出於以前的承諾,仍是含着淚來總結一下2048改進版的代碼吧!javascript
2048小遊戲——網頁版(提升篇):主要是想對該遊戲進行一個改進,2048的數字換成圖片、支持手機端的滑動操做等。css
並無換圖片,也沒有作滑動設置,感受那個沒什麼卵用。因此此次的主要改進:①屏幕適配;②數字換成文字;③界面優化。html
一樣的,我把該項目的全部代碼已上傳,歡迎下載:點擊打開連接
java
先對比一下界面:jquery
能夠看到,如今這個界面的標題改了、數字也改文字了、新增了一箇中止按鈕。數組
那麼代碼上有作哪些變化呢,我就把代碼有改動過的幾個文件再展現一下好了:app
index.html
dom
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width,height=device-height,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"/> <title>2048</title> <link rel="stylesheet" type="text/css" href="2048.css"/> <!--<script type="text/javascript" src="http://libs.baidu.com/jquery/1.9.0/jquery.min.js"></script>--> <script src="jquery-1.10.1.js"></script> <script type="text/javascript" src="support2048.js"></script> <script type="text/javascript" src="showAnimation.js"></script> <script type="text/javascript" src="main2048.js"></script> </head> <body> <!-- 繪製標題 --> <header> <h1>2048文字版</h1> <div id="button"> <a href="javascript:newgame();" id="newgamebutton">New Game</a> <a href="javascript:gameover();" id="stopgamebutton">Stop Game</a> </div> <p>score:<span id="score">0</span></p> </header> <!-- 繪製棋盤格 --> <div id="grid-container"> <div class="grid-cell" id="grid-cell-0-0"></div> <div class="grid-cell" id="grid-cell-0-1"></div> <div class="grid-cell" id="grid-cell-0-2"></div> <div class="grid-cell" id="grid-cell-0-3"></div> <div class="grid-cell" id="grid-cell-1-0"></div> <div class="grid-cell" id="grid-cell-1-1"></div> <div class="grid-cell" id="grid-cell-1-2"></div> <div class="grid-cell" id="grid-cell-1-3"></div> <div class="grid-cell" id="grid-cell-2-0"></div> <div class="grid-cell" id="grid-cell-2-1"></div> <div class="grid-cell" id="grid-cell-2-2"></div> <div class="grid-cell" id="grid-cell-2-3"></div> <div class="grid-cell" id="grid-cell-3-0"></div> <div class="grid-cell" id="grid-cell-3-1"></div> <div class="grid-cell" id="grid-cell-3-2"></div> <div class="grid-cell" id="grid-cell-3-3"></div> </div> </body> </html>
main2048.js
ide
/** * Created by Kay on 2016/3/7. */ // -------------------------------------------------------------------------------------------------------------------- var board = new Array(); var score = 0; var hasConflicted = new Array();// 用來判斷每一個格子是否已經發生過碰撞,從而避免一會兒加好幾個格子 $(document).ready(function () { prepareForMobile(); newgame(); }); function prepareForMobile(){ if(documentWidth > 500){ gridContainerWidth = 500; cellSpace = 20; cellSideLength = 100; } $('#grid-container').css('width',gridContainerWidth - 2*cellSpace); $('#grid-container').css('height',gridContainerWidth - 2*cellSpace); $('#grid-container').css('padding',cellSpace); $('#grid-container').css('border-radius',0.02*gridContainerWidth); $('.grid-cell').css('width',cellSideLength); $('.grid-cell').css('height',cellSideLength); $('.grid-cell').css('border-radius',0.02*cellSideLength); } function newgame() { // 初始化棋盤格 init(); // 在隨機兩個格子生成數字 generateOneNumber(); generateOneNumber(); } // -------------------------------------------------------------------------------------------------------------------- /* * 一、初始化棋盤格 gridCell * 二、初始化二維數組 用於存儲數據 board * 三、初始化數據 清零 updateBoardView(); */ function init() { for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) { var gridCell = $("#grid-cell-" + i + "-" + j); gridCell.css('top', getPosition(i)); gridCell.css('left', getPosition(j)); } for (var i = 0; i < 4; i++) { board[i] = new Array(); hasConflicted[i] = new Array(); for (var j = 0; j < 4; j++) { board[i][j] = 0; hasConflicted[i][j] = false; } } updateBoardView(); score = 0; updateScore(score); } // -------------------------------------------------------------------------------------------------------------------- // 初始化數據,就是將數據可視化!根據board[i][j]存的數值來畫圖! function updateBoardView() { $(".number-cell").remove(); for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) { $("#grid-container").append('<div class="number-cell" id="number-cell-' + i + '-' + j + '"></div>'); var theNumberCell = $('#number-cell-' + i + '-' + j); if (board[i][j] == 0) { theNumberCell.css("width", "0px"); theNumberCell.css("height", "0px"); theNumberCell.css("top", getPosition(i) + cellSideLength/2); theNumberCell.css("left", getPosition(j) + cellSideLength/2); } else { theNumberCell.css('width', cellSideLength); theNumberCell.css('height',cellSideLength); theNumberCell.css('top', getPosition(i)); theNumberCell.css('left', getPosition(j)); theNumberCell.css('background-color', getNumberBackgroundColor(board[i][j])); theNumberCell.css('color', getNumberColor(board[i][j])); theNumberCell.text(getNumberText(board[i][j])); } hasConflicted[i][j] = false; } $('.number-cell').css('line-height',cellSideLength+'px') $('.number-cell').css('font-size',0.3*cellSideLength+'px')//注意這裏以前是0.6.