Unity 播放音頻文件

Unity 播放音頻文件參考代碼:oop

 1 public void Play(string strSoundName, float autoDestroyTime = 0f, bool bLoop = false, float fPerTime = 1f)
 2         {
 3             if (!strSoundName.Equals(""))
 4             {
 5                 //設置背景音樂
 6                 AudioClip clip = Resources.Load<AudioClip>(strSoundName);
 7 
 8                 if (_csAudio == null)
 9                     Awake();
10                 if (clip != null)
11                 {
12                     _csAudio.loop = false;//此處用true會有BUG,有時不會循環
13                     _csAudio.clip = clip;
14 
15                     if (_fDelay > 0.0f)
16                         _csAudio.PlayDelayed(_fDelay);
17                     else
18                         _csAudio.Play();
19 
20                     
21                     _bLoop = bLoop;
22                     _fPerTime = fPerTime;
23 
24                     //循環
25                     if (_bLoop)
26                     {
27                         Invoke("AutoLoop", _fPerTime);
28                     }
29                     else
30                     {
31                         //非循環則自動銷燬
32                         float fAutoDestroyTime = clip.length;
33                         if (autoDestroyTime > 0) fAutoDestroyTime = autoDestroyTime;
34                         Invoke("Stop", autoDestroyTime);
35                     }
36                 }
37                 else
38                 {
39                     //音效加載失敗,直接銷燬
40                     Stop();
41                 }
42 
43                 
44             }
45         }
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