Fabric.js高級點的教程1--添加輔助線的方法

Fabric.js 很是的強大,可是國內的資源教程不多,最近想加個功能給元素添加輔助參考線(相似 http://jsfiddle.net/elin/A6CpP/ )。這樣某個元素移動縮放都會根據其餘元素有個參考,就行ps裏面的功能同樣。雖然相似的功能我其餘的項目有單獨實現過,可是我本着能懶就懶的原則,因而乎我google了一下,官方的bug裏有提到,安利給你們。git

首先下載這個文件到你的項目中,github

https://github.com/fabricjs/fabric.js/blob/master/lib/aligning_guidelines.jscanvas

而後你想import能夠稍微加一句ide

export default initAligningGuidelines;

原文件(爲了防止有一天上面文件連接失效,原諒我這麼粗俗的貼出下面這麼長的原代碼,呃呃呃。。:)ui

function initAligningGuidelines(canvas) {

	var ctx = canvas.getSelectionContext(),
		aligningLineOffset = 5,
		aligningLineMargin = 4,
		aligningLineWidth = 1,
		aligningLineColor = 'rgb(255,255,0)',
		viewportTransform,
		zoom = 1;

	function drawVerticalLine(coords) {
		drawLine(
			coords.x + 0.5,
			coords.y1 > coords.y2 ? coords.y2 : coords.y1,
			coords.x + 0.5,
			coords.y2 > coords.y1 ? coords.y2 : coords.y1);
	}

	function drawHorizontalLine(coords) {
		drawLine(
			coords.x1 > coords.x2 ? coords.x2 : coords.x1,
			coords.y + 0.5,
			coords.x2 > coords.x1 ? coords.x2 : coords.x1,
			coords.y + 0.5);
	}

	function drawLine(x1, y1, x2, y2) {
		ctx.save();
		ctx.lineWidth = aligningLineWidth;
		ctx.strokeStyle = aligningLineColor;
		ctx.beginPath();
		ctx.moveTo(((x1+viewportTransform[4])*zoom), ((y1+viewportTransform[5])*zoom));
		ctx.lineTo(((x2+viewportTransform[4])*zoom), ((y2+viewportTransform[5])*zoom));
		ctx.stroke();
		ctx.restore();
	}

	function isInRange(value1, value2) {
		value1 = Math.round(value1);
		value2 = Math.round(value2);
		for (var i = value1 - aligningLineMargin, len = value1 + aligningLineMargin; i <= len; i++) {
			if (i === value2) {
				return true;
			}
		}
		return false;
	}

	var verticalLines = [],
		horizontalLines = [];

	canvas.on('mouse:down', function () {
		viewportTransform = canvas.viewportTransform;
		zoom = canvas.getZoom();
	});

	canvas.on('object:moving', function(e) {

		var activeObject = e.target,
			canvasObjects = canvas.getObjects(),
			activeObjectCenter = activeObject.getCenterPoint(),
			activeObjectLeft = activeObjectCenter.x,
			activeObjectTop = activeObjectCenter.y,
			activeObjectBoundingRect = activeObject.getBoundingRect(),
			activeObjectHeight = activeObjectBoundingRect.height / viewportTransform[3],
			activeObjectWidth = activeObjectBoundingRect.width / viewportTransform[0],
			horizontalInTheRange = false,
			verticalInTheRange = false,
			transform = canvas._currentTransform;

		if (!transform) return;

		// It should be trivial to DRY this up by encapsulating (repeating) creation of x1, x2, y1, and y2 into functions,
		// but we're not doing it here for perf. reasons -- as this a function that's invoked on every mouse move

		for (var i = canvasObjects.length; i--; ) {

			if (canvasObjects[i] === activeObject) continue;

			var objectCenter = canvasObjects[i].getCenterPoint(),
				objectLeft = objectCenter.x,
				objectTop = objectCenter.y,
				objectBoundingRect = canvasObjects[i].getBoundingRect(),
				objectHeight = objectBoundingRect.height / viewportTransform[3],
				objectWidth = objectBoundingRect.width / viewportTransform[0];

			// snap by the horizontal center line
			if (isInRange(objectLeft, activeObjectLeft)) {
				verticalInTheRange = true;
				verticalLines.push({
					x: objectLeft,
					y1: (objectTop < activeObjectTop)
						? (objectTop - objectHeight / 2 - aligningLineOffset)
						: (objectTop + objectHeight / 2 + aligningLineOffset),
					y2: (activeObjectTop > objectTop)
						? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
						: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
				});
				activeObject.setPositionByOrigin(new fabric.Point(objectLeft, activeObjectTop), 'center', 'center');
			}

