WebSocket是用於HTML的協議,能夠在單個TCP鏈接進行全雙工通訊。不一樣於HTTP協議被動性,每次客戶端先發起request,服務端再響應respon。而WebSocket是經過TCP有一個「握手」的鏈接後,客戶端和服務端均可以向對方發送數據,相似socket的數據通訊。WebSocket解決了HTTP非持久鏈接的問題,比經過輪詢和長鏈接的方式更加高效、節省資源。git
@interface WebSocketHelper : NSObject
+ (instancetype)helper;
//開啓鏈接
- (void)connectWithURLString:(NSString *)urlString;
//發送數據
- (void)sendData:(id)data;
//關閉鏈接
- (void)closeWebSocket;
@end
#import "WebSocketHelper.h"
#import "SocketRocket/SRWebSocket.h"
@interface WebSocketHelper ()<SRWebSocketDelegate> {
NSTimer * _heartBeatTimer;
NSTimeInterval _reConnectTime;
}
@property (nonatomic, strong) SRWebSocket *socket;
@end
@implementation WebSocketHelper
+ (instancetype)helper {
static WebSocketHelper *h = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
h = [[self alloc]init];
});
return h;
}
- (void)connectWithURLString:(NSString *)urlString {
if (!urlString.length) {
return;
}
if (self.socket) {
return;
}
///後臺的websocket的地址
NSURLRequest *urlReq = [NSURLRequest requestWithURL:[NSURL URLWithString:urlString]];
self.socket = [[SRWebSocket alloc]initWithURLRequest:urlReq];
self.socket.delegate = self;
//開始鏈接
[self.socket open];
}
#pragma mark - SRWebSocketDelegate
- (void)webSocketDidOpen:(SRWebSocket *)webSocket {
NSLog(@"鏈接成功");
_reConnectTime = 0;
//開啓心跳 心跳是發送pong的消息 我這裏根據後臺的要求發送data給後臺
[self creatHeartBeat];
}
///鏈接失敗
- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error {
NSLog(@"鏈接失敗");
}
//被一方關閉鏈接了
- (void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean{
NSLog(@"鏈接斷開了");
}
///接收服務器的pong消息
- (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(nullable NSData *)pongData{
NSString *reply = [[NSString alloc] initWithData:pongData encoding:NSUTF8StringEncoding];
NSLog(@"接收到pong消息:%@",reply);
}
- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message {
//收到服務器發過來的數據
NSLog(@"接收到發過來的消息%@",message);
}
#pragma mark - custom methods
- (void)closeWebSocket {
if (self.socket){
//斷開鏈接
[self.socket close];
self.socket = nil;
//斷開鏈接時銷燬心跳
[self cancelHeartBeat];
}
}
//重連,當發現客戶端和服務端斷開鏈接時發起重連
- (void)reConnect
{
[self closeWebSocket];
//超過一分鐘就再也不重連 因此只會重連5次 2^5 = 64
if (_reConnectTime > 64) {
return;
}
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(_reConnectTime * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self.socket open];
NSLog(@"重連");
});
//重連時間2的指數級增加
if (_reConnectTime == 0) {
_reConnectTime = 2;
}else{
_reConnectTime *= 2;
}
}
//初始化心跳
- (void)creatHeartBeat
{
dispatch_async(dispatch_get_main_queue(), ^{
[self cancelHeartBeat];
__weak typeof(self) weakSelf = self;
//心跳設置爲3分鐘,NAT超時通常爲5分鐘
self->_heartBeatTimer = [NSTimer scheduledTimerWithTimeInterval:3*60 repeats:YES block:^(NSTimer * _Nonnull timer) {
NSLog(@"heart");
//發送心跳
[weakSelf sendData:@"heart"];
}];
[[NSRunLoop currentRunLoop]addTimer:self -> _heartBeatTimer forMode:NSRunLoopCommonModes];
});
}
//取消心跳
- (void)cancelHeartBeat
{
dispatch_async(dispatch_get_main_queue(), ^{
if (self->_heartBeatTimer) {
[self->_heartBeatTimer invalidate];
self->_heartBeatTimer = nil;
}
});
}
///發送數據
- (void)sendData:(id)data {
dispatch_queue_t queue = dispatch_queue_create("send.queue", NULL);
__weak typeof(self) weakSelf = self;
dispatch_async(queue, ^{
if (weakSelf.socket != nil) {
// 只有 SR_OPEN 開啓狀態才能調 send 方法,否則要崩
if (weakSelf.socket.readyState == SR_OPEN) {
NSError *error = nil;
[weakSelf.socket sendData:data error:&error]; // 發送數據
} else if (weakSelf.socket.readyState == SR_CONNECTING) {
NSLog(@"正在鏈接中");
[self reConnect];
} else if (weakSelf.socket.readyState == SR_CLOSING || weakSelf.socket.readyState == SR_CLOSED) {
// websocket 斷開了,調用 reConnect 方法重連
[self reConnect];
}
} else {
NSLog(@"沒網絡,發送失敗");
}
});
}
@end
複製代碼
注意:調用的sendPing、sendData方法以前,必須判斷當前scoket是否鏈接,若是不是鏈接狀態,不然程序會crash。github