Android Touch Screen 與傳統Click Touch Screen不一樣,會有一些手勢(Gesture),例如Fling,Scroll等等。這些Gesture會使用戶體驗大大提高。Android中的Gesture識別(detector)是經過GestureDetector.OnGestureListener接口實現的。 java
首先,Android事件處理機制是基於Listener實現的,好比觸摸屏相關的事件,就是經過onTouchListener實現; android
其次,全部View的子類均可以經過setOnTouchListener()、setOnKeyListener()等方法來添加對某一類事件的Listener; 函數
第三,Listener通常會以Interface的方式來提供,其中包含一個或多個abstract方法,咱們須要實現這些方法來完成onTouch()、onKey()等操做。這樣,程序即可以在特定的事件被dispatch到該view的時候,經過callback函數給予適當的響應。 this
1. Touch Screen Click舉例 spa
- public class MyGesture extends Activity implements OnTouchListener {
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- TextView tv = (TextView) findViewById(R.id.tv);
- tv.setOnTouchListener(this);
- }
- public boolean onTouch(View v, MotionEvent event) {
- Toast.makeText(this, "Touch Touch", Toast.LENGTH_SHORT).show();
- return false;
- }
- }
- public class MyGesture extends Activity implements OnTouchListener {
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- TextView tv = (TextView) findViewById(R.id.tv);
- tv.setOnTouchListener(this);
- }
- public boolean onTouch(View v, MotionEvent event) {
- Toast.makeText(this, "Touch Touch", Toast.LENGTH_SHORT).show();
- return false;
- }
- }
咱們能夠經過MotionEvent的getAction()方法來獲取Touch事件的類型,包括 ACTION_DOWN(按下觸摸屏), ACTION_MOVE(按下觸摸屏後移動受力點), ACTION_UP(鬆開觸摸屏)和ACTION_CANCEL(不會由用戶直接觸發)。藉助對於用戶不一樣操做的判斷,結合getRawX()、getRawY()、getX()和getY()等方法來獲取座標後,咱們能夠實現諸如拖動某一個按鈕,拖動滾動條等功能。 .net
2. 回到今天的重點,當咱們捕捉到Touch操做的時候,如何識別出用戶的Gesture?這裏咱們須要GestureDetector.OnGestureListener接口的幫助,代碼以下: blog
- public class MyGesture extends Activity implements OnTouchListener, OnGestureListener {
- private GestureDetector mGestureDetector;
- public MyGesture() {
- mGestureDetector = new GestureDetector(this);
- }
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- TextView tv = (TextView) findViewById(R.id.tv);
- tv.setOnTouchListener(this);
- tv.setFocusable(true);
- tv.setClickable(true);
- tv.setLongClickable(true);
- mGestureDetector.setIsLongpressEnabled(true);
- }
-
- /*
- * 在onTouch()方法中,咱們調用GestureDetector的onTouchEvent()方法,將捕捉到的MotionEvent交給GestureDetector
- * 來分析是否有合適的callback函數來處理用戶的手勢
- */
- public boolean onTouch(View v, MotionEvent event) {
- return mGestureDetector.onTouchEvent(event);
- }
-
- // 用戶輕觸觸摸屏,由1個MotionEvent ACTION_DOWN觸發
- public boolean onDown(MotionEvent arg0) {
- Log.i("MyGesture", "onDown");
- Toast.makeText(this, "onDown", Toast.LENGTH_SHORT).show();
- return true;
- }
-
- /*
- * 用戶輕觸觸摸屏,還沒有鬆開或拖動,由一個1個MotionEvent ACTION_DOWN觸發
- * 注意和onDown()的區別,強調的是沒有鬆開或者拖動的狀態
- */
- public void onShowPress(MotionEvent e) {
- Log.i("MyGesture", "onShowPress");
- Toast.makeText(this, "onShowPress", Toast.LENGTH_SHORT).show();
- }
-
- // 用戶(輕觸觸摸屏後)鬆開,由一個1個MotionEvent ACTION_UP觸發
- public boolean onSingleTapUp(MotionEvent e) {
- Log.i("MyGesture", "onSingleTapUp");
- Toast.makeText(this, "onSingleTapUp", Toast.LENGTH_SHORT).show();
- return true;
- }
-
- // 用戶按下觸摸屏、快速移動後鬆開,由1個MotionEvent ACTION_DOWN, 多個ACTION_MOVE, 1個ACTION_UP觸發
- public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
- Log.i("MyGesture", "onFling");
- Toast.makeText(this, "onFling", Toast.LENGTH_LONG).show();
- return true;
- }
-
- // 用戶按下觸摸屏,並拖動,由1個MotionEvent ACTION_DOWN, 多個ACTION_MOVE觸發
- public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
- Log.i("MyGesture", "onScroll");
- Toast.makeText(this, "onScroll", Toast.LENGTH_LONG).show();
- return true;
- }
-
- // 用戶長按觸摸屏,由多個MotionEvent ACTION_DOWN觸發
- public void onLongPress(MotionEvent e) {
- Log.i("MyGesture", "onLongPress");
- Toast.makeText(this, "onLongPress", Toast.LENGTH_LONG).show();
- }
- }
