純Shading Language繪製HTML5時鐘

今天是2014年的最後一天,這個時刻總會讓人想起時鐘,再過幾個小時地球人都要再老了一歲,因而搞個HTML5版的時鐘就是咱們今天要完成的任務,實現HTML5的時鐘繪製通常會採用三種方式,第一種採用CSS的實現方式,例如 http://www.css-tricks.com/examples/CSS3Clock/ ;第二種採用SVG的實現方式,例如 http://www.css-tricks.com/examples/CSS3Clock/;第三種採用Cavnas的2D繪製方式,如HT for Web中《矢量手冊》中自定義繪製的clock例子,HT的例子的實現效果以下,其實現代碼附在本文的最後部分。css

Screen Shot 2014-12-31 at 8.19.17 PM

以上三種方式都是較容易理解的實現方式,今天咱們將採用的則是較爲少見的WebGL純Shading Language實現方式,這種方式極其高效,畢竟咱們採用的是可利用GPU硬件加速的WebGL技術,CPU代碼角度看僅有兩個三角形的繪製,真正錶盤的繪製邏輯徹底在GPU對兩個三角形進行Fragment Shading時實現。html

Screen Shot 2014-12-31 at 8.08.48 PM

可經過這裏 http://js.do/hightopo/glsl-clock 玩玩最後的實現效果以及實現代碼,採用GLSL的實現最重要的就是決定當前座標位置的gl_FragColor的顏色,咱們將始終分爲錶盤、外圈、刻度、時針、分針和秒針幾個部分,代碼後部分的留個連續Blend代碼至關於逐層繪製的邏輯,如下幾個函數技術點說明:html5

  • Rect函數中的clamp(uv, -size/2.0, size/2.0))是咱們決定點是否在矩形區域的技巧
  • 函數Rotate(vec2 uv,float angle)將座標點旋轉到水平或垂直位置方便咱們肯定Rect和Line參數進行對比
  • Blend函數mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape))是經常使用的混合mix和smoothstep達到更好處理邊緣平滑效果GLSL經常使用技巧

爲了說明mix和smoothstep的融合效果,我搞了個 http://js.do/hightopo/glsl-smooth-clrcle 的例子,你能夠嘗試去掉#define SMOOTH後邊緣鋸齒較明顯的問題,也能夠調節smoothstep(0.49, 0.5, d)的0.49爲0.3等較小的參數體驗漸進的效果,如下爲幾種效果的綜合對比node

Screen Shot 2014-12-31 at 7.09.28 PM

GLSL的Fragment Shader實現代碼以下:app

#ifdef GL_ES
precision mediump float;
#endif

uniform float time;
uniform vec2 resolution;

float pi = 3.1415926; 
float tau = pi * 2.0;

vec2 Rotate(vec2 uv,float angle);

float Circle(vec2 uv,float r);
float Rect(vec2 uv,vec2 size,float r);
float Line(vec2 uv,vec2 start,vec2 end,float r);
float Merge(float a,float b);
float Outline(float a,float r);

vec3 Blend(vec3 backColor, vec3 shapeColor, float shape);

float SecStep(float x); 

void main( void ) 
{
        vec2 res = resolution / resolution.y;
        vec2 uv = ( gl_FragCoord.xy / resolution.y );
        uv -= res / 2.0;                                       

        float secAng = (SecStep(time) / 60.0) * tau;
        float minAng = (time / 3600.0) * tau;
        float hourAng = (time / 43200.0) * tau;

        float clockFace = Circle(uv, 0.45);
        float clockTrim = Outline(clockFace, 0.01);

        vec2 secDomain = Rotate(uv, secAng); 
        float clockSec = Line(secDomain, vec2(0.0, -0.15), vec2(0.0, 0.35), 0.001);
        clockSec = Merge(clockSec, Circle(uv, 0.01));
        clockSec = Merge(clockSec, Rect(secDomain - vec2(0.0, -0.08), vec2(0.012, 0.07), 0.0));

        float clockMin = Line(Rotate(uv, minAng), vec2(0.0,-0.08), vec2(0.0, 0.35), 0.005);
        float clockHour = Line(Rotate(uv, hourAng), vec2(0.0,-0.05), vec2(0.0,0.3), 0.007);
        clockHour = Merge(clockHour, Circle(uv, 0.02));

        float tickMarks = 1.0;
        vec2 tickDomain = uv;
        for(int i = 0;i < 60;i++)
        {
            tickDomain = Rotate(tickDomain, tau / 60.0);
            vec2 size = (mod(float(i + 1), 5.0) == 0.0) ? vec2(0.08, 0.01) : vec2(0.04, 0.002); 
            tickMarks = Merge(tickMarks, Rect(tickDomain - vec2(0.38, 0.0), size, 0.0));
        }

        vec3 faceColor = mix(vec3(1.0, 1.0, 0.0), vec3(1.0, 1.0, 1.0), uv.x+0.5); 
        vec3 trimColor = mix(vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0), uv.y + 0.5); 
        vec3 secColor = vec3(1.0, 0.0, 0.0); 
        vec3 handColor = vec3(0.0, 0.0, 0.0);

        vec3 color = mix(vec3(1.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0), uv.y+0.5);
        color = Blend(color, faceColor, clockFace);
        color = Blend(color, trimColor, clockTrim);
        color = Blend(color, trimColor, tickMarks);                    
        color = Blend(color, handColor, clockHour);
        color = Blend(color, handColor, clockMin);
        color = Blend(color, secColor, clockSec);    

