在VC下編譯能夠出現效果,可是在IOS上毫無效果,發現網上也有人提出這個問題,先把方法記下來。web
原帖地址:http://cocos2d-x.org/boards/6/topics/20141?r=20567#message-20567this
for iOS: spa
in AppController replace the gl-view creation with:
code
EAGLView *__glView = [EAGLView viewWithFrame: [window bounds] pixelFormat: kEAGLColorFormatRGBA8 depthFormat: GL_DEPTH24_STENCIL8_OES preserveBackbuffer: NO sharegroup: nil multiSampling: NO numberOfSamples: 0];
for Android:
in game activity:
orm
public Cocos2dxGLSurfaceView onCreateView() { Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this); glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8); return glSurfaceView; }