Android開發學習之路--Android Studio cmake編譯ffmpeg

  最新的android studio2.2引入了cmake能夠很好地實現ndk的編寫。這裏使用最新的方式,對於之前的android下的ndk編譯什麼的能夠參考以前的文章:Android開發學習之路–NDK、JNI之初體驗html

1.ffmpeg編譯

  進入正題,既然是ffmpeg的移植編譯,那麼就先下載ffmpeg,https://ffmpeg.org/download.html#releases。這裏下載的是3.0.3版本。
  新建ffmpeg文件夾,而後新建腳本用來編譯ffmpeg,命名爲build.sh,腳本以下:java

#!/bin/bash
cd ffmpeg
export TMPDIR=/Users/jared/Desktop/jared/study/external/ffmpeg/tempdir
NDK=/Users/jared/Desktop/jared/software/sdk/ndk-bundle
SYSROOT=$NDK/platforms/android-16/arch-arm/
TOOLCHAIN=/Users/jared/Desktop/jared/software/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64
CPU=arm
PREFIX=/Users/jared/Desktop/jared/study/external/ffmpeg/output
ADDI_CFLAGS="-marm"
function build_one
{
    ./configure \
        --prefix=$PREFIX \         --enable-shared \         --disable-static \         --disable-doc \         --disable-ffmpeg \         --disable-ffplay \         --disable-ffprobe \         --disable-ffserver \         --disable-doc \         --disable-symver \         --enable-small \         --cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \         --target-os=linux \         --arch=arm \         --enable-cross-compile \         --sysroot=$SYSROOT \         --extra-cflags="-Os -fpic $ADDI_CFLAGS" \         --extra-ldflags="$ADDI_LDFLAGS" \         $ADDITIONAL_CONFIGURE_FLAG
    make clean
    make
    make install
}
build_one
cd ../

  注意的是這裏的路徑是對應的ndk的相關路徑。linux

  而後chmod 777 build.sh,而後執行source build.sh。開始編譯ffmpeg。小憩片刻以後,編譯完成,在output目錄下就會生成對應的so文件:android

➜  ffmpeg cd output
➜  output ls
include lib
➜  output cd lib
➜  lib ls
libavcodec-57.so   libavfilter-6.so   libavutil-55.so    libswscale-4.so
libavcodec.so      libavfilter.so     libavutil.so       libswscale.so
libavdevice-57.so  libavformat-57.so  libswresample-2.so pkgconfig
libavdevice.so     libavformat.so     libswresample.so
➜  lib

  編譯完成,這裏只是用了arm的平臺,若是須要mips,或者x86須要修改build.sh腳本的arch和路徑這裏不贅述了。
  既然庫文件都已經編譯出來了那就能夠android開搞了。
c++

2.android環境搭建

  首先須要最新的android studio2.2,而且安裝好cmake和ndk。而後新建工程,能夠開始了。
  新建工程取名爲helloffmpeg,而後選中include c++ support,而後下一步直到新建完成爲止。以下圖:
這裏寫圖片描述
  而後比通常的工程多了些東西,首先是build.gradle了,
git

  CMake的cpp的flagsgithub

externalNativeBuild {
            cmake {
                cppFlags ""
            }
        }

  CMake的路徑shell

externalNativeBuild {
        cmake {
            path "CMakeLists.txt"
        }
    }

  而後看CMakeLists.txt文件,這裏主要講解下配置。先看下已經配置好的庫文件:ruby

# Sets the minimum version of CMake required to build the native
# library. You should either keep the default value or only pass a
# value of 3.4.0 or lower.

cmake_minimum_required(VERSION 3.4.1)

find_library( # Sets the name of the path variable.
              log-lib

              # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

set(distribution_DIR ${CMAKE_SOURCE_DIR}/../../../../libs)

add_library( avutil-55
             SHARED
             IMPORTED )
set_target_properties( avutil-55
                       PROPERTIES IMPORTED_LOCATION
                       ../../../../libs/armeabi-v7a/libavutil-55.so )

add_library( swresample-2
             SHARED
             IMPORTED )
set_target_properties( swresample-2
                       PROPERTIES IMPORTED_LOCATION
                       ../../../../libs/armeabi-v7a/libswresample-2.so )
add_library( avcodec-57
             SHARED
             IMPORTED )
set_target_properties( avcodec-57
                       PROPERTIES IMPORTED_LOCATION
                       ../../../../libs/armeabi-v7a/libavcodec-57.so )
add_library( avfilter-6
             SHARED
             IMPORTED)
set_target_properties( avfilter-6
                       PROPERTIES IMPORTED_LOCATION
                       ../../../../libs/armeabi-v7a/libavfilter-6.so )
add_library( swscale-4
             SHARED
             IMPORTED)
set_target_properties( swscale-4
                       PROPERTIES IMPORTED_LOCATION
                       ../../../../libs/armeabi-v7a/libswscale-4.so )
add_library( avdevice-57
             SHARED
             IMPORTED)
set_target_properties( avdevice-57
                       PROPERTIES IMPORTED_LOCATION
                       ../../../../libs/armeabi-v7a/libavdevice-57.so )
add_library( avformat-57
             SHARED
             IMPORTED)
set_target_properties( avformat-57
                       PROPERTIES IMPORTED_LOCATION
                       ../../../../libs/armeabi-v7a/libavformat-57.so )

