Condition必需要和獨佔鎖一塊兒使用,獨佔鎖代替了原來的synchronized,Condition代替了原來的Object中的監視器方法(wait, notify and notifyAll);一個Lock能夠對應多個Condition,這樣線程之間能夠按照條件喚醒指定的線程,而不是簡單的notifyAll多有的線程,使得咱們多線程編程的時候能夠靈活的控制線程。java
獨佔鎖和Condition最經典的配合使用就是ArrayBlockingQueue.java,典型的生產者消費者問題:node
/* * Concurrency control uses the classic two-condition algorithm * found in any textbook. */ /** Main lock guarding all access */ final ReentrantLock lock; /** Condition for waiting takes */ private final Condition notEmpty; /** Condition for waiting puts */ private final Condition notFull;
這是在許多教科書中能找到的經典的雙Condition算法的併發控制,須要有一個獨佔鎖ReentrantLock,而後再定義兩個Condition,notEmpty(隊列不是空的)表示能夠從隊列中消費元素的信號條件,notFull(隊列不是滿的)表示能夠向隊列生產元素的信號條件。這兩個Condition都是調用了lock.newCondition()方法實例化的。算法
當消費者線程調用消費方法take時:編程
public E take() throws InterruptedException { final ReentrantLock lock = this.lock; lock.lockInterruptibly(); try { //當隊列的元素數量爲0時,調用notEmpty.await,阻塞當前的消費線程 while (count == 0) notEmpty.await(); //dequeue中調用了notFull.signal(),通知生產者隊列還沒滿,能夠生產 return dequeue(); } finally { lock.unlock(); } }
當生產者線程調用生產方法put時:安全
public void put(E e) throws InterruptedException { checkNotNull(e); final ReentrantLock lock = this.lock; lock.lockInterruptibly(); try { //當隊列滿時,調用notFull.await(),阻塞當前生產線程,中止生產 while (count == items.length) notFull.await(); //enqueue中調用了notEmpty.signal(),通知消費者隊列裏有元素,能夠消費 enqueue(e); } finally { lock.unlock(); } }
在AQS中有一個ConditionObject內部類實現了Condition接口,其中有兩個成員變量:多線程
/** First node of condition queue. */ private transient Node firstWaiter; /** Last node of condition queue. */ private transient Node lastWaiter;
Condition也有一個node隊列,firstWaiter、lastWaiter分別表示第一個和最後一個node。併發
先看await方法:less
public final void await() throws InterruptedException { //若是線程設置中斷標誌,拋出中斷異常 if (Thread.interrupted()) throw new InterruptedException(); //往隊列添加node Node node = addConditionWaiter(); //徹底釋放鎖,head的後繼節點將被喚醒,而後被移出sync隊列 int savedState = fullyRelease(node); int interruptMode = 0; //判斷當前節點是否在sync隊列中(當condition調用signal是會將該節點放入Sync隊列),若是不在就park當前線程,線程在這裏開始等待被signal while (!isOnSyncQueue(node)) { LockSupport.park(this); //發送中斷時(喚醒了線程)break;checkInterruptWhileWaiting中調用了transferAfterCancelledWait(貼在下面),這個方法時檢測中斷是發生在signal以前仍是以後 if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } //當前線程被signal後,調用acquireQueued搶佔鎖,若是interruptMode不爲拋出異常,設置爲REINTERRUPT if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) // clean up if cancelled //從頭至尾移除取消的節點 unlinkCancelledWaiters(); if (interruptMode != 0) //繼續中斷仍是拋出異常 reportInterruptAfterWait(interruptMode); } final boolean transferAfterCancelledWait(Node node) { //首先CAS設置node狀態爲0,若是成功說明中斷髮生在signal以前(由於signal會將node狀態設置爲0) if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) { //將node入sync隊列 enq(node); return true; } /* * If we lost out to a signal(), then we can't proceed * until it finishes its enq(). Cancelling during an * incomplete transfer is both rare and transient, so just * spin. */ //若是node不在sync隊列中,yield,讓出cpu while (!isOnSyncQueue(node)) Thread.yield(); //中斷髮生在signal後 return false; }
分析一下addConditionWaiter:oop
private Node addConditionWaiter() { Node t = lastWaiter; // If lastWaiter is cancelled, clean out. //若是最後一個node被取消,清除node if (t != null && t.waitStatus != Node.CONDITION) { unlinkCancelledWaiters(); t = lastWaiter; } //新建一個node,持有當前線程,狀態爲CONDITION Node node = new Node(Thread.currentThread(), Node.CONDITION); if (t == null) //若是尾節點爲null,說明condition隊列仍是空的,將新建的node做爲頭節點 firstWaiter = node; else //若是condition隊列已經存在,將新建的node做爲尾節點的next t.nextWaiter = node; //將新建node設置爲尾節點 lastWaiter = node; //返回新建的node return node; }
