讓咱們使用Python 3和Tkinter開發相同的遊戲。咱們能夠將遊戲命名爲Rock-Paper-Scissors-Lizard-Spock。html
當用戶運行程序時,他們必須單擊五個可用對象之一:api
當用戶選擇一個對象時,咱們的程序將隨機選擇一個對象。而後,它將經過一組規則來聲明用戶是贏,輸仍是畫遊戲。結果將顯示在應用程序的第二行。markdown
當用戶按下任何按鈕時,遊戲將從新開始。若是用戶想要關閉遊戲,則能夠按關閉按鈕。在遊戲開始時,咱們具備用於特定對象的手形符號。如今,當用戶選擇一個對象時,它將轉換爲圖形圖像。咱們的程序還選擇了一個對象,它將顯示所選對象的圖形圖像。dom
如今咱們已經有了剪刀石頭布遊戲的意義,讓咱們逐步介紹Python的過程。oop
#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
複製代碼
tkinter
:在咱們的應用程序中添加小部件random
:生成一個隨機數simpleaudio
:播放聲音文件root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
複製代碼
root = Tk( )
:用於初始化咱們的tkinter模塊。root.configure( )
:咱們使用它來指定應用程序的背景色。在咱們的狀況下,背景顏色爲黑色。root.geometry( )
:咱們使用它來指定咱們的應用程序窗口將在哪一個位置打開。它將在左上角打開。root.iconbitmap( )
:咱們使用它來設置應用程序窗口標題欄中的圖標。此功能僅接受.ico
文件。root.title( )
:咱們使用它來設置應用程序的標題。root.resizable( )
:在這裏咱們使用它來防止用戶調整主窗口的大小。#To play sound files :
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
start.play()
複製代碼
如今,咱們將使用一些將在各類事件中播放的聲音文件。當咱們的程序啓動時,它將播放開始文件。當用戶贏得遊戲,輸掉遊戲或繪製遊戲時,咱們將播放其餘三個文件。ui
須要注意的一件事是它僅接受.wav
文件。首先,咱們須要將聲音文件加載到對象中。而後咱們能夠.play( )
在須要時使用方法播放它。spa
咱們將在應用程序中使用各類圖像。要首先使用這些圖像,咱們須要加載這些圖像。在這裏,咱們將使用PhotoImage
類加載圖像。code
#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")
複製代碼
首先,咱們爲物體準備了手部圖像。遊戲開始時將向用戶顯示全部五個圖像。用戶必須從那些圖像中選擇一個對象。orm
用戶單擊圖像後,咱們的程序將向咱們顯示該對象的圖形圖像。必須選擇一個對象,咱們的程序也將選擇一個對象。咱們的程序將僅顯示這兩個圖形圖像,而後其他圖像將消失。
如今,咱們顯示一個簡單的決策圖像,當結果可用時,它將更改其圖像。咱們的結果有不一樣的圖像。
#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
#Set the variable to True
click = True
複製代碼
True
,以便咱們的程序繼續運行直到將其設置爲False
。在接下來的幾點中,咱們將看到更多有關此的內容。def play():
global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
#Set images and commands for buttons :
rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))
paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))
scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))
lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
#Place the buttons on window :
rockHandButton.grid(row=0,column=0)
paperHandButton.grid(row=0,column=1)
scissorHandButton.grid(row=0,column=2)
lizardHandButton.grid(row=0,column=3)
spockHandButton.grid(row=0,column=4)
#Add space :
root.grid_rowconfigure(1, minsize=50)
#Place result button on window :
resultButton.grid(row=2,column=0,columnspan=5)
複製代碼
在這裏,咱們爲對象建立按鈕。咱們將爲按鈕設置圖像,當按下按鈕時,它將youPick( )
與單擊的對象的字符串名稱一塊兒起做用。
而後,使用該.grid( )
方法將按鈕排列在主窗口上。在這裏,咱們在的第一行添加一個空格.grid_rowconfigure( )
。而後,將結果按鈕放在第二行。咱們正在使用columnspan
結果按鈕居中。
咱們的計算機將隨機選擇五個可用對象之一,併爲此返回一個字符串值。
def computerPick():
choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])
return choice
複製代碼
在此功能中,咱們的程序將顯示所選對象的圖形圖像。它將刪除其他的對象。它還將應用一組規則來生成結果。
def youPick(yourChoice):
global click
compPick = computerPick()
if click==True:
複製代碼
咱們將計算機的選擇存儲在compPick
變量中。咱們將使用它來肯定結果。
用戶選擇Rock:
若是用戶選擇Rock,則使用此代碼塊。play( )
函數中的命令沿字符串發送,該字符串表明用戶選擇的對象。咱們將其存儲在yourChoice
變量中。如今,計算機有五種可能性。
如今咱們必須爲每一個規則制定規則。如今注意,當用戶和計算機選擇一個對象時,不容許他們對其進行更改。所以,咱們將click變量更改成False
。
如今,因爲用戶已選擇,Rock
咱們但願咱們的第一張圖像變成岩石的圖形圖像。如今,若是計算機選擇Rock
,那麼咱們但願咱們的第二張圖像變成圖形圖像。要更改按鈕的圖像,咱們使用.configure( )
方法。
咱們但願其他三個圖像消失。爲了使它們消失,咱們使用.grid_forget( )
。它還將播放繪圖音頻。如今,咱們爲其他對象開發相似的規則。
def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choice
複製代碼
用戶選擇紙張:
請參閱上面的規則,以瞭解用戶選擇「紙張」時的規則。查看下面的代碼,該代碼遵循與Rock相同的規則。
elif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False
複製代碼
用戶選擇剪刀:
請從上方查看規則,以瞭解用戶選擇剪刀時的規則。查看下面的代碼,該代碼遵循與Rock and Paper相同的規則。
elif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = False
複製代碼
用戶選擇"Lizard"
請從上方查看規則,以瞭解用戶選擇蜥蜴的規則。查看下面的代碼,該代碼遵循與其餘代碼相同的規則。
elif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False
複製代碼
用戶選擇Spock:
請從上方查看規則,以瞭解用戶選擇Spock的規則。查看下面的代碼,該代碼遵循與其餘代碼相同的規則。
elif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = False
複製代碼
獲得結果後,若是要再次播放,只需單擊任何按鈕。它將轉換爲原始的手部圖像。如今,咱們必須取回那些消失的圖像。咱們將click變量的值設置爲True
。而後,咱們將播放開始聲音文件,以便在用戶進入新遊戲時將播放音頻。
else:
#To reset the game :
if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
rockHandButton.configure(image=rockHandPhoto)
paperHandButton.configure(image=paperHandPhoto)
scissorHandButton.configure(image=scissorHandPhoto)
lizardHandButton.configure(image=lizardHandPhoto)
spockHandButton.configure(image=spockHandPhoto)
resultButton.configure(image=decisionPhoto)
#Get back the deleted buttons :
scissorHandButton.grid(row=0,column=2)
lizardHandButton.grid(row=0,column=3)
spockHandButton.grid(row=0,column=4)
#Set click = True :
click=True
#Play the sound file :
start.play()
複製代碼
如今咱們調用play函數,它將在內部處理其他函數。要關閉該應用程序,請按標題欄上的關閉按鈕。
#Calling the play function :
play()
#Enter the main loop :
