NGUI監聽事件

using UnityEngine; using System.Collections; public class UIDataHandler : MonoBehaviour { public UIInput nameInput; public UIInput psInput; public GameObject loginBtn; public GameObject registerBtn; public UILabel tipLabel; void Start () { //偵聽按鈕事件 UIEventListener.Get(loginBtn).onClick = clickHandler; UIEventListener.Get(registerBtn).onClick = clickHandler; } void clickHandler(GameObject go) { if(go.name=="loginButton") { Debug.Log("登陸:" + nameInput.label.text + "," + psInput.label.text); tipLabel.text = "用戶名:" + nameInput.label.text + ",密碼:" + psInput.label.text; } if (go.name == "registerButton") { Debug.Log("註冊:"+nameInput.label.text + "," + psInput.label.text); tipLabel.text = "用戶名:" + nameInput.label.text + ",密碼:" + psInput.label.text; } } void Update () { } }html

 

http://bbs.taikr.com/thread-2003-1-1.htmlpost

NGUI系列教程十(Scroll View實現觸摸滾動相冊效果)

http://www.cnblogs.com/martianzone/p/3383698.htmlurl

Unity NGUI弧形血條的製做

http://www.cnblogs.com/vitah/p/3922257.htmlhtm

NGUI研究院之製做轉圈的技能CD特效(八)

http://www.xuanyusong.com/archives/2399blog

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