在咱們使用AlertDialog時,標準的寫法以下:bash
AlertDialog.Builder builder = new AlertDialog.Builder(this)
.setPositiveButton("confirm", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
login();
}
});
builder.create().show();
複製代碼
但這樣子的寫法是存在內存泄露的,具體分析以下:ide
public void setButton(int whichButton, CharSequence text,
DialogInterface.OnClickListener listener, Message msg) {
if (msg == null && listener != null) {
msg = mHandler.obtainMessage(whichButton, listener);
}
switch (whichButton) {
case DialogInterface.BUTTON_POSITIVE:
mButtonPositiveText = text;
mButtonPositiveMessage = msg;
break;
case DialogInterface.BUTTON_NEGATIVE:
mButtonNegativeText = text;
mButtonNegativeMessage = msg;
break;
case DialogInterface.BUTTON_NEUTRAL:
mButtonNeutralText = text;
mButtonNeutralMessage = msg;
break;
default:
throw new IllegalArgumentException("Button does not exist");
}
}
複製代碼
private final View.OnClickListener mButtonHandler = new View.OnClickListener() {
@Override
public void onClick(View v) {
final Message m;
if (v == mButtonPositive && mButtonPositiveMessage != null) {
m = Message.obtain(mButtonPositiveMessage);
} else if (v == mButtonNegative && mButtonNegativeMessage != null) {
m = Message.obtain(mButtonNegativeMessage);
} else if (v == mButtonNeutral && mButtonNeutralMessage != null) {
m = Message.obtain(mButtonNeutralMessage);
} else {
m = null;
}
if (m != null) {
m.sendToTarget();
}
// Post a message so we dismiss after the above handlers are executed
mHandler.obtainMessage(ButtonHandler.MSG_DISMISS_DIALOG, mDialogInterface)
.sendToTarget();
}
};
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三、以上源碼中,在處理事件響應時,Dialog從消息隊列中再次obtain一個Message實例,複製給m進行發送,Message m也會在Dialog銷燬時跟着銷燬,並無發現產生內存泄露的時機.oop
四、那什麼狀況下會產生內存泄露呢?ui
(1)Message是任何線程共用的,HandlerThread中,Looper會不停的從阻塞隊列MessageQueue中取Message進行處理.當沒有可消費Message對象時,就會開始阻塞,而此時最後一個被取出的Message就會被本地變量引用,一直不會釋放引用,除非有新的messagethis
(2)Dialog從消息隊列中可能會恰巧取到一個「仍然被某個阻塞中的HandlerThread本地變量引用的Message實例」,代碼msg = mHandler.obtainMessage(whichButton, listener),把listener賦給Message的obj,並一直保存在Dialog實例中 如此產生引用: Thread → Mesage → Listener → Dialog → Activity. 當Activity關閉時,Thread仍然引用着Activity, 這樣內存泄漏就發生了.spa
public class DetachClickListener implements DialogInterface.OnClickListener {
public static DetachClickListener wrap(DialogInterface.OnClickListener delegate) {
return new DetachClickListener(delegate);
}
private DialogInterface.OnClickListener mDelegate;
private DetachClickListener(DialogInterface.OnClickListener delegate) {
this.mDelegate = delegate;
}
@Override
public void onClick(DialogInterface dialog, int which) {
if (mDelegate != null) {
mDelegate.onClick(dialog, which);
}
}
public void clearOnDetach(Dialog dialog) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
dialog.getWindow()
.getDecorView()
.getViewTreeObserver()
.addOnWindowAttachListener(new ViewTreeObserver.OnWindowAttachListener() {
@Override
public void onWindowAttached() {
}
@Override
public void onWindowDetached() {
mDelegate = null;
}
});
}
}
}
複製代碼
DetachClickListener clickListener = DetachClickListener.wrap(
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
});
AlertDialog alertDialog = new AlertDialog.Builder(this)
.setPositiveButton("confirm", clickListener).create();
alertDialog.show();
// 在適當的時機調用該方法,防止內存泄漏
clickListener.clearOnDetach(alertDialog);
複製代碼
以上寫法在Dialog退出後,清除了對DialogInterface.OnClickListener的引用,在中間層截斷, 故在Activity關閉時避免了內存泄露.線程