如今文字版是0.3 } // -------------------------------------------------------------------------------------------------------------------- // 隨機選一個格子生成一個數字 function generateOneNumber() { if (nospace(board)) return false; // 隨機一個位置 var randx = parseInt(Math.floor(Math.random() * 4)); var randy = parseInt(Math.floor(Math.random() * 4)); // 設置一個時間參數,50次之內系統還未生成一個空位置,那麼就進行人工找一個空位置 var times = 0; while (times < 50) { if (board[randx][randy] == 0) break; randx = parseInt(Math.floor(Math.random() * 4)); randy = parseInt(Math.floor(Math.random() * 4)); times++; } if (times == 50) { for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) { if (board[i][j] == 0) { randx = i; randy = j; } } } // 隨機一個數字 var randNumber = Math.random() < 0.5 ? 2 : 4; // 在隨機位置顯示隨機數字 board[randx][randy] = randNumber; showNumberWithAnimation(randx, randy, randNumber); return true; } // -------------------------------------------------------------------------------------------------------------------- // 判斷鍵盤的響應時間 上下左右 $(document).keydown(function (event) { event.preventDefault(); switch (event.keyCode) { case 37: // left 向左移動 if (moveLeft()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 38: // up 向上移動 if (moveUp()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 39: // right 向右移動 if (moveRight()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 40: // down 向下移動 if (moveDown()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; default: // default break; } }); // -------------------------------------------------------------------------------------------------------------------- // 向左移動 function moveLeft() { // 一、首先,判斷可否向左移動 if (!canMoveLeft(board)) return false; /*二、若是能夠向左移動: * ①當前的數字是否爲0,不爲0則進行左移 board[i][j] != 0 * ②若是左側爲空格子,則數字進行一個移位操做 board[i][k] == 0 * ③若是左側有數字且不相等,則數字仍是進行移位操做 noBlockHorizontal * ④若是左側有數字且相等,則數字進行相加操做 board[i][k] == board[i][j] */ for (var i = 0; i < 4; i++) for (var j = 1; j < 4; j++) { if (board[i][j] != 0) { for (var k = 0; k < j; k++) { if (board[i][k] == 0 && noBlockHorizontal(i, k, j, board)) { //move showMoveAnimation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; continue; } else if (board[i][k] == board[i][j] && noBlockHorizontal(i, k, j, board) && !hasConflicted[i][k]) { //move showMoveAnimation(i, j, i, k); //add board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; updateScore(score); hasConflicted[i][k] = true; continue; } } } } // 三、初始化數據 updateBoardView() // 爲顯示動畫效果,設置該函數的等待時間200毫秒 setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向上移動 function moveUp() { if (!canMoveUp(board)) return false; //moveUp for (var j = 0; j < 4; j++) for (var i = 1; i < 4; i++) { if (board[i][j] != 0) { for (var k = 0; k < i; k++) { if (board[k][j] == 0 && noBlockVertical(j, k, i, board)) { //move showMoveAnimation(i, j, k, j); board[k][j] = board[i][j]; board[i][j] = 0; continue; } else if (board[k][j] == board[i][j] && noBlockVertical(j, k, i, board) && !hasConflicted[k][j]) { //move showMoveAnimation(i, j, k, j); //add board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; updateScore(score); hasConflicted[k][j] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向右移動 function moveRight() { if (!canMoveRight(board)) return false; //moveRight for (var i = 0; i < 4; i++) for (var j = 2; j >= 0; j--) { if (board[i][j] != 0) { for (var k = 3; k > j; k--) { if (board[i][k] == 0 && noBlockHorizontal(i, j, k, board)) { //move showMoveAnimation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; continue; } else if (board[i][k] == board[i][j] && noBlockHorizontal(i, j, k, board) && !hasConflicted[i][k]) { //move showMoveAnimation(i, j, i, k); //add board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; updateScore(score); hasConflicted[i][k] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向下移動 function moveDown() { if (!canMoveDown(board)) return false; //moveDown for (var j = 0; j < 4; j++) for (var i = 2; i >= 0; i--) { if (board[i][j] != 0) { for (var k = 3; k > i; k--) { if (board[k][j] == 0 && noBlockVertical(j, i, k, board)) { //move showMoveAnimation(i, j, k, j); board[k][j] = board[i][j]; board[i][j] = 0; continue; } else if (board[k][j] == board[i][j] && noBlockVertical(j, i, k, board) && !hasConflicted[k][j]) { //move showMoveAnimation(i, j, k, j); //add board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; updateScore(score); hasConflicted[k][j] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 遊戲結束 function isgameover() { if (nospace(board) && nomove(board)) { gameover(); } } function gameover() { //alert("遊戲結束!您的得分爲:" + score); var max = 0; for (var i = 0; i < 4; i++){ for (var j = 0; j < 4; j++){ if (board[i][j] > max) { max = board[i][j]; } } } alert("恭喜您得到了:" + getNumberText(max) + "段位!"+ "\n 您的當前得分爲:" + score + "分"); }
