8.HTML5--拼圖系列

var context = document.getElementById('puzzle').getContext('2d');ide

var img = new Image();
img.src = 'defa.jpg';
img.addEventListener('load',drawTiles,false);this

var boardSize = document.getElementById('puzzle').width;
var tileCount = document.getElementById('scale').value;blog

var titleSize = boardSize / tileCount;get

var clickLoc = new Object;
clickLoc.x = 0;
clickLoc.y = 0;it

var emptyLoc = new Object;
emptyLoc.x = 0;
emptyLoc.y = 0;io

var solved = false;function

var boardParts = new Object;
setBoard();cli

document.getElementById('scale').onchange = function() {
    tileCount = this.value;
    titleSize = boardSize / tileCount;
    setBoard();
    drawTiles();
};List

document.getElementById('puzzle').onmousemove = function(e) {
    clickLoc.x = Math.floor((e.pageX - this.offsetLeft) / titleSize);
    clickLoc.y = Math.floor((e.pageY - this.offsetTop) / titleSize);
};im

document.getElementById('puzzle').onclick = function() {
    if (distance(clickLoc.x, clickLoc.y,emptyLoc.x,emptyLoc.y)==1) {
        slideTile(emptyLoc, clickLoc);
        drawTiles();
    }
    if (solved) {
        setTimeout(function (){alert("You solved it!"); },500)
    }
};

function setBoard() {
    boardParts = new Array(tileCount);
    for (var i = 0; i < tileCount; ++i) {
     boardParts[i] = new Array(tileCount);
     for (var j = 0; j < tileCount; ++j) {
      boardParts[i][j] = new Object;
      boardParts[i][j].x = (tileCount - 1) - i;
      boardParts[i][j].y = (tileCount - 1) - j;
     }
 }
    emptyLoc.x = boardParts[tileCount - 1][tileCount - 1].x;
    emptyLoc.y = boardParts[tileCount - 1][tileCount - 1].y;
    solved = false;
}
function drawTiles() {
    context.clearRect ( 0 , 0 , boardSize , boardSize );
    for (var i = 0; i < tileCount; ++i) {
        for (var j = 0; j < tileCount; ++j) {
            var x = boardParts[i][j].x;
            var y = boardParts[i][j].y;
            if(i != emptyLoc.x || j != emptyLoc.y || solved == true) {
                context.drawImage(img, x * titleSize, y * titleSize, titleSize, titleSize,
                     i * titleSize, j * titleSize, titleSize, titleSize);
            }
        }
    }
function distance(x1, y1, x2, y2) {
    return Math.abs(x1 - x2) + Math.abs(y1 - y2);
}

function slideTile(toLoc, fromLoc) {
    if (!solved) {
        boardParts[toLoc.x][toLoc.y].x = boardParts[fromLoc.x][fromLoc.y].x;
        boardParts[toLoc.x][toLoc.y].y = boardParts[fromLoc.x][fromLoc.y].y;
        boardParts[fromLoc.x][fromLoc.y].x = tileCount - 1;
        boardParts[fromLoc.x][fromLoc.y].y = tileCount - 1;
        toLoc.x = fromLoc.x;
        toLoc.y = fromLoc.y;
        checkSolved();
    }
}
function checkSolved() {
    var flag = true;
    for (var i = 0; i < tileCount; ++i) {
        for (var j = 0; j < tileCount; ++j) {
            if (boardParts[i][j].x != i || boardParts[i][j].y != j) {
                flag = false;
            }
        }
    }
    solved = flag;
}
}

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