在移動web,特別是在微信中,常常看到一種翻頁動畫效果,也稱爲場景動畫。javascript
一頁一頁的翻過,像在看書,每頁的內容以各類"炫酷"的效果出如今你的眼裏,配上一首動聽的音樂,你有沒有喜歡上呢。css
這裏沒有音樂,沒有炫酷的出場,只有實實在在的翻頁。html
先看看效果(若是不能查看 複製下面的代碼保存在本地查看 或者在移動設備查看本頁面)java
css3
先貼上代碼,僅供參考web
/** * LBS slidePage 絕對定位方式 支持WP * Date: 2014-11-20 * =================================================== * opts.el 外圍包裹容器/滑動事件對象(一個字符串的CSS選擇器或者元素對象) * opts.index 索引(默認0) 指定顯示哪一個索引的頁 * opts.current 當前頁添加的類名(默認'current') * opts.navShow 是否須要導航指示 默認false不須要 * opts.navClass 導航指示容器的類名 方便設置樣式 (默認'slide-nav') * opts.auto 是否自動播放 默認false * opts.delay 自動播放間隔時間 默認5000(單位毫秒) 自動播放時有效 * opts.locked 是否鎖定頭尾滑動 默認false 若是開啓則不能使用自動播放 * opts.effect 動畫效果(平移=translate 縮放=scale 重疊=overlap) 默認平移 * opts.duration 動畫持續時間 默認300(單位毫秒) * opts.minScale 動畫效果爲縮放時的最小縮放比率(0 ~ 1) 1爲沒有縮放效果 默認0.5 * opts.start 手指按下時 執行函數 * opts.move 手指移動中 執行函數 * opts.end 手指收起後 執行函數 * =================================================== * this.box 包裹頁的容器對象 * this.index 當前索引 * this.length 有多少頁 最後一頁的索引爲 this.length-1 * this.play 調用自動播放的方法 * this.stop 清除自動播放的方法 * this.up 手動調用向上滑動翻頁的方法 方便增長點擊按鈕時調用 * this.down 手動調用向下滑動翻頁的方法 * =================================================== **/ ;(function() { window.slidePage = function(opts) { opts = opts || {}; if (opts.el === undefined) return; this.box = typeof opts.el === 'string' ? document.querySelector(opts.el) : opts.el; this.pages = this.box.children; this.length = this.pages.length; if (this.length < 1) return; if (opts.index > this.length - 1) opts.index = 0; this.body = document.getElementsByTagName('body')[0]; this.nav = null; this.navs = []; this.navShow = !!opts.navShow || false; this.navClass = opts.navClass || 'slide-nav'; this.index = this.oIndex = opts.index || 0; this.current = opts.current || 'current'; this.locked = !!opts.locked || false; this.auto = !!opts.auto || false; this.auto && (this.delay = opts.delay || 5000); this.effect = opts.effect || 'translate'; this.duration = opts.duration || 300; this.minScale = opts.minScale || 0.5; this.start = opts.start || function() {}; this.move = opts.move || function() {}; this.end = opts.end || function() {}; this.timer = null; this.animated = true; this.touch = {}; this.point = ''; this.init(); }; slidePage.prototype = { init: function() { this.navShow && this.createNav(); this.initSet(); this.bind(); }, createNav: function() { var li = null, i = 0; this.nav = document.createElement('ul'); for (; i < this.length; i++) { li = document.createElement('li'); this.navs.push(li); this.nav.appendChild(li); } this.nav.className = this.navClass; this.body.appendChild(this.nav); }, initSet: function() { this.height = document.documentElement.clientHeight || document.body.clientHeight; if (this.css(this.box, 'position') !== 'absolute' || this.css(this.box, 'position') !== 'relative') this.box.style.position = 'relative'; if (this.css(this.box, 'overflow') !== 'hidden') this.box.style.overflow = 'hidden'; this.box.style.height = this.height + 'px'; for (var i = 0; i < this.length; i++) { if (this.css(this.pages[i], 'display') !== 'none') this.pages[i].style.display = 'none'; if (this.css(this.pages[i], 'position') !