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")

add_library( native-lib
             SHARED
             src/main/cpp/native-lib.cpp )

include_directories(libs/include)

#target_include_directories(native-lib PRIVATE libs/include)

target_link_libraries( native-lib swresample-2 avcodec-57 avfilter-6 swscale-4 avdevice-57 avformat-57
                       ${log-lib} )

  cmake_minimum_required(VERSION 3.4.1):表示cmake的最低版本是3.4.1。
  add_library():添加庫,分爲兩種,一種是須要編譯爲庫的代碼,一種是已經編譯好的庫文件。
  好比上面編譯好的ffmpeg的庫,
bash

add_library( avutil-55 SHARED IMPORTED )

  這裏avutil-55表示庫的名稱,SHARED表示是共享庫,通常.so文件,還有STATIC,通常.a文件。IMPORTED表示引用的不是生成的。
  接着是這裏用到的須要生產的.so文件

add_library( native-lib
             SHARED
             src/main/cpp/native-lib.cpp )

  最後的參數是源碼的路徑,若是有更多的源碼就接下去寫上。

  set_target_properties:對於已經編譯好的so文件須要引入,因此須要設置。

set_target_properties( avutil-55
                       PROPERTIES IMPORTED_LOCATION
                       ../../../../libs/armeabi-v7a/libavutil-55.so )

  這裏avutil-55是名字,而後是PROPERTIES IMPORTED_LOCATION加上庫的路徑。
  include_directories:通常外面引入的庫文件須要頭文件,因此能夠經過這個來引入:

include_directories(libs/include)

  target_link_libraries:連接,把須要的so文件連接起來,這裏native-lib須要連接ffmpeg的庫文件。

  最後看下和java,res同級的cpp目錄下有native-lib.cpp文件,系統自動生成的。
  首先是native-lib.cpp內容:

#include <jni.h>
#include <string>

extern "C"
jstring
Java_com_jared_helloffmpeg_MainActivity_stringFromJNI(
        JNIEnv *env, jobject) {
    std::string hello = "Hello from C++";
    return env->NewStringUTF(hello.c_str());
}

  這裏有一個函數Java_com_jared_helloffmpeg_MainActivity_stringFromJNI,命名方式也能夠知道,Java開頭,com_jared_helloffmpeg爲包名,MainActivity是調用的java類,最後stringFromJNI是方法名。而後返回了hello from c++字符。

  看下java的代碼:

// Example of a call to a native method
 TextView tv = (TextView) findViewById(R.id.sample_text);
 tv.setText(avformatinfo());
/** * A native method that is implemented by the 'native-lib' native library, * which is packaged with this application. */
  public native String stringFromJNI();
  // Used to load the 'native-lib' library on application startup.
    static {
        loadLibrary("native-lib");
    }

  也很好理解這裏的stringFromJNI的native方法,具體須要看jni的基本概念了,這裏就很少贅述了。好了基本上最簡單的通了,那麼接下去就是ffmpeg的使用了。

3.修改使用ffmpeg

  接着來修改界面顯示ffmpeg的一些基本信息。以下:

<?xml version="1.0" encoding="utf-8"?>
<layout>

    <data class="MainBinding"></data>

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/activity_main" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.jared.helloffmpeg.MainActivity">

        <LinearLayout  android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal">

            <Button  android:id="@+id/btn_protocol" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="2dp" android:text="Protocol" android:textAllCaps="false" />

            <Button  android:id="@+id/btn_format" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="2dp" android:text="Format" android:textAllCaps="false" />

            <Button  android:id="@+id/btn_codec" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="2dp" android:text="Codec" android:textAllCaps="false" />

            <Button  android:id="@+id/btn_filter" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="2dp" android:text="Filter" android:textAllCaps="false" />
        </LinearLayout>

        <ScrollView  android:layout_width="match_parent" android:layout_height="wrap_content">

            <TextView  android:id="@+id/tv_info" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Hello World!" />
        </ScrollView>

    </LinearLayout>
</layout>

  主要是實現了四個button,分別是protocol,format,codec和filter。以下圖所示:

  
  修改jni部分的代碼,也就是native-lib.cpp的代碼以下:

