用於乒乓球,羽毛球等比賽記分,並可查看比賽記錄sql
小回合記分 大比分記分 隨時查看比賽記錄 計時功能 一局比賽結束換位功能數據庫
小回合記分 大比分記分 記分時不息屏 隨時查看比賽記錄 搖一搖截屏 可選比賽爲普通比賽 標準比賽(標準比賽比普通比賽更嚴格,必須根據比賽規則結束比賽)小程序
隊名輸入 隨機先手 翻頁、分數上下區域點擊、按鈕均可增減比分 從新開始比賽 搖一搖截屏 記分時不息屏bash
計時功能 一局比賽結束換位功能佈局
1.頁面佈局:小比分使用UIPageViewController,能夠實現翻頁效果和自帶的點擊效果;使用Masonry和frame混合佈局 2.數據存儲:fmdb使用測試
1.分數視圖封裝:包括上面的小比分,加減和重置按鈕,UIPageViewController的使用;ui
CGFloat width = kSCREENW/2 - 2*KWidth(20);
self.pageBgView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, width)];
[self addSubview:self.pageBgView];
self.pageVC = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl navigationOrientation:UIPageViewControllerNavigationOrientationVertical options:nil];
self.pageVC.view.frame = self.pageBgView.bounds;
// 設置當前顯示的控制器
[self.pageVC setViewControllers:@[self.dataArray[0]] direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:nil];
self.pageVC.delegate = self;
self.pageVC.dataSource = self;
[self.pageBgView addSubview:self.pageVC.view];
[self.parentVC addChildViewController:self.pageVC];
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- (RBPageChildrenVC *)viewControllerAtIndex:(NSUInteger)index {
// Return the data view controller for the given index.
if (([self.dataArray count] == 0) || (index >= [self.dataArray count])) {
return nil;
}
RBPageChildrenVC *chiledVC = self.dataArray[index];
return chiledVC;
}
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- (NSUInteger)indexOfViewController:(RBPageChildrenVC *)viewController {
return viewController.number.integerValue;
}
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// 向前翻頁展現的ViewController
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController {
NSInteger index = [self indexOfViewController:(RBPageChildrenVC *)viewController];
if ((index == 0) || (index == NSNotFound)) {
return nil;
}
index--;
self.currentIndex = index;
return [self viewControllerAtIndex:index];
}
// 向後翻頁展現的ViewController
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerAfterViewController:(UIViewController *)viewController {
NSUInteger index = [self indexOfViewController:(RBPageChildrenVC *)viewController];
if (index == NSNotFound) {
return nil;
}
index++;
self.currentIndex = index;
if (index == [self.dataArray count]) {
return nil;
}
return [self viewControllerAtIndex:index];
}
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- (NSMutableArray *)leftArray {
if (_leftArray == nil) {
_leftArray = [NSMutableArray arrayWithCapacity:0];
for (int i = 0; i <= MAX_COUNT; i++) {
RBPageChildrenVC *childrenVC = [[RBPageChildrenVC alloc] init];
childrenVC.isRed = YES;
childrenVC.number = [NSString stringWithFormat:@"%d", i];
[_leftArray addObject:childrenVC];
}
}
return _leftArray;
}
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self.leftScoreView = [[RBScoreView alloc] initWithFrame:CGRectMake(0, 0, width, width + KHeight(10+2*44)) parentVC:self dataArray:self.leftArray];
self.leftScoreView.backgroundColor = RBRedColor;
[self.leftBgView addSubview:self.leftScoreView];
// self.leftScoreView.buttonClickAnimated = YES;
[self.leftScoreView mas_makeConstraints:^(MASConstraintMaker *make) {
make.left.equalTo(self.leftBgView).offset(0);
make.size.mas_equalTo(CGSizeMake(width, width + KHeight(10+2*44)));
make.top.equalTo(self.leftBgView.mas_centerY).offset(0);
}];
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到這裏首頁基本的視圖就OK了,其餘的都是很簡單控件的使用了。 編碼
2.比賽記錄數據存儲:fmdb數據庫封裝,小比分的存儲url
數據類型 | 說明 |
---|---|
NULL | 空值 |
INTEGER | 有符號整數,存儲在一、二、三、四、6或8個字節中 |
REAL | 浮點數,存儲爲8字節的IEEE浮點數 |
TEXT | 文本串,使用數據庫編碼(UTF-8, UTF-16BE或UTF-16LE)存儲 |
BLOB | 大塊數據,image存儲 |