== 'absolute') this.pages[i].style.position = 'absolute'; this.pages[i].style.height = this.height + 'px'; } if (this.navShow) { this.nav.style.marginTop = -this.nav.offsetHeight / 2 + 'px'; this.navs[this.index].className = this.current; } this.pages[this.index].className += ' ' + this.current; this.zIndex = parseInt(this.css(this.pages[this.index], 'zIndex') === 'auto' ? 1 : this.css(this.pages[this.index], zIndex)) + 10; this.pages[this.index].style.display = 'block'; }, bind: function() { var _this = this; this.on(this.box, ['touchstart', 'pointerdown', 'mousedown'], function(e) { _this.touchStart(e); _this.auto && _this.stop(); }); this.on(this.box, ['touchmove', 'pointermove', 'mousemove'], function(e) { _this.touchMove(e); _this.auto && _this.stop(); }); this.on(this.box, ['touchend', 'touchcancel', 'pointerup', 'mouseup'], function(e) { _this.touchEnd(e); _this.auto && _this.play(); }); }, touchStart: function(e) { this.point = e.type.indexOf('down') < 0 ? 'touch' : 'pointer'; if (this.point === 'pointer') { this.touch.x = e.pageX; this.touch.y = e.pageY; }else if (this.point === 'touch') { this.touch.x = e.touches[0].pageX; this.touch.y = e.touches[0].pageY; } this.touch.disX = 0; this.touch.disY = 0; this.touch.fixed = ''; this.start && this.start(); }, touchMove: function(e) { e.stopPropagation(); e.preventDefault(); if (this.point === '') return; if (this.touch.fixed === 'left') return; if (!this.animated) return; if (this.point === 'pointer') { this.touch.disX = e.pageX - this.touch.x; this.touch.disY = e.pageY - this.touch.y; }else if (this.point === 'touch') { if (e.touches.length > 1) return; this.touch.disX = e.touches[0].pageX - this.touch.x; this.touch.disY = e.touches[0].pageY - this.touch.y; } if (this.touch.fixed === '') { if (Math.abs(this.touch.disY) > Math.abs(this.touch.disX)) { this.touch.fixed = 'up'; } else { this.touch.fixed = 'left'; } } if (this.touch.fixed === 'up') { if (this.effect === 'scale') { this.scale = ((this.height - Math.abs(this.touch.disY)) / this.height).toFixed(3); this.scale < this.minScale && (this.scale = this.minScale); } if (this.touch.disY > 0) { if (this.locked && this.oIndex === 0) return; this.dis = -this.height; this.index = this.oIndex - 1; this.index < 0 && (this.index = this.length - 1); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center bottom'); } else { if (this.locked && this.oIndex === this.length - 1) return; this.dis = this.height; this.index = this.oIndex + 1; this.index > this.length - 1 && (this.index = 0); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center top'); } if (this.nIndex !== undefined && this.nIndex !== this.index && this.nIndex !== this.oIndex) { this.pages[this.nIndex].style.display = 'none'; this.pages[this.nIndex].style.zIndex = ''; this.pages[this.nIndex].style.webkitTransform = this.pages[this.nIndex].style.transform = ''; } this.nIndex = this.index; this.pages[this.oIndex].style.zIndex = this.zIndex; this.pages[this.index].style.zIndex = this.zIndex + 10; this.setTransform(this.index, this.dis); this.pages[this.index].style.display = 'block'; this.setTransform(this.index, this.touch.disY + this.dis); if (this.effect === 'translate') this.setTransform(this.oIndex, this.touch.disY); if (this.effect === 