在這裏咱們能夠看到Condition的隊列是一個單鏈表。
看一下unlinkCancelledWaiters,Condition全部操做都是在獲取鎖以後執行的,因此不用考慮線程安全問題:ui
private void unlinkCancelledWaiters() { Node t = firstWaiter; Node trail = null; while (t != null) { Node next = t.nextWaiter; if (t.waitStatus != Node.CONDITION) { t.nextWaiter = null; if (trail == null) firstWaiter = next; else trail.nextWaiter = next; if (next == null) lastWaiter = trail; } else trail = t; t = next; } }
該方法從隊列頭開始日後遍歷全部node,移除已經取消的node;
在新建了node後,調用了fullyRelease:
final int fullyRelease(Node node) { boolean failed = true; try { //保存當前的state int savedState = getState(); //release(savedState)嘗試釋放鎖,這也是爲何叫fullyRelease if (release(savedState)) { failed = false; //返回以前保存的state return savedState; } else { throw new IllegalMonitorStateException(); } } finally { if (failed) //若是失敗,將當前node設置爲取消狀態 node.waitStatus = Node.CANCELLED; } }
看一下release:
public final boolean release(int arg) { //嘗試釋放鎖,這裏調用的是ReentrantLock實現的tryRelease,傳入的arg是當前的state,因此會釋放成功,即state爲0 if (tryRelease(arg)) { Node h = head; if (h != null && h.waitStatus != 0) //喚醒後繼節點 unparkSuccessor(h); return true; } return false; }
下面的方法是判斷當前節點是否在Sync隊列中
final boolean isOnSyncQueue(Node node) { //若是當前節點狀態爲CONDITION或者節點前驅爲null,說明該節點已經在CONDITION隊列中,不在Syc隊列裏 if (node.waitStatus == Node.CONDITION || node.prev == null) return false; //若是節點後繼不是null,那該節點必定在Syc隊列中 if (node.next != null) // If has successor, it must be on queue return true; /* * node.prev can be non-null, but not yet on queue because * the CAS to place it on queue can fail. So we have to * traverse from tail to make sure it actually made it. It * will always be near the tail in calls to this method, and * unless the CAS failed (which is unlikely), it will be * there, so we hardly ever traverse much. */ //此時節點入列的CAS動做可能失敗,因此要從尾部往前查找該節點再次確認 return findNodeFromTail(node); }
public final void signal() { //若是當前線程不是當前的獨佔線程,拋出異常 if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) //signal Condition隊列的第一個節點 doSignal(first); } private void doSignal(Node first) { //若是transferForSignal失敗(即當前節點取消)且下一個節點存在,while繼續loop do { //設置第一個節點的next爲firstWaiter,此時若是firstWaiter爲null,說明隊列空了,將lastWaiter也設置爲null if ( (firstWaiter = first.nextWaiter) == null) lastWaiter = null; //設置第一個節點next爲null,help GC first.nextWaiter = null; } while (!transferForSignal(first) && (first = firstWaiter) != null); } final boolean transferForSignal(Node node) { /* * If cannot change waitStatus, the node has been cancelled. */ //若是爲node設置狀態失敗,說明node被取消,返回false if (!compareAndSetWaitStatus(node, Node.CONDITION, 0)) return false; /* * Splice onto queue and try to set waitStatus of predecessor to * indicate that thread is (probably) waiting. If cancelled or * attempt to set waitStatus fails, wake up to resync (in which * case the waitStatus can be transiently and harmlessly wrong). */ //將當前node入列sync隊列,返回node的前繼 Node p = enq(node); int ws = p.waitStatus; //若是前繼的狀態爲取消或者設置前繼狀態爲SIGNAL失敗,當前node線程unpark if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL)) LockSupport.unpark(node.thread); return true; }
signal後,Condition第一個節點將入列sync的隊列,等待搶佔到鎖繼續執行。
在一開是的例子中,假設有兩個線程P,C分別表明生產者和消費者線程,生產消費元素E的隊列Q容量爲1。
C無限loop調用take,當C搶佔到獨佔鎖,發現Q時空的,調用notEmpty.await(),線程C釋放鎖而且入列notEmpty隊列park,等待別的線程調用notEmpty.signal();
P無限loop調用put,當P搶佔到獨佔鎖生產了一個E,調用notEmpty.signal()通知C,而後釋放了鎖;
C收到signal信號,入列SYC隊列,而且unpark,嘗試搶佔獨佔鎖,成功得到獨佔鎖後,消費了一個E,而後調用notFull.signal();
P生產E時發現Q已滿(C還沒來得及消費),調用notFull.await()線程P釋放鎖而且入列notFull隊列park,等待notFull.signal()通知本身unpark併入列AQS隊列去搶佔獨佔鎖進行生產;