34。隊列

http://blog.csdn.net/v_july_v/article/details/6126444ios

隊列的應用場景爲:
一個生產者線程將int類型的數入列,一個消費者線程將int類型的數出列windows

生產者消費者線程演示  
一個生產者線程將int類型的數入列,一個消費者線程將int類型的數出列 spa

#include <windows.h>   
#include <stdio.h>   
#include <process.h>   
#include <iostream>   
#include <queue>   
using namespace std;   
HANDLE ghSemaphore;   //信號量   
const int gMax = 100; //生產(消費)總數   
std::queue<int> q;      //生產入隊,消費出隊  

//生產者線程   
unsigned int __stdcall producerThread(void* pParam)    
{   
    int n = 0;   
    while(++n <= gMax)   
    {   
        //生產   
        q.push(n);   
        cout<<"produce "<<n<<endl;   
        ReleaseSemaphore(ghSemaphore, 1, NULL); //增長信號量   
        Sleep(300);//生產間隔的時間,能夠和消費間隔時間一塊兒調節   
    }   
    _endthread(); //生產結束   
    return 0;   
} 
  
//消費者線程
unsigned int __stdcall customerThread(void* pParam)
{
 int n = gMax;
 while(n--)
 {
  WaitForSingleObject(ghSemaphore, 10000);
  //消費
  
  q.pop();  

  cout<<"custom   "<<q.front()<<endl;   //小肥楊指出,原答案這句和上句搞錯了順序?
  Sleep(500);//消費間隔的時間,能夠和生產間隔時間一塊兒調節
 }
 //消費結束
 CloseHandle(ghSemaphore);
 cout<<"working end."<<endl;
 _endthread();
 return 0;
}

 

void threadWorking()   
{   
    ghSemaphore = CreateSemaphore(NULL, 0, gMax, NULL); //信號量來維護線程同步   
       
    cout<<"working start."<<endl;   
    unsigned threadID;   
    HANDLE handles[2];   
    handles[0] = (HANDLE)_beginthreadex(    
                    NULL,    
                    0,    
                    producerThread,    
                    nullptr,    
                    0,    
                    &threadID);   
    handles[1] = (HANDLE)_beginthreadex(    
                    NULL,    
                    0,    
                    customerThread,    
                    nullptr,    
                    0,    
                    &threadID);    
    WaitForMultipleObjects(2, handles, TRUE, INFINITE);   
}  
 
int main()   
{   
    threadWorking();   
    getchar();   
    return 0;   
}
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