在Entity Framework全部操做數據就是更新EF容器中的實體狀態sql
public enum EntityState { Added = 4, Deleted = 8, Detached = 1, Modified = 0x10, Unchanged = 2 }
一、新增數據庫
StudentAddress address = new StudentAddress { Address = "地址" + DateTime.Now }; db.StudentAddress.Add(address); Console.WriteLine(db.Entry<StudentAddress>(address).State);//added db.SaveChanges();
調用Add方法,實際上就是將實體狀態改成added,而後經過saveChanges()保存到數據庫spa
StudentAddress address = new StudentAddress { Address = "地址" + DateTime.Now }; db.Entry<StudentAddress>(address).State = System.Data.Entity.EntityState.Added; db.SaveChanges();
二、編輯code
--第一種方法:blog
var address2 = db.StudentAddress.FirstOrDefault(); address2.Address = "ModifyFromEf2";//Modified db.SaveChanges();
-- 一、與實體字段的值做比較,若是值不變,則不會產生update-sql語句
-- 二、修改了某個字段值,update sql語句只會set 修改某個字段,不會修改所有字段
-- 三、查詢2次數據庫源碼
--第二種方法:it
StudentAddress address = new StudentAddress { Id = 36, Address = "update地址" }; //一、追加到EF容器中,狀態爲Detached var entityEntry = db.Entry(address);//Detached entityEntry.State = System.Data.Entity.EntityState.Modified; db.SaveChanges();
--一、將一個遊離的實體 追加到 EF 容器中 io
-- 二、將EF實體狀態改成Modifiedclass
-- 三、修改全部的字段,不管是否變化容器
--第三種方法(綜合前兩種修改方法):
--查詢1次數據庫
--修改指定的字段
//一、追加到EF容器中,狀態爲Detached var entityEntry = db.Entry(address);//Detached Console.WriteLine("追加到EF容器:" + entityEntry.State); //二、修改指定字段Unchanged-->指定字段爲修改 db.StudentAddress.Attach(address);//至關於entry.State = System.Data.EntityState.Unchanged; Console.WriteLine("Attach-Unchanged:" + entityEntry.State); //Unchanged entityEntry.Property("Address").IsModified = true; Console.WriteLine("修改後狀態:" + entityEntry.State); //Modified db.SaveChanges();
三、刪除亦是如此
StudentAddress address = new StudentAddress { Id = 36, Address = "u222pdate地址" + DateTime.Now }; db.StudentAddress.Attach(address);//Detached db.StudentAddress.Remove(address);//或將其狀態修改成:EntityState.Deleted; db.SaveChanges();
四、源碼
--每一種數據的變化,都會有相應的集合來保存這些實體的變化
如:ObjectStateManager
Dictionary<EntityKey, EntityEntry> _addedEntityStore
Dictionary<EntityKey, EntityEntry> _deletedEntityStore
Dictionary<EntityKey, EntityEntry> _unchangedEntityStore
Dictionary<EntityKey, EntityEntry> _modifiedEntityStore
--當實體變化發生改變時候,調用AddEntityEntryToDictionary,插入到集合中
--調用saveChange(),就會去獲取這些變化,進行操做數據