVelocity: 0.0);
// get magnitude from gesture velocity
final double magnitude = details.velocity.pixelsPerSecond.distance;
// do a significant magnitude
if (magnitude >= minMagnitude) {
Offset direction = details.velocity.pixelsPerSecond /
magnitude *
(extendedImageGestureState.imageGestureConfig.inertialSpeed);
if (widget.scrollDirection == Axis.horizontal) {
direction = Offset(direction.dx, 0.0);
} else {
direction = Offset(0.0, direction.dy);
}
_gestureAnimation.animationOffset(
gestureDetails.offset, gestureDetails.offset + direction);
}
}
}
_drag?.end(temp);
assert(_drag == null);
}
複製代碼
整個 extended_image 的縮放和拖拽功能就介紹完畢了,再吐槽下這個手勢,用起來真不舒服,但願Flutter小組有更好的方案。