support2048.js
函數
/** * Created by Kay on 2016/3/7. */ // 定義一些相對屏幕的經常使用尺寸 documentWidth = window.screen.availWidth; gridContainerWidth = 0.92 * documentWidth; cellSideLength = 0.18 * documentWidth; cellSpace = 0.04 * documentWidth; // -------------------------------------------------------------------------------------------------------------------- // 獲取每一個單元格的座標 function getPosition(pos) { return cellSpace + pos * (cellSpace + cellSideLength); } // -------------------------------------------------------------------------------------------------------------------- // 設置不一樣數字的不一樣背景顏色 function getNumberBackgroundColor(number) { switch (number) { case 2: return "#eee4da"; break; case 4: return "#ede0c8"; break; case 8: return "#f2b179"; break; case 16: return "#f59563"; break; case 32: return "#f67c5f"; break; case 64: return "#f65e3b"; break; case 128: return "#edcf72"; break; case 256: return "#edcc61"; break; case 512: return "#9c0"; break; case 1024: return "#33b5e5"; break; case 2048: return "#09c"; break; case 4096: return "#a6c"; break; case 3192: return "#93c"; break; } return "black"; } function getNumberText(number) { switch (number) { case 2: return "LOL"; break; case 4: return "人機"; break; case 8: return "匹配"; break; case 16: return "排位"; break; case 32: return "青銅"; break; case 64: return "白銀"; break; case 128: return "黃金"; break; case 256: return "鉑金"; break; case 512: return "鑽石"; break; case 1024: return "大師"; break; case 2048: return "王者"; break; case 4096: return "大神"; break; case 8192: return "騰訊"; break; } return "black"; } // -------------------------------------------------------------------------------------------------------------------- // 設置數字的顏色:2和4的顏色都爲#776e65,其它數字的顏色爲白色 function getNumberColor(number) { if (number <= 4) return "#776e65"; return "white"; } // -------------------------------------------------------------------------------------------------------------------- // 判斷當前格子是否有數字 即判斷是否是一個「非空(nospace)」的格子 function nospace(board) { for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) if (board[i][j] == 0) // 若是沒有數字,返回false return false; // 若是有數字,返回true return true; } // -------------------------------------------------------------------------------------------------------------------- /* 判斷可否向左移動 * 一、只須要判斷每一行的後3列格子便可。 * 二、能夠移動的條件是: * ①當前格子有數字,即 board[i][j] != 0 * ②左側格子沒有數字,即 (board[i][j - 1] == 0 * ③左側格子和當前格子數字相同,即 board[i][j - 1] == board[i][j] */ function canMoveLeft(board) { for (var i = 0; i < 4; i++) for (var j = 1; j < 4; j++) if (board[i][j] != 0) if (board[i][j - 1] == 0 || board[i][j - 1] == board[i][j]) return true; return false; } // -------------------------------------------------------------------------------------------------------------------- // 判斷可否向上、右、下移動 function canMoveUp(board) { for (var j = 0; j < 4; j++) for (var i = 1; i < 4; i++) if (board[i][j] != 0) if (board[i - 1][j] == 0 || board[i - 1][j] == board[i][j]) return true; return false; } function canMoveRight(board) { for (var i = 0; i < 4; i++) for (var j = 0; j < 3; j++) if (board[i][j] != 0) if (board[i][j + 1] == 0 || board[i][j + 1] == board[i][j]) return true; return false; } function canMoveDown(board) { for (var j = 0; j < 4; j++) for (var i = 0; i < 3; i++) if (board[i][j] != 0) if (board[i + 1][j] == 0 || board[i + 1][j] == board[i][j]) return true; return false; } // -------------------------------------------------------------------------------------------------------------------- // 判斷水平方向是否可移動,即水平方向的兩個目標格子之間沒有其餘數字 noBlockHorizontal function noBlockHorizontal(row, col1, col2, board) { for (var i = col1 + 1; i < col2; i++) if (board[row][i] != 0) // 若是在這二者之間的其它格子有數字,返回false return false; // 若是二者之間沒數字,返回true return true; } // -------------------------------------------------------------------------------------------------------------------- // 判斷垂直方向是否可移動,即垂直方向的兩個目標格子之間沒有其餘數字 noBlockHorizontal function noBlockVertical(col, row1, row2, board) { for (var i = row1 + 1; i < row2; i++) if (board[i][col] != 0) // 若是在這二者之間的其它格子有數字,返回false return false; // 若是二者之間沒數字,返回true return true; } function nomove(board) { if (canMoveLeft(board) || canMoveRight(board) || canMoveUp(board) || canMoveDown(board)) return false; return true; }
另外的幾個文件(2048.css、showAnimation.js)和以前同樣,不作修改。快速連接請點擊→2048小遊戲——網頁版(基礎篇)