3. Fling事件的處理代碼:除了第一個觸發Fling的ACTION_DOWN和最後一個ACTION_MOVE中包含的座標等信息外,咱們還能夠根據用戶在X軸或者Y軸上的移動速度做爲條件。好比下面的代碼中咱們就在用戶移動超過100個像素,且X軸上每秒的移動速度大於200像素時才進行處理。 接口
- public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
- // 參數解釋:
- // e1:第1個ACTION_DOWN MotionEvent
- // e2:最後一個ACTION_MOVE MotionEvent
- // velocityX:X軸上的移動速度,像素/秒
- // velocityY:Y軸上的移動速度,像素/秒
-
- // 觸發條件 :
- // X軸的座標位移大於FLING_MIN_DISTANCE,且移動速度大於FLING_MIN_VELOCITY個像素/秒
-
- final int FLING_MIN_DISTANCE = 100, FLING_MIN_VELOCITY = 200;
- if (e1.getX() - e2.getX() > FLING_MIN_DISTANCE && Math.abs(velocityX) > FLING_MIN_VELOCITY) {
- // Fling left
- Log.i("MyGesture", "Fling left");
- Toast.makeText(this, "Fling Left", Toast.LENGTH_SHORT).show();
- } else if (e2.getX() - e1.getX() > FLING_MIN_DISTANCE && Math.abs(velocityX) > FLING_MIN_VELOCITY) {
- // Fling right
- Log.i("MyGesture", "Fling right");
- Toast.makeText(this, "Fling Right", Toast.LENGTH_SHORT).show();
- }
- return false;
這個例子中,tv.setLongClickable(true)是必須的,由於只有這樣,view纔可以處理不一樣於Tap(輕觸)的hold(即ACTION_MOVE,或者多個ACTION_DOWN),咱們一樣能夠經過layout定義中的android:longClickable來作到這一點。 事件
4. SimpleOnGestureListener ci
- public class MyGesture extends Activity implements OnTouchListener {
- private GestureDetector mGestureDetector;
- public MyGesture() {
- mGestureDetector = new GestureDetector(new MySimpleGesture());
- }
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- TextView tv = (TextView) findViewById(R.id.tv);
- tv.setOnTouchListener(this);
- tv.setFocusable(true);
- tv.setClickable(true);
- tv.setLongClickable(true);
- }
- public boolean onTouch(View v, MotionEvent event) {
- if (event.getAction() == MotionEvent.ACTION_UP) {
- Log.i("MyGesture", "MotionEvent.ACTION_UP");
- }
- return mGestureDetector.onTouchEvent(event);
- }
-
- // SimpleOnGestureListener implements GestureDetector.OnDoubleTapListener, GestureDetector.OnGestureListener
- private class MySimpleGesture extends SimpleOnGestureListener {
- // 雙擊的第二下Touch down時觸發
- public boolean onDoubleTap(MotionEvent e) {
- Log.i("MyGesture", "onDoubleTap");
- return super.onDoubleTap(e);
- }
-
- // 雙擊的第二下Touch down和up都會觸發,可用e.getAction()區分
- public boolean onDoubleTapEvent(MotionEvent e) {
- Log.i("MyGesture", "onDoubleTapEvent");
- return super.onDoubleTapEvent(e);
- }
-
- // Touch down時觸發
- public boolean onDown(MotionEvent e) {
- Log.i("MyGesture", "onDown");
- return super.onDown(e);
- }
-
- // Touch了滑動一點距離後,up時觸發
- public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
- Log.i("MyGesture", "onFling");
- return super.onFling(e1, e2, velocityX, velocityY);
- }
-
- // Touch了不移動一直Touch down時觸發
- public void onLongPress(MotionEvent e) {
- Log.i("MyGesture", "onLongPress");
- super.onLongPress(e);
- }
-
- // Touch了滑動時觸發
- public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
- Log.i("MyGesture", "onScroll");
- return super.onScroll(e1, e2, distanceX, distanceY);
- }
-
- /*
- * Touch了尚未滑動時觸發
- * (1)onDown只要Touch Down必定馬上觸發
- * (2)Touch Down後過一會沒有滑動先觸發onShowPress再觸發onLongPress
- * So: Touch Down後一直不滑動,onDown -> onShowPress -> onLongPress這個順序觸發。
- */
- public void onShowPress(MotionEvent e) {
- Log.i("MyGesture", "onShowPress");
- super.onShowPress(e);
- }
-
- /*
- * 兩個函數都是在Touch Down後又沒有滑動(onScroll),又沒有長按(onLongPress),而後Touch Up時觸發
- * 點擊一下很是快的(不滑動)Touch Up: onDown->onSingleTapUp->onSingleTapConfirmed
- * 點擊一下稍微慢點的(不滑動)Touch Up: onDown->onShowPress->onSingleTapUp->onSingleTapConfirmed
- */
- public boolean onSingleTapConfirmed(MotionEvent e) {
- Log.i("MyGesture", "onSingleTapConfirmed");
- return super.onSingleTapConfirmed(e);
- }
- public boolean onSingleTapUp(MotionEvent e) {
- Log.i("MyGesture", "onSingleTapUp");
- return super.onSingleTapUp(e);
- }
- }
- }