        gl_FragColor = vec4(color, 1.0);
}
float SecStep(float x)
{
    float interp = smoothstep(0.80, 1.0, mod(x, 1.0));
    return floor(x) + interp + (sin(interp * pi)) ;
}            
float Line(vec2 uv,vec2 start,vec2 end,float r)
{
    return Rect(uv-(end+start)/2.0, vec2(r, end.y - start.y), r);
}
float Rect(vec2 uv,vec2 size,float r)
{
    return length(uv - clamp(uv, -size/2.0, size/2.0)) - r;    
}            
vec2 Rotate(vec2 uv,float angle)
{
    return mat2(cos(angle), sin(angle),-sin(angle), cos(angle)) * uv;
}
float Circle(vec2 uv,float r)
{
    return length(uv) - r;    
}
float Merge(float a,float b)
{
    return min(a, b);    
}
float Outline(float a,float r)
{
    return abs(a) - r;    
}
vec3 Blend(vec3 backColor, vec3 shapeColor, float shape)
{       
    return mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape));
}

HT for Web中《矢量手冊》中自定義繪製的clock例子實現代碼以下:svg

function init() {
    dataModel = new ht.DataModel();
    graphView = new ht.graph.GraphView(dataModel);
    view = graphView.getView();

    view.className = 'main';
    document.body.appendChild(view);
    window.addEventListener('resize', function(e) {
        graphView.invalidate();
    }, false);

    ht.Default.setCompType('clock-face', function(g, rect, comp, data, view) {
        var cx = rect.x + rect.width / 2;
        var cy = rect.y + rect.height / 2;
        var theta = 0;
        var r = Math.min(rect.width, rect.height)/2 * 0.92;
        
        g.strokeStyle = "#137";
        for (var i = 0; i < 60; i++) {                        
            g.beginPath();
            g.arc(
                cx + Math.cos(theta) * r, 
                cy + Math.sin(theta) * r, 
                i % 5 === 0 ? 4 : 1, 
                0, Math.PI * 2, true);
            g.closePath();
            g.lineWidth = i % 5 === 0 ? 2 : 1;
            g.stroke();
            theta = theta + (6 * Math.PI / 180);
        }
    });

    ht.Default.setImage('clock', {
        width: 500,
        height: 500,
        comps: [
            {
                type: 'circle',
                relative: true,
                rect: [0, 0, 1, 1],
                background: 'yellow',
                gradient: 'linear.northeast'
            },
            {
                type: 'clock-face',
                relative: true,
                rect: [0, 0, 1, 1]
            },
            {
                type: function(g, rect, comp, data, view) {
                    // get current time
                    var date = data.a('date');
                    if(!date){
                        return;
                    }
                    
                    var hours = date.getHours();
                    var minutes = date.getMinutes();
                    var seconds = date.getSeconds();
                    hours = hours > 12 ? hours - 12 : hours;
                    var hour = hours + minutes / 60;
                    var minute = minutes + seconds / 60;
                    var clockRadius = 250;

                    // save current context
                    g.save();

                    g.translate(clockRadius, clockRadius);
                    g.beginPath();

                    // draw numbers
                    g.font = '36px Arial';
                    g.fillStyle = '#000';
                    g.textAlign = 'center';
                    g.textBaseline = 'middle';
                    for (var n = 1; n <= 12; n++) {
                        var theta = (n - 3) * (Math.PI * 2) / 12;
                        var x = clockRadius * 0.75 * Math.cos(theta);
                        var y = clockRadius * 0.75 * Math.sin(theta);
                        g.fillText(n, x, y);
                    }

                    // draw hour
                    g.save();
                    var theta = (hour - 3) * 2 * Math.PI / 12;
                    g.rotate(theta);
                    g.beginPath();
                    g.moveTo(-15, -5);
                    g.lineTo(-15, 5);
                    g.lineTo(clockRadius * 0.5, 1);
                    g.lineTo(clockRadius * 0.5, -1);
                    g.fill();
                    g.restore();

                    // draw minute
                    g.save();
                    var theta = (minute - 15) * 2 * Math.PI / 60;
                    g.rotate(theta);
                    g.beginPath();
                    g.moveTo(-15, -4);
                    g.lineTo(-15, 4);
                    g.lineTo(clockRadius * 0.8, 1);
                    g.lineTo(clockRadius * 0.8, -1);
                    g.fill();
                    g.restore();

                    // draw second
                    g.save();
                    var theta = (seconds - 15) * 2 * Math.PI / 60;
                    g.rotate(theta);
                    g.beginPath();
                    g.moveTo(-15, -3);
                    g.lineTo(-15, 3);
                    g.lineTo(clockRadius * 0.9, 1);
                    g.lineTo(clockRadius * 0.9, -1);
                    g.fillStyle = '#0f0';
                    g.fill();
                    g.restore();

                    g.restore();
                }
            }
        ]
    });

    var node = new ht.Node();
    node.setPosition(150, 150);
    node.setSize(250, 250);
    node.setImage('clock');
    node.a('date', new Date());
    node.s('image.stretch', 'centerUniform');
    dataModel.add(node);

    graphView.setEditable(true);
    
    setInterval(function(){
        node.a('date', new Date());
    }, 1000);
}
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