Handler消息機制

Handler消息機制

Message 消息

Message.obtain()

Message msg = new Message()

Handler

new Handler(){

    handlerMessage(Message msg){
        // 處理消息
    }
}

Handler的構造方法:

public Handler() {
            ...
            // 獲取looper
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = null;
        }

主線程設置Looper,在ActivityThread類裏面

public static final void main(String[] args) {
            ....
            // 1.主線程建立Looper 
            Looper.prepareMainLooper();
            if (sMainThreadHandler == null) {
                sMainThreadHandler = new Handler();
            }

            ActivityThread thread = new ActivityThread();
            thread.attach(false);

            if (false) {
                Looper.myLooper().setMessageLogging(new
                        LogPrinter(Log.DEBUG, "ActivityThread"));
            }

            Looper.loop();

Looper

public static final void prepare() {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        // 三、在主線程中設置Looper, new Looper()裏面建立了一個MessageQueue
        sThreadLocal.set(new Looper());

        public static final void prepareMainLooper() {
            // 二、調用prepare
            prepare();
            setMainLooper(myLooper());
            if (Process.supportsProcesses()) {
                myLooper().mQueue.mQuitAllowed = false;
            }
        }

主線程調用Looper.loop()方法,主線程就會阻塞,是一個死循環,使用管道(Pipe),是Linux中的一種進程間通訊方式,使用了特殊的文件,有兩個文件描述符(一個是讀取,一個是寫入)

應用場景;主進程拿着讀取描述符等待讀取,沒有內容時就阻塞,另外一個進程拿寫入描述符去寫內容,喚醒主進程,主進程拿着讀取描述符讀取到內容,繼續執行。

Handler應用場景:Handler在主線程中建立,Looper會在死循環裏等待取消息,一、沒取到,就阻塞,二、一旦被子線程喚醒,取到消息,就把Message交給Handler處理。子線程用Handler去發送消息,拿寫入描述符去寫消息,喚醒主線程。

public static final void loop() {
            ...
            while (true) {
                // 取消息,若是沒有消息,就阻塞
                Message msg = queue.next(); // might block
                ...

                msg.target.dispatchMessage(msg);
                ...
            }
        }

Handler發送消息代碼

public boolean sendMessageAtTime(Message msg, long uptimeMillis)
    {
            ....
                // 把Message的target置爲當前發送的Handler,以便Looper取到message後根據target把message分發給正確的Handler
                msg.target = this;
                // 往隊列裏面添加Message
                sent = queue.enqueueMessage(msg, uptimeMillis);
            ....
    }

MessageQueue.enqueueMessage 代碼

final boolean enqueueMessage(Message msg, long when) {
    ...
        Message p = mMessages;
        if (p == null || when == 0 || when < p.when) {
            // 當前發送的message須要立刻被處理調,needWake喚醒狀態置true
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked; // new head, might need to wake up
        } else {
            // 當前發送的message被排隊到其餘message的後面,needWake喚醒狀態置false
            Message prev = null;
            while (p != null && p.when <= when) {
                prev = p;
                p = p.next;
            }
            msg.next = prev.next;
            prev.next = msg;
            needWake = false; // still waiting on head, no need to wake up
        }
    }
    // 是否喚醒主線程
    if (needWake) {
        nativeWake(mPtr);
    }
    return true;

Handler.dispatchMessage方法

public void dispatchMessage(Message msg) {
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                // 把Message交給Handler處理
                handleMessage(msg);
            }
        }
相關文章
相關標籤/搜索