觀察者模式

觀察者模式(Observer Pattern)定義了對象之間的一對多依賴,讓多個觀察者對象同時監聽一個主體對象,當主體對象發生變化時,它的全部依賴者(觀察者)都會收到通知並更新設計模式

屬於行爲型模式ide

觀察者模式有時也叫作發佈訂閱模式函數

適用場景: 觀察者模式主要用於在關聯行爲之間創建一套觸發機制的場景post

public class Per extends Observable{

    private String name = "圈";
    private static Per per = null;
    private Per(){}

    public static Per getInstance(){
        if(null == per){
            per = new Per();
        }
        return per;
    }

    public String getName() {
        return name;
    }

    public void publishQuestion(Question question){
        System.out.println(question.getUserName() + "在" + this.name + "上提交了一個問題。");
        setChanged();
        notifyObservers(question);
    }
}
public class Question {

    private String userName;
    private String content;

}
/**
 * 觀察者
 */
public class Teacher implements Observer {
    private String name;
    public Teacher(String name){
        this.name = name;
    }

    @Override
    public void update(Observable o, Object arg) {
        Per per = (Per)o;
        Question question = (Question)arg;
        System.out.println("===============================");
        System.out.println(name + "老師,你好!\n" +
        "您收到了一個來自「" + per.getName() + "」的提問,但願您解答,問題內容以下:\n" +
        question.getContent() + "\n" +
        "提問者:" + question.getUserName());
    }
}
public static void main(String[] args) {
    Per per = Per.getInstance();
    Teacher tom = new Teacher("FXD");
    Teacher mic = new Teacher("DM");

    Question question = new Question();
    question.setUserName("小");
    question.setContent("觀察者設計模式適用於哪些場景?");
    per.addObserver(tom);
    per.addObserver(mic);
    per.publishQuestion(question);


}

 

優勢: 1 觀察者和被觀察者之間創建了一個抽象的耦合this

         2 觀察者模式支持廣播通訊google

缺點: 1 觀察者之間有過多的細節依賴、提升時間消耗及程序的複雜度設計

         2 使用要得當,要避免循環調用server

/**
 * 監聽器的一種包裝,標準事件源格式的定義
 * @author
 */
public class Event {
    /**
     * 事件源,事件是由誰發起的保存起來
     */
    private Object source;
    /**
     * 事件觸發,要通知誰
     */
    private Object target;
    /**
     * 事件觸發,要作什麼動做,回調
     */
    private Method callback;
    /**
     * 事件的名稱,觸發的是什麼事件
     */
    private String trigger;
    /**
     * 事件觸發的時間
     */
    private long time;

    public Event(Object target, Method callback) {
        this.target = target;
        this.callback = callback;
    }

    public Event setSource(Object source) {
        this.source = source;
        return this;
    }

    public Event setTime(long time) {
        this.time = time;
        return this;
    }

    public Object getSource() {
        return source;
    }

    public Event setTrigger(String trigger) {
        this.trigger = trigger;
        return this;
    }

    public long getTime() {
        return time;
    }

    public Object getTarget() {
        return target;
    }

    public Method getCallback() {
        return callback;
    }

    @Override
    public String toString() {
        return "Event{" + "\n" +
                "\tsource=" + source.getClass() + ",\n" +
                "\ttarget=" + target.getClass() + ",\n" +
                "\tcallback=" + callback + ",\n" +
                "\ttrigger='" + trigger + "',\n" +
                "\ttime=" + time + "'\n" +
                '}';
    }
}
/**
 * 監聽器,它就是觀察者
 * @author
 */
public class EventListener {

    /**
     * JDK底層的Listener一般也是這樣來設計的
     */
    protected Map<String,Event> events = new HashMap<String,Event>();

    /**
     * 事件名稱和一個目標對象來觸發事件
     * @param eventType
     * @param target
     */
    public void addLisenter(String eventType,Object target){
        try {
            this.addListener(
                    eventType,
                    target,
                    target.getClass().getMethod("on" + toUpperFirstCase(eventType),Event.class));
        }catch (Exception e){
            e.printStackTrace();
        }
    }

    public void addListener(String eventType,Object target,Method callback){
        //註冊事件
        events.put(eventType, new Event(target, callback));
    }

    /**
     * 觸發,只要有動做就觸發
     * @param event
     */
    private void trigger(Event event) {
        event.setSource(this);
        event.setTime(System.currentTimeMillis());

        try {
            //發起回調
            if(event.getCallback() != null){
                //用反射調用它的回調函數
                event.getCallback().invoke(event.getTarget(),event);
            }
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    /**
     * 事件名稱觸發
     * @param trigger
     */
    protected void trigger(String trigger){
        if(!this.events.containsKey(trigger)){return;}
        trigger(this.events.get(trigger).setTrigger(trigger));
    }

