【Unity3D-UGUI】屏幕自適應(多分配率適配)

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UGUI屏幕自適應(多分配率適配)

一、Canvas的屬性配置

二、Canvas Scaler的屬性配置

三、根據不一樣的屏幕的比例動態修改縮放基準

void Start ()   
{  
        float standard_width = 960f;        //初始寬度  
        float standard_height = 640f;       //初始高度  
        float device_width = 0f;                //當前設備寬度  
        float device_height = 0f;               //當前設備高度  
        float adjustor = 0f;         //屏幕矯正比例  
        //獲取設備寬高  
        device_width = Screen.width;  
        device_height = Screen.height;  
        //計算寬高比例  
        float standard_aspect = standard_width / standard_height;  
        float device_aspect = device_width / device_height;  
        //計算矯正比例  
        if (device_aspect < standard_aspect)  
        {  
            adjustor = standard_aspect / device_aspect;  
        }  
  
        CanvasScaler canvasScalerTemp = transform.GetComponent<CanvasScaler>();  
        if (adjustor == 0)  
        {  
            canvasScalerTemp.matchWidthOrHeight = 1;  
        }  
        else  
        {  
            canvasScalerTemp.matchWidthOrHeight = 0;  
        }  
}  

效果:canvas

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