			// snap by the left edge
			if (isInRange(objectLeft - objectWidth / 2, activeObjectLeft - activeObjectWidth / 2)) {
				verticalInTheRange = true;
				verticalLines.push({
					x: objectLeft - objectWidth / 2,
					y1: (objectTop < activeObjectTop)
						? (objectTop - objectHeight / 2 - aligningLineOffset)
						: (objectTop + objectHeight / 2 + aligningLineOffset),
					y2: (activeObjectTop > objectTop)
						? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
						: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
				});
				activeObject.setPositionByOrigin(new fabric.Point(objectLeft - objectWidth / 2 + activeObjectWidth / 2, activeObjectTop), 'center', 'center');
			}

			// snap by the right edge
			if (isInRange(objectLeft + objectWidth / 2, activeObjectLeft + activeObjectWidth / 2)) {
				verticalInTheRange = true;
				verticalLines.push({
					x: objectLeft + objectWidth / 2,
					y1: (objectTop < activeObjectTop)
						? (objectTop - objectHeight / 2 - aligningLineOffset)
						: (objectTop + objectHeight / 2 + aligningLineOffset),
					y2: (activeObjectTop > objectTop)
						? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
						: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
				});
				activeObject.setPositionByOrigin(new fabric.Point(objectLeft + objectWidth / 2 - activeObjectWidth / 2, activeObjectTop), 'center', 'center');
			}

			// snap by the vertical center line
			if (isInRange(objectTop, activeObjectTop)) {
				horizontalInTheRange = true;
				horizontalLines.push({
					y: objectTop,
					x1: (objectLeft < activeObjectLeft)
						? (objectLeft - objectWidth / 2 - aligningLineOffset)
						: (objectLeft + objectWidth / 2 + aligningLineOffset),
					x2: (activeObjectLeft > objectLeft)
						? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
						: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
				});
				activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop), 'center', 'center');
			}

			// snap by the top edge
			if (isInRange(objectTop - objectHeight / 2, activeObjectTop - activeObjectHeight / 2)) {
				horizontalInTheRange = true;
				horizontalLines.push({
					y: objectTop - objectHeight / 2,
					x1: (objectLeft < activeObjectLeft)
						? (objectLeft - objectWidth / 2 - aligningLineOffset)
						: (objectLeft + objectWidth / 2 + aligningLineOffset),
					x2: (activeObjectLeft > objectLeft)
						? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
						: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
				});
				activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop - objectHeight / 2 + activeObjectHeight / 2), 'center', 'center');
			}

			// snap by the bottom edge
			if (isInRange(objectTop + objectHeight / 2, activeObjectTop + activeObjectHeight / 2)) {
				horizontalInTheRange = true;
				horizontalLines.push({
					y: objectTop + objectHeight / 2,
					x1: (objectLeft < activeObjectLeft)
						? (objectLeft - objectWidth / 2 - aligningLineOffset)
						: (objectLeft + objectWidth / 2 + aligningLineOffset),
					x2: (activeObjectLeft > objectLeft)
						? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
						: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
				});
				activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop + objectHeight / 2 - activeObjectHeight / 2), 'center', 'center');
			}
		}

		if (!horizontalInTheRange) {
			horizontalLines.length = 0;
		}

		if (!verticalInTheRange) {
			verticalLines.length = 0;
		}
	});

	canvas.on('before:render', function() {
		canvas.clearContext(canvas.contextTop);
	});

	canvas.on('after:render', function() {
		for (var i = verticalLines.length; i--; ) {
			drawVerticalLine(verticalLines[i]);
		}
		for (var i = horizontalLines.length; i--; ) {
			drawHorizontalLine(horizontalLines[i]);
		}

		verticalLines.length = horizontalLines.length = 0;
	});

	canvas.on('mouse:up', function() {
		verticalLines.length = horizontalLines.length = 0;
		canvas.renderAll();
	});
}

export default initAligningGuidelines;

引入這個js,而後this

import initAligningGuidelines from '@/libs/guidelines.js';
	let canvas = new fabric.Canvas('canvas');
	initAligningGuidelines(canvas)

而後google

看到沒各位。。。一根黃色的輔助線就有了,輔助線的顏色,寬度等均可以調節,具體看代碼aligningLineColor 等變量。.net

有個有趣的事情說一下:這個居然價值$200美圓。Google一下,迎娶白富美靠你了。 我下一篇會寫一下有關添加背景表格的方法,如上圖的表格。最近一直在用Fabricjs作相關項目,若是有Fabricjs的問題的小夥伴,能夠留下你的問題,咱們一塊兒探討。麼麼噠。:)rest

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