《團隊-飛行的小鳥-項目進度》

一:遊戲簡介c#

  1. 遊戲介紹:

         一款由越南獨立開發者開發的手機遊戲,短期竟佔領了全球各大App Store免費排行榜首位。遊戲中,玩家控制一隻小鳥笨拙地飛過一個個管道。操控之粗糙,畫面像素之低劣,簡直就是《超級瑪麗》時代的產物,但就是一款這樣的遊戲,居然紅遍了110個國家的免費app排行榜,如今,咱們也去體驗下這款遊戲的魅力所在吧!app

2.小遊戲目標:ide

        飛得越遠分數越高,看看你能在空中堅持多久ui

3.如何開始:spa

       遊戲加載完畢點擊手指觸摸手機屏幕。3d

二:運行環境code

安裝Visual Studio 2015,用c#語言編寫遊戲。orm

安裝 UnitySetup64-5.1.1f1.exe,在unity上畫界面。xml

三:代碼blog

<?xml version="1.0" encoding="utf-8"?>

<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

  <PropertyGroup>

       <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>

       <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>

       <ProductVersion>10.0.20506</ProductVersion>

       <SchemaVersion>2.0</SchemaVersion>

       <ProjectGuid>{85801592-1C06-FDF7-C281-92E74B3FCA4E}</ProjectGuid>

       <OutputType>Library</OutputType>

       <AppDesignerFolder>Properties</AppDesignerFolder>

       <RootNamespace></RootNamespace>

       <AssemblyName>Assembly-CSharp</AssemblyName>

       <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>

       <FileAlignment>512</FileAlignment>

       <BaseDirectory>Assets</BaseDirectory>

  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">

       <DebugSymbols>true</DebugSymbols>

       <DebugType>full</DebugType>

       <Optimize>false</Optimize>

       <OutputPath>Temp\bin\Debug\</OutputPath>

       <DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>

       <ErrorReport>prompt</ErrorReport>

       <WarningLevel>4</WarningLevel>

       <NoWarn>0169</NoWarn>

  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">

       <DebugType>pdbonly</DebugType>

       <Optimize>true</Optimize>

       <OutputPath>Temp\bin\Release\</OutputPath>

       <DefineConstants>TRACE</DefineConstants>

       <ErrorReport>prompt</ErrorReport>

       <WarningLevel>4</WarningLevel>

       <NoWarn>0169</NoWarn>

  </PropertyGroup>

  <ItemGroup>

       <Reference Include="System" />

    <Reference Include="System.XML" />

       <Reference Include="System.Core" />

       <Reference Include="System.Xml.Linq" />

       <Reference Include="UnityEngine">

         <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>

       </Reference>

       <Reference Include="UnityEditor">

         <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>

       </Reference>

  </ItemGroup>

  <ItemGroup>

     <Compile Include="Assets\Script\BackGroundManager.cs" />

     <Compile Include="Assets\Script\GameManager.cs" />

     <Compile Include="Assets\Script\ObsMove.cs" />

     <Compile Include="Assets\Script\Player.cs" />

     <Compile Include="Assets\StartGame.cs" />

 <Reference Include="UnityEngine.UI">

 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>

 </Reference>

 <Reference Include="UnityEngine.Networking">

 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>

 </Reference>

 <Reference Include="UnityEngine.Analytics">

 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>

 </Reference>

 <Reference Include="UnityEditor.iOS.Extensions.Xcode">

 <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>

 </Reference>

  </ItemGroup>

  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.

          Other similar extension points exist, see Microsoft.Common.targets.

  <Target Name="BeforeBuild">

  </Target>

  <Target Name="AfterBuild">

  </Target>

  -->

 

</Project>

三:項目進度:

1.程序編寫

2.運行結果:

3.附加:

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