原文地址(英): https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/CSG_Modelling#differenceide
建立一個合併的對象,使用union操做符,以下圖所示。spa
Usage example: union() { cylinder (h = 4, r=1, center = true, $fn=100); rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100); }
注意: union是隱含的,當未使用時。但當兩個對象相交時,就成爲必然的操做。code
從主對象中把全部字對象挖出,以下所示:對象
Usage example:
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difference() { cylinder (h = 4, r=1, center = true, $fn=100); rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100); }
建立全部子對象的交集,保留重疊的部分。以下所示:get
Usage example: intersection() { cylinder (h = 4, r=1, center = true, $fn=100); rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100); }
老是計算CSG model(even in OpenCSG preview mode).it
Usage example: render(convexity = 1) { ... }
convexity | Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is only needed for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. |
This image shows a 2D shape with a convexity of 4, as the ray indicated in red crosses the 2D shape a maximum of 4 times. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases.io