'scale') this.setScale(this.oIndex, this.scale); this.move && this.move(); } }, touchEnd: function(e) { this.point = ''; if (this.index === this.oIndex) return; if (this.touch.fixed === 'up') { var Y = Math.abs(this.touch.disY); if ((this.animated && Y > 10) || Y > this.height / 2) { this.slide(); } else { this.goback(); } this.end && this.end(); } }, css: function(o, n) { return getComputedStyle(o, null)[n]; }, on: function(el, types, handler) { for (var i = 0, l = types.length; i < l; i++) el.addEventListener(types[i], handler, false); }, setScale: function(index, v) { this.setStyle(this.pages[index], 'transform', 'scale(' + v + ')'); }, setOrigin: function(index, dir) { this.setStyle(this.pages[index], 'transform-origin', dir); }, setTransform: function(index, v) { this.setStyle(this.pages[index], 'transform', 'translate3d(0,' + v + 'px,0)'); }, setTransition: function(index, v) { this.setStyle(this.pages[index], 'transition', 'all ' + v + 'ms'); }, setStyle: function(el, p, v) { var prefix = ['o', 'moz', 'ms', 'webkit', ''], i = 0, l = prefix.length; for (; i < l; i++) { (function(i) { var s = prefix[i] + '-' + p; s = s.replace(/-\D/g, function(match) { return match.charAt(1).toUpperCase(); }); el.style[s] = v; }(i)); } }, slide: function() { var _this = this; this.animated = false; this.setTransition(this.index, this.duration); this.setTransition(this.oIndex, this.duration); this.setTransform(this.index, 0); if (this.effect === 'translate') this.setTransform(this.oIndex, -this.dis); if (this.effect === 'scale') this.setScale(this.oIndex, this.minScale); setTimeout(function() { if (_this.index !== _this.oIndex) _this.update(); _this.animated = true; }, this.duration); }, goback: function() { var _this = this; this.setTransition(this.index, 100); this.setTransition(this.oIndex, 100); this.setTransform(this.index, this.dis); if (this.effect === 'translate') this.setTransform(this.oIndex, 0); if (this.effect === 'scale') this.setScale(this.oIndex, 1); setTimeout(function() { _this.clear(); _this.pages[_this.index].style.display = 'none'; _this.index = _this.oIndex; }, 100); }, update: function() { if (this.navShow) { this.navs[this.index].className = this.current; this.navs[this.oIndex].className = ''; } this.pages[this.oIndex].style.display = 'none'; this.pages[this.index].className += ' ' + this.current; this.pages[this.oIndex].className = this.pages[this.oIndex].className.replace(this.current, '').trim(); this.clear(); this.oIndex = this.index; }, clear: function() { this.pages[this.index].style.webkitTransition = this.pages[this.index].transition = ''; this.pages[this.oIndex].style.webkitTransition = this.pages[this.oIndex].transition = ''; this.pages[this.index].style.webkitTransform = this.pages[this.index].style.transform = ''; this.pages[this.oIndex].style.webkitTransform = this.pages[this.oIndex].style.transform = ''; this.pages[this.oIndex].style.zIndex = ''; this.pages[this.index].style.zIndex = ''; if (this.effect === 'scale') this.setOrigin(this.oIndex, ''); }, animate: function() { var _this = this; this.setTransform(this.index, this.dis); this.pages[this.index].style.display = 'block'; this.pages[this.oIndex].style.zIndex = this.zIndex; this.pages[this.index].style.zIndex = this.zIndex + 10; this.setTransition(this.index, 0); this.setTransition(this.oIndex, 0); setTimeout(function() { _this.slide(); }, 50); }, up: function() { this.dis = this.height; this.index++; this.index > this.length - 1 && (this.index = 0); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center top'); this.animate(); }, down: function() { this.dis = -this.height; this.index--; this.index < 0 && (this.index = this.length - 1); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center bottom'); this.animate(); }, play: function() { var _this = this; if (this.locked) return; this.timer = setInterval(function() { _this.up(); }, this.delay); }, stop: function() { this.timer && clearInterval(this.timer); this.timer = null; } }; }());
和之前寫的 圖片切換 有許多共同的地方,整個翻頁和圖片切換原理都是相似的。瀏覽器
這個支持自動播放,三種翻頁效果,限制頭尾滑動等。微信
翻頁動畫,就是在一個容器內滑動,在這個容器中每次只顯示一頁,每一頁都有一些css3動畫效果的元素出現。css3動畫
一個簡單的HTML結構以下:app
<div id="slidePageBox" class="slide-box"> <section class="slide-page page1"> <!-- 1 --> </section> <section class="slide-page page2"> <!-- 2 --> </section> <section class="slide-page page3"> <!-- 3 --> </section> <section class="slide-page page4"> <!-- 4 --> </section> <section class="slide-page page5"> <!-- 5 --> </section> </div>
類名爲slide-box的div標籤就是容器,類名爲slide-page的section標籤就是每一個要翻的頁。
this.box = typeof opts.el === 'string' ? document.querySelector(opts.el) : opts.el; this.pages = this.box.children; this.length = this.pages.length;
這裏this.box就是容器,this.pages就是全部要翻的頁。
this.height = document.documentElement.clientHeight; this.box.style.height = this.height + 'px'; for (var i = 0; i < this.length; i++) { //.. this.pages[i].style.height = this.height + 'px'; }
獲取瀏覽器窗口的高,並設置容器和頁的高爲這個值。這個翻頁是上下滑動,JS就沒有獲取寬度值了。
容器寬用css設置爲width:100%,作個最大寬度限制爲max-width:640px,這可根據實際狀況設置。
如今切換翻頁,當手指在容器滑動時,這裏爲判斷上下滑動,知足滑動必定距離,手指離開容器時,開始翻頁。
觸摸事件:手指移入,手指移動,手指離開
指針事件:指針按下,指針移動,指針收起
鼠標事件: 鼠標按下,鼠標移動,鼠標收起
//.. bind: function() { var _this = this; this.on(this.box, ['touchstart', 'pointerdown', 'mousedown'], function(e) { _this.touchStart(e); //.. }); this.on(this.box, ['touchmove', 'pointermove', 'mousemove'], function(e) { _this.touchMove(e); //.. }); this.on(this.box, ['touchend', 'touchcancel', 'pointerup', 'mouseup'], function(e) { _this.touchEnd(e); //.. }); }, //..
綁定了觸摸事件,WP的指針事件,鼠標事件。
//.. touchStart: function(e) { this.point = e.type.indexOf('down') < 0 ? 'touch' : 'pointer'; if (this.point === 'pointer') { this.touch.x = e.pageX; this.touch.y = e.pageY; }else if (this.point === 'touch') { this.touch.x = e.touches[0].pageX; this.touch.y = e.touches[0].pageY; } //.. }, //..
獲取移入時的初始位置(觸摸,指針,鼠標)
//.. touchMove: function(e) { //.. if (this.touch.fixed === 'left') return; //.. if (this.point === 'pointer') { this.touch.disX = e.pageX - this.touch.x; this.touch.disY = e.pageY - this.touch.y; }else if (this.point === 'touch') { //.. this.touch.disX = e.touches[0].pageX - this.touch.x; this.touch.disY = e.touches[0].pageY - this.touch.y; } if (this.touch.fixed === '') { if (Math.abs(this.touch.disY) > Math.abs(this.touch.disX)) { this.touch.fixed = 'up'; } else { this.touch.fixed = 'left'; } } if (this.touch.fixed === 'up') { //.. } }, //..
