TTF(TrueTypeFont)是一種字庫名稱。TTF(TrueTypeFont)是Apple公司和Microsoft公司共同推出的字體文件格式,隨着windows的流行,已經變成最經常使用的一種字體文件表示方式。首先咱們先看下windows下的字體在\WINDOWS\Fonts下面的字體, html
標準的SDL是不支持TTF,經過擴展就能夠了,有興趣的同窗,能夠去看看關於字體方面的內容。TTF的擴展庫在安裝SDL的時候就已經完成了。本篇的目的就是顯示reading the fuck source code!來了source code! windows
#include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_ttf.h" #include <string> const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; const int SCREEN_BPP = 32; SDL_Surface *background = NULL; SDL_Surface *message = NULL; SDL_Surface *screen = NULL; //The event structure SDL_Event event; //The font that's going to be used TTF_Font *font = NULL; //設置字體顏色 SDL_Color textColor = { 255, 255, 255 }; SDL_Surface *load_image( std::string filename ) { //The image that's loaded SDL_Surface* loadedImage = NULL; //The optimized surface that will be used SDL_Surface* optimizedImage = NULL; //Load the image loadedImage = IMG_Load( filename.c_str() ); //If the image loaded if( loadedImage != NULL ) { //Create an optimized surface optimizedImage = SDL_DisplayFormat( loadedImage ); //Free the old surface SDL_FreeSurface( loadedImage ); //If the surface was optimized if( optimizedImage != NULL ) { //Color key surface SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) ); } } //Return the optimized surface return optimizedImage; } void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL ) { //Holds offsets SDL_Rect offset; //Get offsets offset.x = x; offset.y = y; //Blit SDL_BlitSurface( source, clip, destination, &offset ); } bool init() { //Initialize all SDL subsystems if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 ) { return false; } //Set up the screen screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE ); //If there was an error in setting up the screen if( screen == NULL ) { return false; } //初始化TTF庫 if( TTF_Init() == -1 ) { return false; } //Set the window caption SDL_WM_SetCaption( "TTF Test", NULL ); //If everything initialized fine return true; } bool load_files() { //導入背景圖片 background = load_image( "background.png" ); //打開字體 font = TTF_OpenFont( "lazy.ttf", 28 ); //If there was a problem in loading the background if( background == NULL ) { return false; } //If there was an error in loading the font if( font == NULL ) { return false; } //If everything loaded fine return true; } void clean_up() { //Free the surfaces SDL_FreeSurface( background ); SDL_FreeSurface( message ); //關閉字體 TTF_CloseFont( font ); //釋放 SDL_ttf TTF_Quit(); //Quit SDL SDL_Quit(); } int main( int argc, char* args[] ) { //Quit flag bool quit = false; //初始化 if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } //Render the text message = TTF_RenderText_Solid( font, "reading the fuck source code", textColor ); //If there was an error in rendering the text if( message == NULL ) { return 1; } //Apply the images to the screen apply_surface( 0, 0, background, screen ); apply_surface( 0, 150, message, screen ); //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } //While the user hasn't quit while( quit == false ) { //While there's events to handle while( SDL_PollEvent( &event ) ) { //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } } //Free surfaces and font then quit SDL_ttf and SDL clean_up(); return 0; }保存爲sdl06.cpp 編譯
g++ -o sdl06 sdl06.cpp -lSDL -lSDL_image -lSDL_ttf ./sdl06
上圖片了嘍! app
若是深刻Linux底層就得Reading the fuck source code! 不過如今這點代碼算不上操蛋的,想一想內核裏三四百行的結構體(加註釋),這就小巫見大巫了。不過仍是認真看,發現有什麼不同凡響地方,多了一個頭文件 ide
#include "SDL/SDL_ttf.h" 說明引SDL_ttf庫, 函數
TTF_Init(); TTF_Quit(); TTF_OpenFont (); TTF_CloseFont();
字體
這些多比較簡單就細說了,要找更多與SDL_TTF相關的文檔請點擊這兒, 下面咱們將詳細解說下面這個函數 ui
message = TTF_RenderText_Solid( font, "reading the fuck source code", textColor );
這纔是關鍵所在,先說下TTF庫的使用過程,-->(1)初始化-->(2)打開字體文件,並設置字體大小-->(3)設置字體的其它屬性(如着色)-->(4)使用打開的字體將所要顯示的文字「畫」到內存裏,有如下三個函數可用[根據不一樣的文字,選擇不一樣的函數Text爲普通字符串,UTF8爲UTF8格式的字符串,UNICODE爲UNIXCODE格式的字符串。 spa
TTF_RenderText_Solid()
TTF_RenderUTF8_Solid()
TTF_RenderUNICODE_Solid()
-->(5)將內存數據拷貝到當前顯示設備環境-->(6)顯示-->(7)釋放銷燬TTF .net
關於更多TTF相關的點這裏有篇文章寫得很好[這裏]。 code
關於字體就用到這裏,其中文的顯示問題,及文字的其它屬性(以下畫線,斜體……)能夠到SDL_TTF這裏找函數.