NSString *path = [NSHomeDirectory() stringByAppendingString:@"/Documents/Score.db"];
NSLog(@"------path:%@", path);
fmDatabase = [FMDatabase databaseWithPath:path];
BOOL isOpen = [fmDatabase open];
if (isOpen) {
NSLog(@"數據庫打開成功!");
} else {
NSLog(@"數據庫打開失敗!");
}
NSString *sql = @"create table if not exists MyScore(id integer primary key autoincrement, date text, content text, redname text, bluename text, redscore integer, bluescore integer, gametype integer)";
if ([fmDatabase executeUpdate:sql]) {
NSLog(@"表建立成功!");
[fmDatabase close];
} else {
NSLog(@"表建立失敗!");
}
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if ([fmDatabase executeUpdate:sql, score.date, score.content, score.redName, score.blueName, @(score.redScore), @(score.blueScore), @(score.blueScore), @(score.gameType)]) {
NSLog(@"數據插入成功!");
[fmDatabase close];
} else {
NSLog(@"數據插入失敗!");
NSLog(@"error = %@", [fmDatabase lastErrorMessage]);
}
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BOOL isOpen = [fmDatabase open];
if (isOpen) {
NSLog(@"數據庫打開成功!");
} else {
NSLog(@"數據庫打開失敗!");
}
NSString *sql = @"select * from MyScore";
FMResultSet *set = [fmDatabase executeQuery:sql];
NSMutableArray *array = [[NSMutableArray alloc] init];
while ([set next]) {
RBScoreModel *scoreModel = [[RBScoreModel alloc] init];
scoreModel.date = [set stringForColumn:@"date"];
scoreModel.content = [set stringForColumn:@"content"];
scoreModel.scoreId = [set intForColumn:@"id"];
scoreModel.redName = [set stringForColumn:@"redname"];
scoreModel.redScore = [set intForColumn:@"redscore"];
scoreModel.blueName = [set stringForColumn:@"bluename"];
scoreModel.blueScore = [set intForColumn:@"bluescore"];
scoreModel.gameType = [set intForColumn:@"gametype"];
[array addObject:scoreModel];
}
[fmDatabase close];
return array;
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- (BOOL)deleteTable {
NSString *path = [NSHomeDirectory() stringByAppendingString:@"/Documents/Score.db"];
NSFileManager *manager = [NSFileManager defaultManager];
NSError *error = nil;
if ([manager fileExistsAtPath:path]) {
BOOL isRemove = [manager removeItemAtPath:path error:&error];
if (isRemove) {
// 刪除成功後從新建立table 防止測試時新增字段
[self createTable];
return YES;
}
else {
NSLog(@"%@", error);
return NO;
}
}
else {
return YES;
}
}
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2-6.按鈕操做添加數據spa
NSDictionary *littleScoreDic = @{@"redScore":@(self.leftScoreView.currentIndex), @"blueScore":@(self.rightScoreView.currentIndex), @"roundEndTime":[RBTool getCurrentDateWithFormat:@"yyyy-MM-dd HH:mm:ss"]};
[self.littleArray addObject:littleScoreDic];
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RBScoreModel *model = [[RBScoreModel alloc] init];
model.date = [RBTool getCurrentDateWithFormat:@"yyyy-MM-dd HH:mm:ss"];
model.redName = self.leftTeamView.nameText;
model.redScore = self.leftBigScoreTF.text.length == 0?0:self.leftBigScoreTF.text.integerValue;
model.blueName = self.rightTeamView.nameText;
model.blueScore = self.rightBigScoreTF.text.length == 0?0:self.rightBigScoreTF.text.integerValue;
model.gameType = self.gameType;
NSString *content = [RBTool convertObjectToJson:self.littleArray];
model.content = content;
[[FMDBManager sharedDBManager] addScoreModel:model];
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至此,文章就該結束了,可是我發現不少人不太會使用比賽記分器,因此文章末尾添加了比賽記分器的使用方法。
以乒乓球比賽爲例: 1.使用順序,選擇比賽類型,輸入比賽雙方的隊名,搖先手,看誰先發球,而後贏得一方加分數,本回合結束點擊按鈕回合結束,比賽結束點擊比賽結束。 2.「+」按鈕用於增長分數,「-」按鈕減小分數,「重置」按鈕用於重置分數。 3.小比分是大框的比分,表明一個回合的比分;大比分是小框的比分,表明一局比賽的比分。「回合結束」表示一回合(一局)比賽結束,小比分清空,小比分多的一隊大比分加1;「比賽結束」表示本局比賽結束,比賽比分所有重置。 4.比賽結束後默認跳轉到比賽結果列表,可查看比賽結果。