移動時(觸摸,指針,鼠標)獲取移動了多少距離,根據距離判斷向左右仍是上下移動的,這裏翻頁只要上下移動。
//.. if (this.touch.fixed === 'up') { if (this.effect === 'scale') { this.scale = ((this.height - Math.abs(this.touch.disY)) / this.height).toFixed(3); this.scale < this.minScale && (this.scale = this.minScale); } if (this.touch.disY > 0) { if (this.locked && this.oIndex === 0) return; this.dis = -this.height; this.index = this.oIndex - 1; this.index < 0 && (this.index = this.length - 1); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center bottom'); } else { if (this.locked && this.oIndex === this.length - 1) return; this.dis = this.height; this.index = this.oIndex + 1; this.index > this.length - 1 && (this.index = 0); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center top'); } if (this.nIndex !== undefined && this.nIndex !== this.index && this.nIndex !== this.oIndex) { this.pages[this.nIndex].style.display = 'none'; this.pages[this.nIndex].style.zIndex = ''; this.pages[this.nIndex].style.webkitTransform = this.pages[this.nIndex].style.transform = ''; } this.nIndex = this.index; this.pages[this.oIndex].style.zIndex = this.zIndex; this.pages[this.index].style.zIndex = this.zIndex + 10; this.setTransform(this.index, this.dis); this.pages[this.index].style.display = 'block'; this.setTransform(this.index, this.touch.disY + this.dis); if (this.effect === 'translate') this.setTransform(this.oIndex, this.touch.disY); if (this.effect === 'scale') this.setScale(this.oIndex, this.scale); this.move && this.move(); } //..
移動中作了不少事情,是整個程序比較重要的部分。在上下移動時,當前顯示的頁跟着移動,向上移動時,下一頁顯示出來一部分,向下移動時,上一頁顯示一部分。
若是鎖定了頭尾,第一頁向下移動時不能移動,一樣最後一頁向上移動時不能移動。
opts.effect 動畫效果(平移=translate 縮放=scale 重疊=overlap) 默認平移
根據每種翻頁效果作初始化設置(若是隻須要簡單的平移切換能夠省去不少代碼)。
//.. touchEnd: function(e) { this.point = ''; if (this.index === this.oIndex) return; if (this.touch.fixed === 'up') { var Y = Math.abs(this.touch.disY); if ((this.animated && Y > 10) || Y > this.height / 2) { this.slide(); } else { this.goback(); } //.. } }, //..
離開時(觸摸,指針,鼠標)根據條件執行滑動切換。
//.. slide: function() { var _this = this; this.animated = false; this.setTransition(this.index, this.duration); this.setTransition(this.oIndex, this.duration); this.setTransform(this.index, 0); if (this.effect === 'translate') this.setTransform(this.oIndex, -this.dis); if (this.effect === 'scale') this.setScale(this.oIndex, this.minScale); setTimeout(function() { if (_this.index !== _this.oIndex) _this.update(); _this.animated = true; }, this.duration); }, //..
滑動切換完成時會更新一些設置,好比爲當前頁增長當前標誌類名。每頁的css3動畫元素也就能夠根據這個類名執行動畫效果。
//.. update: function() { if (this.navShow) { this.navs[this.index].className = this.current; this.navs[this.oIndex].className = ''; } this.pages[this.oIndex].style.display = 'none'; this.pages[this.index].className += ' ' + this.current; this.pages[this.oIndex].className = this.pages[this.oIndex].className.replace(this.current, '').trim(); this.clear(); this.oIndex = this.index; }, //..
切換了頁,執行了每頁的動畫,整個場景動畫就差很少完成了。
最後就是一些簡單的了,自動播放什麼的。
好了,到此結束。
---------------- 補充 ------------------------
爲了兼容各大瀏覽器,css3動畫屬性前綴值得注意。
//.. setStyle: function(el, p, v) { !this.cache[el] && (this.cache[el] = {}); !this.cache[el][p] && (this.cache[el][p] = this.prefix(p)); el.style[this.cache[el][p] || this.prefix(p)] = v; }, prefix: function(p) { var style = document.createElement('div').style; if (p in style) return p; var prefix = ['webkit', 'Moz', 'ms', 'O'], i = 0, l = prefix.length, s = ''; for (; i < l; i++) { s = prefix[i] + '-' + p; s = s.replace(/-\D/g, function(match) { return match.charAt(1).toUpperCase(); }); if (s in style) return s; } }, //..
這裏作了PC端查看兼容,注意IE的pointer移動事件會有個頗有意思的表現,移動端的程序仍是在移動設備中查看比較好。