谷歌爲何要設計一個scroller?android
在Android中全部的的View都有一個實際界面大於可視界面的,這就涉及到界面的移動或者說偏移,View這個類提供了scrollTo和ScrollBy方法來實現界面的滾動,可是這兩種滾動都是即刻瞬間的,對於用戶來講是不友好的,這個時候就須要一個滾動器來拉長這個滾動過程。也就是咱們的Scroller,這個滾動器的構造方法須要一個durration來設置滾動時間。canvas
Scroller的做用的是什麼?ide
實際上Scroller並不負責界面的實際滾動,雖然這個名字讓人誤解,但實際上它就是一個工具類,它有兩個最重要的方法,一個是startScroll(),這個方法就是根據scroller的構造方法中的x,y,distance,durration這些個參數來初始化一些參數,看源碼,和個人註釋,沒必要多言:工具
方法一:ui
/**
* Start scrolling by providing a starting point and the distance to travel.
*
* @param startX Starting horizontal scroll offset in pixels. Positive
* numbers will scroll the content to the left.
* @param startY Starting vertical scroll offset in pixels. Positive numbers
* will scroll the content up.
* @param dx Horizontal distance to travel. Positive numbers will scroll the
* content to the left.
* @param dy Vertical distance to travel. Positive numbers will scroll the
* content up.
* @param duration Duration of the scroll in milliseconds.
*/
public void startScroll(int startX, int startY, int dx, int dy, int duration) {this
//滾動模式標籤
mMode = SCROLL_MODE;.net
//滾動是否介紹,滾動到終點時這個值纔會爲真
mFinished = false;設計
//滾動時間
mDuration = duration;code
//起始時間
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mStartX = startX;
mStartY = startY;ip
//重點橫座標=起點座標與distance的和
mFinalX = startX + dx;
mFinalY = startY + dy;
mDeltaX = dx;
mDeltaY = dy;
//持續時間的一個倒數,後面更新滾動後的座標
mDurationReciprocal = 1.0f / (float) mDuration;
}
方法二:
/**
* Call this when you want to know the new location. If it returns true,
* the animation is not yet finished. loc will be altered to provide the
* new location.
*/
public boolean computeScrollOffset() {
if (mFinished) {
return false;
}
int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
if (timePassed < mDuration) {
switch (mMode) {
case SCROLL_MODE:
float x = timePassed * mDurationReciprocal;
if (mInterpolator == null)
x = viscousFluid(x);
else
x = mInterpolator.getInterpolation(x);
mCurrX = mStartX + Math.round(x * mDeltaX);
mCurrY = mStartY + Math.round(x * mDeltaY);
break;
case FLING_MODE:
final float t = (float) timePassed / mDuration;
final int index = (int) (NB_SAMPLES * t);
final float t_inf = (float) index / NB_SAMPLES;
final float t_sup = (float) (index + 1) / NB_SAMPLES;
final float d_inf = SPLINE[index];
final float d_sup = SPLINE[index + 1];
final float distanceCoef = d_inf + (t - t_inf) / (t_sup - t_inf) * (d_sup - d_inf);
mCurrX = mStartX + Math.round(distanceCoef * (mFinalX - mStartX));
// Pin to mMinX <= mCurrX <= mMaxX
mCurrX = Math.min(mCurrX, mMaxX);
mCurrX = Math.max(mCurrX, mMinX);
mCurrY = mStartY + Math.round(distanceCoef * (mFinalY - mStartY));
// Pin to mMinY <= mCurrY <= mMaxY
mCurrY = Math.min(mCurrY, mMaxY);
mCurrY = Math.max(mCurrY, mMinY);
if (mCurrX == mFinalX && mCurrY == mFinalY) {
mFinished = true;
}
break;
}
}
else {
mCurrX = mFinalX;
mCurrY = mFinalY;
mFinished = true;
}
return true;
}
這個方法無需多言,也是更新mCurrY 等狀態值。
綜上所述,scroller這個類就是一個工具類,get,set一些方法罷了,並不能幫助咱們滾動。
如何實現滾動?
android View類的scrollTo()方法結合Scroller一塊兒使用。具體就是View初始化的時候startScroll,而後去實現每個ViewGroup中都要實現的一個computeScroll方法,這個方法纔是真正控制滾動的方法。咱們只須要在咱們的ViewGroup中調用這兩個方法便可。具體就是copumteScroll中
if (mScroller.computeScrollOffset()) {//爲true的時候說明沒有滾動到終點
if (getScrollX() != mScroller.getCurrX()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
}
invalidate();//scrollTo會致使界面刷新,invalidate()會再一次刷新,這樣會造成一個不間斷刷新過程
}
View調用computeScroll的原理及過程?
View draw(Canvas can)有6個過程:
1.繪製bg
2.保存一些Canvas的layer的狀態,爲橫豎的fadding edge繪製作準備
3.繪製content,也就是調用OnDraw方法來調用View具體的繪圖實現。
4.繪製childView,這個是針對ViewGroup的,在View中這個是一個空方法,在ViewGroup中的這個方法中會調用drawChild這個方法,這個方法就會調用computeScroll方法,實現滾動。
5..恢復canvas 的layer狀態,繪製fadding edge,
6.繪製scrollBar)