root.mainloop()
複製代碼
查看此Python Tkinter遊戲的完整代碼(IT小站)。
#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
#To play sound files :
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
start.play()
#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")
#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
#Set the variable to True
click = True
def play():
global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
#Set images and commands for buttons :
rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))
paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))
scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))
lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
#Place the buttons on window :
rockHandButton.grid(row=0,column=0)
paperHandButton.grid(row=0,column=1)
scissorHandButton.grid(row=0,column=2)
lizardHandButton.grid(row=0,column=3)
spockHandButton.grid(row=0,column=4)
#Add space :
root.grid_rowconfigure(1, minsize=50)
#Place result button on window :
resultButton.grid(row=2,column=0,columnspan=5)
def computerPick():
choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])
return choice
def youPick(yourChoice):
global click
compPick = computerPick()
if click==True:
if yourChoice == "Rock":
rockHandButton.configure(image=rockPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
scissorHandButton.grid_forget()
resultButton.configure(image=losePhoto)
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Scissor":
paperHandButton.configure(image=scissorPhoto)
scissorHandButton.grid_forget()
resultButton.configure(image=winPhoto)
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick =="Lizard":
paperHandButton.configure(image=lizardPhoto)
scissorHandButton.grid_forget()
resultButton.configure(image=winPhoto)
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
else :
paperHandButton.configure(image=spockPhoto)
scissorHandButton.grid_forget()
resultButton.configure(image=losePhoto)
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif yourChoice == "Paper":
rockHandButton.configure(image=paperPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
elif compPick == "Scissor":
paperHandButton.configure(image=scissorPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick =="Lizard":
paperHandButton.configure(image=lizardPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
else :
paperHandButton.configure(image=spockPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif yourChoice=="Scissor":
rockHandButton.configure(image=scissorPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick=="Scissor":
paperHandButton.configure(image=scissorPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
elif compPick == "Lizard":
paperHandButton.configure(image=lizardPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
else:
paperHandButton.configure(image=spockPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif yourChoice=="Lizard":
rockHandButton.configure(image=lizardPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick=="Scissor":
paperHandButton.configure(image=scissorPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Lizard":
paperHandButton.configure(image=lizardPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
else:
paperHandButton.configure(image=spockPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif yourChoice=="Spock":
rockHandButton.configure(image=spockPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick=="Scissor":
paperHandButton.configure(image=scissorPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick == "Lizard":
paperHandButton.configure(image=lizardPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
else:
paperHandButton.configure(image=spockPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
else:
#To reset the game :
if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
rockHandButton.configure(image=rockHandPhoto)
paperHandButton.configure(image=paperHandPhoto)
scissorHandButton.configure(image=scissorHandPhoto)
lizardHandButton.configure(image=lizardHandPhoto)
spockHandButton.configure(image=spockHandPhoto)
resultButton.configure(image=decisionPhoto)
#Get back the deleted buttons :
scissorHandButton.grid(row=0,column=2)
lizardHandButton.grid(row=0,column=3)
spockHandButton.grid(row=0,column=4)
#Set click = True :
click=True
#Play the sound file :
start.play()
#Calling the play function :
play()
#Enter the main loop :
root.mainloop()
複製代碼