WTL嵌入類的架構能夠使整個程序很清晰,系統托盤氣泡提示、上下文菜單處理能夠分別獨立出來,如下是實現代碼,很清晰就不註釋了。基本上這兩個類不多須要修改,所以我把它們放到了系統包含文件搜索路徑中。架構
//ContextMenu.h
#pragma once
template <class T>
class CContextMenu
{
public:
BOOL CreateContextMenu(UINT ID_Menu)
{
T* pT = static_cast<T*>(this);
CMenu menu;
menu.LoadMenu(ID_Menu);
CMenu SubMenu(menu.GetSubMenu(0));
POINT pos;
GetCursorPos(&pos);
SubMenu.TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, pos.x, pos.y, pT->m_hWnd);
return TRUE;
}
};
//ShellIcon.h
#pragma once
#define WM_ICON WM_USER + 180
template <class T, class MenuT, int MenuID>
class CShellIcon : public MenuT
{
private:
NOTIFYICONDATA m_data;
UINT m_msgTaskbarRestart;
CString m_appName;
public:
CShellIcon()
{
m_appName.LoadString(IDS_APPNAME);
m_msgTaskbarRestart = RegisterWindowMessage(TEXT("TaskbarCreated"));
}
~CShellIcon()
{
Shell_NotifyIcon(NIM_DELETE, &m_data);
}
BOOL CreateShellIcon()
{
T* pT = static_cast<T*>(this);