1、簡介android
消息處理機制主要涉及到這幾個類: 1.Looper 2.MessageQueue 3.Message 4.Handlerbash
2、源碼分析async
Looper.class的關鍵源碼:oop
//保存Looper對象,在android中每建立一個消息隊列,就有一個而且是惟一一個與之對應的Looper對象
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
//主線程的Looper
private static Looper sMainLooper;
//消息隊列
final MessageQueue mQueue;
final Thread mThread;
//子線程中經過調用該方法來建立消息隊列
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
//主線程調用該方法來建立消息隊列
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
//實例化Looper,建立消息隊列,獲取當前線程
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
//調用loop方法開啓消息循環
public static void loop() {
//獲取當前的Looper對象,若爲null,拋出異常
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
//獲取當前的消息隊列,進入循環
final MessageQueue queue = me.mQueue;
for (;;) {
//調用next()方法從消息隊列中獲取消息,若是爲null,結束循環;不然,繼續執行(有可能會阻塞)
Message msg = queue.next();
if (msg == null) {
return;
}
......
try {
//調用handler的dispatchMessage(msg)分發消息
msg.target.dispatchMessage(msg);
} finally {
......
}
//回收消息資源
msg.recycleUnchecked();
}
}
//消息循環退出
public void quit() {
mQueue.quit(false);
}
public void quitSafely() {
mQueue.quit(true);
}
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消息循環退出過程源碼分析
從上面能夠看到loop()方法是一個死循環,只有當MessageQueue的next()方法返回null時纔會結束循環。那麼MessageQueue的next()方法什麼時候爲null呢?ui
在Looper類中咱們看到了兩個結束的方法quit()和quitSalely()。 二者的區別就是quit()方法直接結束循環,處理掉MessageQueue中全部的消息。 quitSafely()在處理完消息隊列中的剩餘的非延時消息(延時消息(延遲發送的消息)直接回收)時才退出。這兩個方法都調用了MessageQueue的quit()方法this
MessageQueue.class 的關鍵源碼:spa
MessageQueue中最重要的就是兩個方法: 1.enqueueMessage()向隊列中插入消息 2.next() 從隊列中取出消息線程
/*
*MessageQueue中enqueueMessage方法的目的有兩個:
*1.插入消息到消息隊列
*2.喚醒Looper中等待的線程(若是是即時消息而且線程是阻塞狀態)
*/
boolean enqueueMessage(Message msg, long when) {
//發送該消息的handler爲null,拋出異常
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
//此消息正在被使用
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
//此消息隊列已經被放棄了
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
//消息隊列的第一個元素,MessageQueue中的成員變量mMessages指向的就是該鏈表的頭部元素。
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
//若是此隊列中頭部元素是null(空的隊列,通常是第一次),或者此消息不是延時的消息,則此消息須要被當即處理,
//將該消息做爲新的頭部,並將此消息的next指向舊的頭部。若是是阻塞狀態則須要喚醒。
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
//若是此消息是延時的消息,則將其添加到隊列中,
//原理就是鏈表的添加新元素,按照時間順序來插入的,這樣就獲得一條有序的延時消息鏈表
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p;
prev.next = msg;
}
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
Message next() {
//與native方法相關,當mPtr爲0時返回null,退出消息循環
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1;
//0不進入睡眠,-1進入睡眠
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
//處理當前線程中待處理的Binder進程間通訊請求
Binder.flushPendingCommands();
}
//native方法,nextPollTimeoutMillis爲-1時進入睡眠狀態
//阻塞方法,主要是經過native層的epoll監聽文件描述符的寫入事件來實現的。
//若是nextPollTimeoutMillis=-1,一直阻塞不會超時。
//若是nextPollTimeoutMillis=0,不會阻塞,當即返回。
//若是nextPollTimeoutMillis>0,最長阻塞nextPollTimeoutMillis毫秒(超時),若是期間有程序喚醒會當即返回
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
//正常取出消息,設置mBlocked = false表明目前沒有阻塞
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
msg.markInUse();
return msg;
}
} else {
// No more messages.更新到睡眠狀態
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
}
//非睡眠狀態下處理IdleHandler接口
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
// release the reference to the handler
mPendingIdleHandlers[i] = null;
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
pendingIdleHandlerCount = 0;
nextPollTimeoutMillis = 0;
}
}
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Handler.class源碼分析:code
/*
*經過handler類向線程的消息隊列發送消息,
*每一個Handler對象中都有一個Looper對象和MessageQueue對象
*/
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//獲取Looper對象
mLooper = Looper.myLooper();
if (mLooper == null) {...}
//獲取消息隊列
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
/*
*多種sendMessage方法,最終都調用了同一個方法sendMessageAtTime()
*/
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
//向消息隊列中添加消息
return enqueueMessage(queue, msg, uptimeMillis);
}
/*
*1.當Message中的callback不爲null時,執行Message中的callback中的方法。這個callback時一個Runnable接口。
*2.當Handler中的Callback接口不爲null時,執行Callback接口中的方法。
*3.直接執行Handler中的handleMessage()方法。
*/
public void dispatchMessage(Message msg) {
// 消息Callback接口不爲null,執行Callback接口
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
//Handler Callback接口不爲null,執行接口方法
if (mCallback.handleMessage(msg)) {
return;
}
}
//處理消息
handleMessage(msg);
}
}
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有疑問有興趣的朋友歡迎留言討論。