貼碼

public class Sprite extends Renderable{
    public Bitmap sprite;
 private Matrix mMatrix = new Matrix();
 public boolean isVisible = true;
 public Sprite(Texture tex, int x, int y) {
  this.x = x;
  this.y = y;
  sprite = getAdapterBitmap(tex.tex);
  this.height = sprite.getHeight();
  this.width = sprite.getWidth();
 }this

 private Bitmap getAdapterBitmap(Bitmap tex) {
  mMatrix.setScale(GameUtil.bitmpScaleY, GameUtil.bitmpScaleY);
  int wid = tex.getWidth();
  int hei = tex.getHeight();
  return Bitmap.createBitmap(tex,0, 0,wid,hei, mMatrix, false);
 }get

}it

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