這一節將爲你展現如何生成圓環,以及各類與圓環相關的圖形,有Cyclide surface,Horn Torus, tore de klein等.html
相關軟件參見:數學圖形可視化工具,使用本身定義語法的腳本代碼生成數學圖形.算法
我以前寫過生成圓環的C++程序,代碼發佈在圓環(Ring)圖形的生成算法
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(1)圓環工具
vertices = D1:72 D2:72 u = from 0 to (2*PI) D1 v = from 0 to (2*PI) D2 r = 3*cos(u) + 7 z = 3*sin(u) y = r*sin(v) x = r*cos(v) y = y + 5
(2)隨機半徑的圓環spa
這裏提供了兩種寫法:3d
vertices = D1:72 D2:72 u = from 0 to (2*PI) D1 v = from 0 to (2*PI) D2 a = 10.0 b = rand2(0.5, a) x = (a + b*cos(v))*sin(u) y = b*sin(v) z = (a + b*cos(v))*cos(u)
#http://www.mathcurve.com/surfaces/tore/tore.shtml vertices = D1:100 D2:100
u = from 0 to (PI*2) D1 v = from 0 to (PI*2) D2
a = rand2(1, 10) b = rand2(1, 10)
x = (a + b*cos(v))*cos(u) z = (a + b*cos(v))*sin(u) y = b*sin(v)
(3)Horn Toruscode
其特色是小圈半徑等於大圈的一半htm
#http://mathworld.wolfram.com/HornTorus.html vertices = D1:100 D2:100 u = from 0 to (PI*2) D1 v = from 0 to (PI*2) D2 x = (1 + cos(v))*cos(u) y = sin(v) z = (1 + cos(v))*sin(u) a = 10 x = x*a y = y*a z = z*a
(4)環桶blog
vertices = D1:72 D2:72 u = from 0 to (2*PI) D1 v = from 0 to (2*PI) D2 a = 10.0 b = rand2(0.5, a) x = (a + b*cos(v))*sin(u) y = b*sin(v) + if(sin(v) > 0, 10, -10) z = (a + b*cos(v))*cos(u)
(5)輪子get
vertices = D1:72 D2:72 u = from 0 to (2*PI) D1 v = from 0 to (2*PI) D2 a = 10.0 b = rand2(0.5, a) x = (a + b*cos(v))*sin(u) y = b*sin(2*v) z = (a + b*cos(v))*cos(u)
(6)tore de klein
#http://www.mathcurve.com/surfaces/klein/toredeklein.shtml vertices = D1:100 D2:100 u = from 0 to (PI*2) D1 v = from 0 to (PI*2) D2 a = rand2(1, 10) b = rand2(1, 10) k = rand_int2(1, 20) k = k / 2 x = (a+b*cos(v))*cos(u) z = (a+b*cos(v))*sin(u) y = b*sin(v)*cos(k*u)
(7)擰着的圓環
#http://www.mathcurve.com/surfaces/tore/tore.shtml vertices = D1:100 D2:100 u = from 0 to (PI*2) D1 v = from 0 to (PI*2) D2 a = rand2(1, 10) b = rand2(0.5, a) t = sqrt(a*a - b*b) e = rand2(-2,2) x = t*sin(v)*cos(u) - e*(b + a*cos(v))*sin(u) z = t*sin(v)*sin(u) + e*(b + a*cos(v))*cos(u) y = b*sin(v)
(8)多圈的環
vertices = D1:100 D2:100 u = from 0 to (2*PI) D1 v = from 0 to (2*PI) D2 a = sin(u) b = cos(u) c = sin(v) d = cos(v) r = 3 + c + b o = 2 * v x = r*sin(o) y = a + 2*d z = r*cos(o) x = x*5 y = y*5 z = z*5
(9)偏圓環
vertices = D1:100 D2:100 u = from 0 to (2*PI) D1 v = from 0 to (2*PI) D2 a = rand2(5, 10) c = rand2(1, a/2) b = sqrt(a*a - c*c) d = rand2(1, 10) w = a - c*cos(u)*cos(v) x = d*(c - a*cos(u)*cos(v)) + b*b*cos(u) y = b*sin(u)*(a - d*cos(v)) z = b*sin(v)*(c*cos(u) - d) x = x/w y = y/w z = z/w
(10)最後再補充下,圓環能夠看作是一個圓圈繞一個軸旋轉生成的,因此能夠有如下腳本代碼
vertices = D1:100 D2:100 u = from (0) to (2*PI) D1 v = from 0 to (2*PI) D2 r = 2 m = rand2(r, r*10) n = r*cos(u) + m y = r*sin(u) x = n*cos(v) z = n*sin(v)
(11)補充一種環曲面:Bohemian
#http://http://www.mathcurve.com/surfaces/boheme/boheme.shtml vertices = D1:100 D2:100 u = from 0 to (2*PI) D1 v = from 0 to (PI*2) D2 a = rand2(1, 10) b = rand2(1, 10) x = a*cos(u) y = b*cos(v) z = a*sin(u) + b*sin(v)