最近開發遇到要實現卡片式的輪播,通過網上搜索資料查找發現NewPagedFlowView寫的不錯,但在使用過程當中發現有很多問題,因而本身仿照着封裝了 一個,並且實現了更多的效果,下面具體說說git
GKCycleScrollView是基於UIScrollView實現的,經過添加可自定義的GKCycleScrollViewCell來實現分頁,經過設置上下左右間距來實現左右縮放,經過形如UITableView似的設置數據源和代理來實現數據的展現。下面看下主要代碼github
- (void)setupCellsWithContentOffset:(CGPoint)offset {
if (self.cellSize.width <= 0 || self.cellSize.height <= 0) return;
//計算_visibleRange
CGPoint startPoint = CGPointMake(offset.x - self.scrollView.frame.origin.x, offset.y - self.scrollView.frame.origin.y);
CGPoint endPoint = CGPointMake(startPoint.x + self.bounds.size.width, startPoint.y + self.bounds.size.height);
NSInteger startIndex = 0;
for (NSInteger i = 0; i < self.visibleCells.count; i++) {
if (self.cellSize.width * (i + 1) > startPoint.x) {
startIndex = i;
break;
}
}
NSInteger endIndex = startIndex;
for (NSInteger i = startIndex; i < self.visibleCells.count; i++) {
//若是都不超過則取最後一個
if ((self.cellSize.width * (i + 1) < endPoint.x && self.cellSize.width * (i + 2) >= endPoint.x) || i + 2 == self.visibleCells.count) {
endIndex = i + 1;
break;
}
}
// 可見頁分別向前向後擴展一個,提升效率
startIndex = MAX(startIndex - 1, 0);
endIndex = MIN(endIndex + 1, self.visibleCells.count - 1);
self.visibleRange = NSMakeRange(startIndex, endIndex - startIndex + 1);
for (NSInteger i = startIndex; i <= endIndex; i++) {
[self addCellAtIndex:i];
}
for (NSInteger i = 0; i < startIndex; i ++) {
[self removeCellAtIndex:i];
}
for (NSInteger i = endIndex + 1; i < self.visibleCells.count; i ++) {
[self removeCellAtIndex:i];
}
}
複製代碼
- (void)updateVisibleCellAppearance {
if (self.cellSize.width <= 0 || self.cellSize.height <= 0) return;
CGFloat offsetX = self.scrollView.contentOffset.x;
for (NSInteger i = self.visibleRange.location; i < NSMaxRange(self.visibleRange); i++) {
GKCycleScrollViewCell *cell = self.visibleCells[i];
CGFloat originX = cell.frame.origin.x;
CGFloat delta = fabs(originX - offsetX);
CGRect originCellFrame = (CGRect){{self.cellSize.width * i, 0}, self.cellSize};
CGFloat leftRightInset = 0;
CGFloat topBottomInset = 0;
CGFloat alpha = 0;
if (delta < self.cellSize.width) {
alpha = (delta / self.cellSize.width) * self.minimumCellAlpha;
CGFloat adjustLeftRightMargin = self.leftRightMargin == 0 ? 0 : self.leftRightMargin + 2;
CGFloat adjustTopBottomMargin = self.topBottomMargin == 0 ? 0 : self.topBottomMargin + 2;
leftRightInset = ceilf(adjustLeftRightMargin * delta / self.cellSize.width);
topBottomInset = ceilf(adjustTopBottomMargin * delta / self.cellSize.width);
NSInteger index = i % self.realCount;
if (index == self.currentSelectIndex) {
[self.scrollView bringSubviewToFront:cell];
}
} else {
alpha = self.minimumCellAlpha;
leftRightInset = self.leftRightMargin;
topBottomInset = self.topBottomMargin;
[self.scrollView sendSubviewToBack:cell];
}
if (self.leftRightMargin == 0 && self.topBottomMargin == 0) {
cell.frame = originCellFrame;
}else {
CGFloat scaleX = (self.cellSize.width - leftRightInset * 2) / self.cellSize.width;
CGFloat scaleY = (self.cellSize.height - topBottomInset * 2) / self.cellSize.height;
UIEdgeInsets insets = UIEdgeInsetsMake(topBottomInset, leftRightInset, topBottomInset, leftRightInset);
cell.layer.transform = CATransform3DMakeScale(scaleX, scaleY, 1.0);
cell.frame = UIEdgeInsetsInsetRect(originCellFrame, insets);
}
// 透明度漸變
if (self.isChangeAlpha) {
cell.coverView.alpha = alpha;
}
}
}
複製代碼
因爲UIScrollView不是佔滿全屏,因此cell有可能超過UIScrollView讓用戶看見,可是卻沒法點擊,經過下面的處理可讓超過UIScrollView的cell也能夠點擊bash
// 從新此方法是爲了解決當cell超出UIScrollView時不能點擊的問題
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if ([self pointInside:point withEvent:event]) {
// 判斷點擊的點是否在cell上
for (UIView *cell in self.scrollView.subviews) {
// 將cell的frame轉換到當前視圖上
CGRect convertFrame = CGRectZero;
convertFrame.size = cell.frame.size;
if (self.direction == GKCycleScrollViewScrollDirectionHorizontal) {
convertFrame.origin.x = cell.frame.origin.x + self.scrollView.frame.origin.x - self.scrollView.contentOffset.x;
convertFrame.origin.y = 0;
}else {
convertFrame.origin.x = 0;
convertFrame.origin.y = cell.frame.origin.y + self.scrollView.frame.origin.y - self.scrollView.contentOffset.y;
}
// 判斷點擊的點是否在cell上
if (CGRectContainsPoint(convertFrame, point)) {
return cell;
}
}
// 判斷點擊的點是否在UIScrollView上
CGPoint newPoint = CGPointZero;
newPoint.x = point.x - self.scrollView.frame.origin.x + self.scrollView.contentOffset.x;
newPoint.y = point.y - self.scrollView.frame.origin.y + self.scrollView.contentOffset.y;
if ([self.scrollView pointInside:newPoint withEvent:event]) {
return [self.scrollView hitTest:newPoint withEvent:event];
}
// 系統處理
return [super hitTest:point withEvent:event];
}
return nil;
}
複製代碼
上面是主要的代碼,若是想要查看更加詳細的代碼及功能,能夠在github下載源代碼查看。微信
說明 | 效果圖 |
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橫向輪播 |
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縱向輪播 |
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卡片效果 |
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仿QQ聊天 |
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上面就是本篇的所有內容,想要查看源碼的能夠到github查看,地址在GKCycleScrollView,若是您以爲不錯,還請點個star,你的支持是我最大的動力。ide
您的讚揚是對我最大的支持佈局
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