昨天講了Struct,仍是不夠滿意,畢竟C++裏面類用的比較多嘛,那就先上個類,ios
這段代碼是我稍微改編了一下的結果。都是最基本的用法。git
#include <utility> #include <iostream> #include <vector> #include "caf/all.hpp" using std::cout; using std::endl; using std::make_pair; using std::vector; using namespace caf; class foo { private: int a_; vector<int> b_; public: foo(int a0 = 0, vector<int> b0 = vector<int>(0)) : a_(a0), b_(b0) { } foo(const foo&) = default; foo& operator=(const foo&) = default; int a() const { return a_; } void set_a(int val) { a_ = val; } vector<int> b() const { return (vector<int>)b_; } void set_b(const vector<int> val){ b_ = val; } }; bool operator==(const foo& lhs, const foo& rhs) { return lhs.a() == rhs.a() && lhs.b() == rhs.b(); } void testee(event_based_actor* self) { self->become ( [=](const foo& val) { aout(self)<< val.a()<<endl; auto b = val.b(); for (auto it = b.begin(); it != b.end(); ++it) { aout(self)<<*(it)<<endl; } self->quit(); } ); } int main(int, char**) { //###################First method#################### announce<foo>("foo", make_pair(&foo::a, &foo::set_a), make_pair(&foo::b, &foo::set_b)); //####################Second method#################### //a member function pointer to get an attribute of foo using foo_getter = int (foo::*)() const; using foo_getter1 = vector<int> (foo::*)() const; // a member function pointer to set an attribute of foo using foo_setter = void (foo::*)(int); using foo_setter1 = void (foo::*)(const vector<int>); foo_getter g1 = &foo::a; foo_setter s1 = &foo::set_a; // same is true for b foo_getter1 g2 = &foo::b; foo_setter1 s2 = &foo::set_b; announce<foo>("foo", make_pair(g1, s1), make_pair(g2, s2)); //####################Third method###################### // alternative syntax that uses casts instead of variables // (returns false since foo is already announced) announce<foo>("foo", make_pair(static_cast<foo_getter>(&foo::a), static_cast<foo_setter>(&foo::set_a)), make_pair(static_cast<foo_getter1>(&foo::b), static_cast<foo_setter1>(&foo::set_b))); { scoped_actor self; auto t = spawn(testee); self->send(t, foo{1,{2,3}}); } await_all_actors_done(); shutdown(); return 0; }
貼上結果github
CAF 告訴咱們,你想在消息中傳送一個類,你只要告訴它你全部成員的getter 和setter函數,而後呢它提供了三種方式,(通常就選第一種 沒有任何區別的 = = )。函數
稍微再深刻一些的是類裏面再套類對象,其實也是很方便。只是多了一個嵌套。能夠看github上announce4.cppui
https://github.com/actor-framework/actor-framework/blob/master/examples/type_system/announce_4.cppspa
還有一個小東西值得一講,using的用法 指針
using foo_setter1 = void (foo::*)(const vector<int>);code
就是聲明一個函數指針,指向了foo類裏的一個成員函數,參數爲一個const 向量,返回值爲void。對象
觸類旁通,map,pair 都是同樣的。只要是C++ 標準的STL都是能夠的。blog
最後還有一篇想講一下本身對announce5的代碼理解和改編吧。
---------------------------2016.4.4-------------------------------
試了一下枚舉類型是不須要announce的 可是編譯經過了,運行,接受不到後來把枚舉再轉化爲int就行了。