因爲Flutter是跨平臺的,因此有適用於Android和iOS的兩種風格的組件。一套是Google極力推崇的Material,一套是iOS的Cupertino風格的組件。不管哪一種風格,都是通用的。java
控件app |
Materialless |
Cupertinoide |
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Buttonui |
RaisedButtonthis |
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DatePickspa |
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showDatePicker
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CupertinoDatePicker設計 |
從多年與設計師打交道來看,App更青睞於iOS,不少Android的App作的跟iOS同樣同樣的,就連設計個按鈕圖標啥的都是同樣。code
屬性 對象
RaisedButton({ Key key, //點擊按鈕的回調出發事件 @required VoidCallback onPressed, //水波紋高亮變化回調 ValueChanged<bool> onHighlightChanged, //按鈕的樣式(文字顏色、按鈕的最小大小,內邊距以及shape)[ Used with [ButtonTheme] and [ButtonThemeData] to define a button's base //colors, and the defaults for the button's minimum size, internal padding,and shape.] ButtonTextTheme textTheme, //文字顏色 Color textColor, //按鈕被禁用時的文字顏色 Color disabledTextColor, //按鈕的顏色 Color color, //按鈕被禁用時的顏色 Color disabledColor, //按鈕的水波紋亮起的顏色 Color highlightColor, //水波紋的顏色 Color splashColor, //按鈕主題高亮 Brightness colorBrightness, //按鈕下面的陰影長度 double elevation, //按鈕高亮時的下面的陰影長度 double highlightElevation, double disabledElevation, EdgeInsetsGeometry padding, ShapeBorder shape, Clip clipBehavior = Clip.none, MaterialTapTargetSize materialTapTargetSize, Duration animationDuration, Widget child, }
一張圖瞭解RaisedButton
RaisedButton( textTheme: ButtonTextTheme.accent, color: Colors.teal, highlightColor: Colors.deepPurpleAccent, splashColor: Colors.deepOrangeAccent, colorBrightness: Brightness.dark, elevation: 50.0, highlightElevation: 100.0, disabledElevation: 20.0, onPressed: () { //TODO }, child: Text( 'RaisedButton', style: TextStyle(color: Colors.white, fontSize: 40), ), )
FloatingActionButton({ Key key, // 按鈕上的組件,能夠是Text、icon, etc. this.child, //長按提示 this.tooltip, // child的顏色(盡在child沒有設置顏色時生效) this.foregroundColor, //背景色,也就是懸浮按鍵的顏色 this.backgroundColor, this.heroTag = const _DefaultHeroTag(), //陰影長度 this.elevation = 6.0, //高亮時陰影長度 this.highlightElevation = 12.0, //按下事件回調 @required this.onPressed, //是小圖標仍是大圖標 this.mini = false, //按鈕的形狀(例如:矩形Border,圓形圖標CircleBorder) this.shape = const CircleBorder(), this.clipBehavior = Clip.none, this.materialTapTargetSize, this.isExtended = false, })
示例代碼
FloatingActionButton( child: Icon(Icons.access_alarm), tooltip: "ToolTip", foregroundColor: Colors.white, backgroundColor: Colors.deepPurple, shape: const Border(), onPressed: () { //click callback }, )
一個扁平的Material按鈕,屬性跟RaisedButton相似。
FlatButton({ Key key, @required VoidCallback onPressed, ValueChanged<bool> onHighlightChanged, ButtonTextTheme textTheme, Color textColor, Color disabledTextColor, Color color, Color disabledColor, Color highlightColor, Color splashColor, Brightness colorBrightness, EdgeInsetsGeometry padding, ShapeBorder shape, Clip clipBehavior = Clip.none, MaterialTapTargetSize materialTapTargetSize, @required Widget child, })
示例代碼
FlatButton( onPressed: () {}, child: Text( "FlatBtn", style: TextStyle(fontSize: 20, color: Colors.deepPurple), ));
效果
圖標按鈕,按下時會產生水波紋效果。
IconButton({ Key key, this.iconSize = 24.0, this.padding = const EdgeInsets.all(8.0), this.alignment = Alignment.center, @required this.icon, this.color, this.highlightColor, this.splashColor, this.disabledColor, @required this.onPressed, this.tooltip })
效果
Material Style 下拉菜單按鈕
DropdownButton使用