    /**
     * 邏輯處理的私有方法,首字母大寫
     * @param str
     * @return
     */
    private String toUpperFirstCase(String str){
        char[] chars = str.toCharArray();
        chars[0] -= 32;
        return String.valueOf(chars);
    }

}
public interface MouseEventType {

    /**
     * 單擊
     */
    String ON_CLICK = "click";

    /**
     * 雙擊
     */
    String ON_DOUBLE_CLICK = "doubleClick";

    /**
     * 彈起
     */
    String ON_UP = "up";

    /**
     * 按下
     */
    String ON_DOWN = "down";

    /**
     * 移動
     */
    String ON_MOVE = "move";

    /**
     * 滾動
     */
    String ON_WHEEL = "wheel";

    /**
     * 懸停
     */
    String ON_OVER = "over";

    /**
     * 失焦
     */
    String ON_BLUR = "blur";

    /**
     * 獲焦
     */
    String ON_FOCUS = "focus";
}
public class Mouse extends EventListener {

    public void click(){
        System.out.println("調用單擊方法");
        this.trigger(MouseEventType.ON_CLICK);
    }

    public void doubleClick(){
        System.out.println("調用雙擊方法");
        this.trigger(MouseEventType.ON_DOUBLE_CLICK);
    }

    public void up(){
        System.out.println("調用彈起方法");
        this.trigger(MouseEventType.ON_UP);
    }

    public void down(){
        System.out.println("調用按下方法");
        this.trigger(MouseEventType.ON_DOWN);
    }

    public void move(){
        System.out.println("調用移動方法");
        this.trigger(MouseEventType.ON_MOVE);
    }

    public void wheel(){
        System.out.println("調用滾動方法");
        this.trigger(MouseEventType.ON_WHEEL);
    }

    public void over(){
        System.out.println("調用懸停方法");
        this.trigger(MouseEventType.ON_OVER);
    }

    public void blur(){
        System.out.println("調用獲焦方法");
        this.trigger(MouseEventType.ON_BLUR);
    }

    public void focus(){
        System.out.println("調用失焦方法");
        this.trigger(MouseEventType.ON_FOCUS);
    }
}
/**
 * 本身寫的邏輯,用於回調
 * @author
 */
public class MouseEventCallback {

    public void onClick(Event e){
        System.out.println("===========觸發鼠標單擊事件==========" + "\n" + e);
    }

    public void onDoubleClick(Event e){
        System.out.println("===========觸發鼠標雙擊事件==========" + "\n" + e);
    }

    public void onUp(Event e){
        System.out.println("===========觸發鼠標彈起事件==========" + "\n" + e);
    }

    public void onDown(Event e){
        System.out.println("===========觸發鼠標按下事件==========" + "\n" + e);
    }

    public void onMove(Event e){
        System.out.println("===========觸發鼠標移動事件==========" + "\n" + e);
    }

    public void onWheel(Event e){
        System.out.println("===========觸發鼠標滾動事件==========" + "\n" + e);
    }

    public void onOver(Event e){
        System.out.println("===========觸發鼠標懸停事件==========" + "\n" + e);
    }

    public void onBlur(Event e){
        System.out.println("===========觸發鼠標失焦事件==========" + "\n" + e);
    }

    public void onFocus(Event e){
        System.out.println("===========觸發鼠標獲焦事件==========" + "\n" + e);
    }

}
public static void main(String[] args) {

    MouseEventCallback callback = new MouseEventCallback();

    Mouse mouse = new Mouse();

    //@誰?  @回調方法
    mouse.addLisenter(MouseEventType.ON_CLICK,callback);
    mouse.addLisenter(MouseEventType.ON_FOCUS,callback);

    mouse.click();

    mouse.focus();


}

 

Guava對象

import com.google.common.eventbus.Subscribe;

/**
 * @author
 */
public class GuavaEvent {

    @Subscribe
    public void subscribe(String str){
        System.out.println("執行subscribe方法,傳入的參數是:" + str);
    }

}
import com.google.common.eventbus.EventBus;

/**
 * @author
 */
public class GuavaEventTest {

    public static void main(String[] args) {
        //消息總線
        EventBus eventBus = new EventBus();
        GuavaEvent guavaEvent = new GuavaEvent();
        eventBus.register(guavaEvent);
        eventBus.post("m");

        //從Struts到SpringMVC的升級
        //由於Struts面向的類,而SpringMVC面向的是方法

        //前面二者面向的是類,Guava面向是方法

        //可以輕鬆落地觀察模式的一種解決方案
        //MQ
    }
}

Spring源碼: 事件

ContextLoaderListener
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