#include <jni.h>
#include <string>

extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavfilter/avfilter.h>

jstring
Java_com_jared_helloffmpeg_MainActivity_stringFromJNI(
        JNIEnv *env, jobject) {
    std::string hello = "Hello from C++";
    return env->NewStringUTF(hello.c_str());
}

jstring
Java_com_jared_helloffmpeg_MainActivity_urlprotocolinfo(
        JNIEnv *env, jobject) {
    char info[40000] = {0};
    av_register_all();

    struct URLProtocol *pup = NULL;

    struct URLProtocol **p_temp = &pup;
    avio_enum_protocols((void **) p_temp, 0);

    while ((*p_temp) != NULL) {
        sprintf(info, "%sInput: %s\n", info, avio_enum_protocols((void **) p_temp, 0));
    }
    pup = NULL;
    avio_enum_protocols((void **) p_temp, 1);
    while ((*p_temp) != NULL) {
        sprintf(info, "%sInput: %s\n", info, avio_enum_protocols((void **) p_temp, 1));
    }
    return env->NewStringUTF(info);
}

jstring
Java_com_jared_helloffmpeg_MainActivity_avformatinfo(
        JNIEnv *env, jobject) {
    char info[40000] = {0};

    av_register_all();

    AVInputFormat *if_temp = av_iformat_next(NULL);
    AVOutputFormat *of_temp = av_oformat_next(NULL);
    while (if_temp != NULL) {
        sprintf(info, "%sInput: %s\n", info, if_temp->name);
        if_temp = if_temp->next;
    }
    while (of_temp != NULL) {
        sprintf(info, "%sOutput: %s\n", info, of_temp->name);
        of_temp = of_temp->next;
    }
    return env->NewStringUTF(info);
}

jstring
Java_com_jared_helloffmpeg_MainActivity_avcodecinfo(
        JNIEnv *env, jobject) {
    char info[40000] = {0};

    av_register_all();

    AVCodec *c_temp = av_codec_next(NULL);

    while (c_temp != NULL) {
        if (c_temp->decode != NULL) {
            sprintf(info, "%sdecode:", info);
        } else {
            sprintf(info, "%sencode:", info);
        }
        switch (c_temp->type) {
            case AVMEDIA_TYPE_VIDEO:
                sprintf(info, "%s(video):", info);
                break;
            case AVMEDIA_TYPE_AUDIO:
                sprintf(info, "%s(audio):", info);
                break;
            default:
                sprintf(info, "%s(other):", info);
                break;
        }
        sprintf(info, "%s[%10s]\n", info, c_temp->name);
        c_temp = c_temp->next;
    }

    return env->NewStringUTF(info);
}

jstring
Java_com_jared_helloffmpeg_MainActivity_avfilterinfo(
        JNIEnv *env, jobject) {
    char info[40000] = {0};
    avfilter_register_all();

    AVFilter *f_temp = (AVFilter *)avfilter_next(NULL);
    while(f_temp != NULL) {
        sprintf(info, "%s%s\n", info, f_temp->name);
        f_temp = f_temp->next;
    }
    return env->NewStringUTF(info);
}
}

  這裏要特別注意ffmpeg的頭文件已經調用的代碼要extern 「C」裏面,要否則會報錯誤的。

  最後就是java調用代碼了。以下所示:

package com.jared.helloffmpeg;

import android.databinding.DataBindingUtil;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;

import com.jared.helloffmpeg.databinding.MainBinding;

import static java.lang.System.loadLibrary;

public class MainActivity extends AppCompatActivity implements View.OnClickListener {

    private MainBinding binding;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //setContentView(R.layout.activity_main);
        binding = DataBindingUtil.setContentView(this, R.layout.activity_main);
        binding.btnProtocol.setOnClickListener(this);
        binding.btnCodec.setOnClickListener(this);
        binding.btnFilter.setOnClickListener(this);
        binding.btnFormat.setOnClickListener(this);
        // Example of a call to a native method
        //TextView tv = (TextView) findViewById(R.id.sample_text);
        //tv.setText(avformatinfo());
    }

    @Override
    public void onClick(View view) {
        switch (view.getId()) {
            case R.id.btn_protocol:
                binding.tvInfo.setText(urlprotocolinfo());
                break;
            case R.id.btn_format:
                binding.tvInfo.setText(avformatinfo());
                break;
            case R.id.btn_codec:
                binding.tvInfo.setText(avcodecinfo());
                break;
            case R.id.btn_filter:
                binding.tvInfo.setText(avfilterinfo());
                break;
            default:
                break;
        }
    }

    /** * A native method that is implemented by the 'native-lib' native library, * which is packaged with this application. */
    public native String stringFromJNI();

    public native String urlprotocolinfo();
    public native String avformatinfo();
    public native String avcodecinfo();
    public native String avfilterinfo();

    // Used to load the 'native-lib' library on application startup.
    static {
        loadLibrary("native-lib");
    }
}

  都準備好了,那麼就繼續運行看看結果了:

  基本上Android Studio下的cmake編譯ffmpeg就到此結束了,那麼接下去就能夠在android手機上使用ffmpeg來作一些音視頻相關的東西了。

github源碼下載地址

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