DropdownButton({ Key key, //要顯示的列表 List<DropdownMenuItem<T>> @required this.items, //下拉菜單選中的值(注意:在初始化時,要麼爲null,這時顯示默認hint的值; // 若是本身設定值,則值必須爲列表中的一個值,若是不在列表中,會拋出異常) T value, //默認顯示的值 Widget hint, Widget disabledHint, //選中時的回調 ValueChanged<T> @required this.onChanged, this.elevation = 8, this.style, this.iconSize = 24.0, this.isDense = false, this.isExpanded = false, })
items使用方法
//返回城市列表, List<DropdownMenuItem> _getItems() { List<DropdownMenuItem> items = new List(); //value 表示DropdownButton.onChanged的返回值 items.add(DropdownMenuItem(child: Text("北京"), value: "BJ")); items.add(DropdownMenuItem(child: Text("上海"), value: "SH")); items.add(DropdownMenuItem(child: Text("廣州"), value: "GZ")); items.add(DropdownMenuItem(child: Text("深圳"), value: "SZ")); return items; }
寫法二
//返回城市列表, List<DropdownMenuItem<String>> _getCityList() { var list = ["北京", "上海", "廣州", "深圳"]; return list.map((item) => DropdownMenuItem( value: item, child: Text(item), )).toList(); }
使用方法
因爲咱們在點擊每個條目後,展現的選中條目會變化,因此DropdownButton應當繼承StatefulWidget,在選中條目後也就是onChange的回調中使用setState((){})更新對象的狀態。
DropdownButton
class FlutterDropdownButtonStatefulWidget extends StatefulWidget { @override State<StatefulWidget> createState() { return _DropdownState(); } }
_DropdownState
//下劃線開頭表示私有 class _DropdownState extends State<FlutterDropdownButtonStatefulWidget> { // 下拉菜單選中的值(注意:在初始化時,要麼爲null,這時顯示默認hint的值; // 若是本身設定值,則值必須爲列表中的一個值,若是不在列表中,會拋出異常) String selectValue; @override Widget build(BuildContext context) { return DropdownButton( //要顯示的條目 items: _getItems(), //默認顯示的值 hint: Text("請選擇城市"), //下拉菜單選中的值(注意:在初始化時,要麼爲null,這時顯示默認hint的值; // 若是本身設定值,則值必須爲列表中的一個值,若是不在列表中,會拋出異常) value: selectValue, onChanged: (itemValue) {//itemValue爲選中的值 print("itemValue=$itemValue"); _onChanged(itemValue); }, ); } _onChanged(String value) { //更新對象的狀態 setState(() { selectValue = value; }); } }
print log
最終效果
PopupMenuButton({ Key key, //構建彈出式列表數據 PopupMenuItemBuilder<T> @required this.itemBuilder, //初始值 T initialValue, //選中時的回調 PopupMenuItemSelected<T> onSelected;, //當未選中任何條目後彈窗消失時的回調 final PopupMenuCanceled onCanceled;, // this.tooltip, //彈窗陰影高度 this.elevation = 8.0, //邊距 this.padding = const EdgeInsets.all(8.0), //彈窗的位置顯示的組件,默認爲三個點... this.child, //跟child效果一致 this.icon, //彈窗偏移位置 this.offset = Offset.zero, })
import 'package:flutter/material.dart'; class FlutterPopupMenuButton extends StatefulWidget { @override State<StatefulWidget> createState() => _PopupMenuState(); } const List<String> models = const <String>['白天模式', '護眼模式', '黑夜模式']; class _PopupMenuState extends State<FlutterPopupMenuButton> { String title = models[0]; List<PopupMenuEntry<String>> _getItemBuilder() { return models.map((item) => PopupMenuItem<String>( child: Text(item), value: item,//value必定不能少 )).toList(); } void _select(String value) { setState(() { title = value; }); } @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( title: Text(title), actions: <Widget>[ PopupMenuButton<String>( onSelected: _select, itemBuilder: (BuildContext context) { return _getItemBuilder(); }, ) ], ), ), ); } // List<PopupMenuEntry> _getItemBuilder() { // List<PopupMenuEntry> list = List(); // list.add(PopupMenuItem( // child: Text("白天模式"), // value: "Day", // )
); // list.add(PopupMenuItem( // child: Text("黑夜模式"), // value: "Night", // )
); // return list; // }
}
水平排列的按鈕組
屬性
const ButtonBar({ Key key, //子組件的間隔樣式 this.alignment = MainAxisAlignment.end, this.mainAxisSize = MainAxisSize.max, //子children this.children = const <Widget>[], })
示例代碼
class FlutterButtonBar extends StatelessWidget { @override Widget build(BuildContext context) { return ButtonBar(children: <Widget>[ Text("ButtonBar0"), Icon(Icons.ac_unit), Text("ButtonBar1") ],
); } }