using UnityEngine; using System.Collections; public class UIDataHandler : MonoBehaviour { public UIInput nameInput; public UIInput psInput; public GameObject loginBtn; public GameObject registerBtn; public UILabel tipLabel; void Start () { //偵聽按鈕事件 UIEventListener.Get(loginBtn).onClick = clickHandler; UIEventListener.Get(registerBtn).onClick = clickHandler; } void clickHandler(GameObject go) { if(go.name=="loginButton") { Debug.Log("登陸:" + nameInput.label.text + "," + psInput.label.text); tipLabel.text = "用戶名:" + nameInput.label.text + ",密碼:" + psInput.label.text; } if (go.name == "registerButton") { Debug.Log("註冊:"+nameInput.label.text + "," + psInput.label.text); tipLabel.text = "用戶名:" + nameInput.label.text + ",密碼:" + psInput.label.text; } } void Update () { } }html
http://bbs.taikr.com/thread-2003-1-1.htmlpost
http://www.cnblogs.com/martianzone/p/3383698.htmlurl
http://www.cnblogs.com/vitah/p/3922257.htmlhtm
http://www.xuanyusong.com/archives/2399blog