Mac搭建OpenGL環境
1、準備資源
2、搭建OpenGL環境
1. Xcode
->macOS
->Cocoa App
2. 在link Binary With Libraries
中添加OpenGl.framework
和GLUT.framework
3. 把資源包中解壓後的頭文件include
和靜態庫libGLTools.a
拖入項目中,注意目錄位置。
4. 在Build settings
->Header Seatch Paths
中設置頭文件的路徑"$(SRCROOT)/項目名xxx/include"
。
5. 刪掉Xcode
自建的main.m
和其餘無用的類(AppDelegate.h
,AppDelegate.m
,ViewController.h
和ViewController.m
)。
6. 建立main.cpp
,注意不要建立頭文件。
7. 粘貼以下代碼到main
中。
#include <GLShaderManager.h>
#include <GLTools.h>
#include <GLUT/GLUT.h>
GLShaderManager shaderManager;
GLBatch triangleBatch;
void changeSize(int w,int h) {
glViewport(0, 0, w, h);
}
void RenderScene(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = {1.0,0.0,0.0,1.0f};
shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed);
triangleBatch.Draw();
glutSwapBuffers();
}
void setupRC() {
glClearColor(0.5f, 0.40f, 0.7f, 1);
shaderManager.InitializeStockShaders();
GLfloat vVerts[] = {
-0.5f,0.0f,0.0f,
0.5f,0.0f,0.0f,
0.0f,0.5f,0.0f
};
triangleBatch.Begin(GL_TRIANGLES, 3);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}
int main(int argc,char *argv[]) {
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL);
glutInitWindowSize(800, 600);
glutCreateWindow("Triangle");
glutReshapeFunc(changeSize);
glutDisplayFunc(RenderScene);
GLenum status = glewInit();
if (GLEW_OK != status) {
printf("GLEW Error:%s\n",glewGetErrorString(status));
return 1;
}
setupRC();
glutMainLoop();
return 0;
}
複製代碼
8. 運行成功後,窗口有可能一片漆黑,拖動窗口調整大小就會從新渲染了。