最近因爲業務需求須要實現一個功能須要實現圖片的上傳和排序和刪除,在網上搜索了幾款發現都須要固定列數,感受不太友好,因此本身實現了一個能夠 不須要設定列數的排序,並且 佈局高度實現自適應。
![[圖片上傳中...(iphone.jpg-9f7224-1533711885416-0)]
](https://user-gold-cdn.xitu.io...react
其實拖拽排序在大多數編程語言裏已經有不少中三方插件可使用,實現方法都差很少,並且例如Android和iOS或者如今的React-Native他們邏輯幾乎是能夠共用,你會寫一個語言的拖拽排序,其餘的都差很少。
tip: 滑動邏輯,例如當你把index=1拖到index=3,不是將1和3替換(0,3,2,1,4),而是(0,3,1,2,4)這纔是拖拽後結果,只將被拖拽的一個替換到要去的位置,其餘的向前和向後移動
// 觸摸事件的監聽 this._panResponder = PanResponder.create({ onStartShouldSetPanResponder: (evt, gestureState) => this.props.sortable, onStartShouldSetPanResponderCapture: (evt, gestureState) => { this.isMovePanResponder = false return false }, // 接管觸摸加滑動事件 onMoveShouldSetPanResponder: (evt, gestureState) => this.isMovePanResponder, onMoveShouldSetPanResponderCapture: (evt, gestureState) => this.isMovePanResponder, onPanResponderGrant: (evt, gestureState) => {}, onPanResponderMove: (evt, gestureState) => this.moveTouch(evt,gestureState), onPanResponderRelease: (evt, gestureState) => this.endTouch(evt), onPanResponderTerminationRequest: (evt, gestureState) => false, onShouldBlockNativeResponder: (evt, gestureState) => false, }) //這裏使用長按觸發開發拖拽事件,其實開始是使用觸摸必定時間後觸發事件的,但和View的單機事件有衝突很差解決,因此選擇了長按觸發事件 startTouch(touchIndex) { // 接管滑動 this.isMovePanResponder = true //if (this.measureTimeOut) clearTimeout(this.measureTimeOut) if (sortRefs.has(touchIndex)) { if (this.props.onDragStart) { this.props.onDragStart(touchIndex) } //變大和加透明 Animated.timing( this.state.dataSource[touchIndex].scaleValue, { toValue: maxScale, duration: scaleDuration, } ).start(()=>{ // 備份被觸摸的事件 this.touchCurItem = { ref: sortRefs.get(touchIndex), index: touchIndex, // 記錄以前的位置 originLeft: this.state.dataSource[touchIndex].originLeft, originTop: this.state.dataSource[touchIndex].originTop, moveToIndex: touchIndex, } }) } } //滑動 moveTouch (nativeEvent,gestureState) { if (this.touchCurItem) { let dx = gestureState.dx let dy = gestureState.dy const rowNum = parseInt(this.props.parentWidth/this.itemWidth); const maxWidth = this.props.parentWidth-this.itemWidth const maxHeight = this.itemHeight*Math.ceil(this.state.dataSource.length/rowNum) - this.itemHeight //出界後取最大或最小值防止出界 if (this.touchCurItem.originLeft + dx < 0) { dx = -this.touchCurItem.originLeft } else if (this.touchCurItem.originLeft + dx > maxWidth) { dx = maxWidth - this.touchCurItem.originLeft } if (this.touchCurItem.originTop + dy < 0) { dy = -this.touchCurItem.originTop } else if (this.touchCurItem.originTop + dy > maxHeight) { dy = maxHeight - this.touchCurItem.originTop } let left = this.touchCurItem.originLeft + dx let top = this.touchCurItem.originTop + dy //置於最上層 this.touchCurItem.ref.setNativeProps({ style: { zIndex: touchZIndex, } }) //滑動時刷新佈局,這裏直接刷新Animated的數字就能夠進行局部刷新了 this.state.dataSource[this.touchCurItem.index].position.setValue({ x: left, y: top, }) let moveToIndex = 0 let moveXNum = dx/this.itemWidth let moveYNum = dy/this.itemHeight if (moveXNum > 0) { moveXNum = parseInt(moveXNum+0.5) } else if (moveXNum < 0) { moveXNum = parseInt(moveXNum-0.5) } if (moveYNum > 0) { moveYNum = parseInt(moveYNum+0.5) } else if (moveYNum < 0) { moveYNum = parseInt(moveYNum-0.5) } moveToIndex = this.touchCurItem.index+moveXNum+moveYNum*rowNum if (moveToIndex > this.state.dataSource.length-1) moveToIndex = this.state.dataSource.length-1 // 其餘item向左和向右滑動 if (this.touchCurItem.moveToIndex != moveToIndex ) { this.touchCurItem.moveToIndex = moveToIndex this.state.dataSource.forEach((item,index)=>{ let nextItem = null if (index > this.touchCurItem.index && index <= moveToIndex) { nextItem = this.state.dataSource[index-1] } else if (index >= moveToIndex && index < this.touchCurItem.index) { nextItem = this.state.dataSource[index+1] } else if (index != this.touchCurItem.index && (item.position.x._value != item.originLeft || item.position.y._value != item.originTop)) { nextItem = this.state.dataSource[index] //有時前一個或者後一個數據有個動畫差的緣由沒法回到正確位置,這裏進行矯正 } else if ((this.touchCurItem.index-moveToIndex > 0 && moveToIndex == index+1) || (this.touchCurItem.index-moveToIndex < 0 && moveToIndex == index-1)) { nextItem = this.state.dataSource[index] } //須要滑動的就進行滑動動畫 if (nextItem != null) { Animated.timing( item.position, { toValue: {x: parseInt(nextItem.originLeft+0.5),y: parseInt(nextItem.originTop+0.5)}, duration: slideDuration, easing: Easing.out(Easing.quad), } ).start() } }) } } } //觸摸事件 endTouch (nativeEvent) { //clear if (this.measureTimeOut) clearTimeout(this.measureTimeOut) if (this.touchCurItem) { if (this.props.onDragEnd) { this.props.onDragEnd(this.touchCurItem.index,this.touchCurItem.moveToIndex) } //this.state.dataSource[this.touchCurItem.index].scaleValue.setValue(1) Animated.timing( this.state.dataSource[this.touchCurItem.index].scaleValue, { toValue: 1, duration: scaleDuration, } ).start() this.touchCurItem.ref.setNativeProps({ style: { zIndex: defaultZIndex, } }) this.changePosition(this.touchCurItem.index,this.touchCurItem.moveToIndex) this.touchCurItem = null } } //刷新數據 changePosition(startIndex,endIndex) { if (startIndex == endIndex) { const curItem = this.state.dataSource[startIndex] this.state.dataSource[startIndex].position.setValue({ x: parseInt(curItem.originLeft+0.5), y: parseInt(curItem.originTop+0.5), }) return; } let isCommon = true if (startIndex > endIndex) { isCommon = false let tempIndex = startIndex startIndex = endIndex endIndex = tempIndex } const newDataSource = [...this.state.dataSource].map((item,index)=>{ let newIndex = null if (isCommon) { if (endIndex > index && index >= startIndex) { newIndex = index+1 } else if (endIndex == index) { newIndex = startIndex } } else { if (endIndex >= index && index > startIndex) { newIndex = index-1 } else if (startIndex == index) { newIndex = endIndex } } if (newIndex != null) { const newItem = {...this.state.dataSource[newIndex]} newItem.originLeft = item.originLeft newItem.originTop = item.originTop newItem.position = new Animated.ValueXY({ x: parseInt(item.originLeft+0.5), y: parseInt(item.originTop+0.5), }) item = newItem } return item }) this.setState({ dataSource: newDataSource },()=>{ if (this.props.onDataChange) { this.props.onDataChange(this.getOriginalData()) } //防止RN不繪製開頭和結尾 const startItem = this.state.dataSource[startIndex] this.state.dataSource[startIndex].position.setValue({ x: parseInt(startItem.originLeft+0.5), y: parseInt(startItem.originTop+0.5), }) const endItem = this.state.dataSource[endIndex] this.state.dataSource[endIndex].position.setValue({ x: parseInt(endItem.originLeft+0.5), y: parseInt(endItem.originTop+0.5), }) }) }
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